Zoryn Aaron
bda9adc353
adds first update tick
2016-03-21 01:57:42 -04:00
Zoryn
32387c1d79
Merge pull request #39 from Zoryn4163/master
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update readme
2016-03-20 20:56:55 -04:00
Zoryn Aaron
99e6e7f1c1
update readme
2016-03-20 20:55:20 -04:00
Zoryn
a7af9b5ecc
Merge pull request #38 from Zoryn4163/master
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adds some new events for the update loop
2016-03-20 20:52:56 -04:00
Zoryn Aaron
ab0fdb76b0
adds some new events for the update loop
2016-03-20 20:52:26 -04:00
Carl
f3c7b9eada
Update README.md
2016-03-20 22:52:22 +00:00
Zoryn
280d77c975
Merge pull request #36 from Zoryn4163/master
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forgot to merge for 38.1
2016-03-20 18:51:04 -04:00
Zoryn Aaron
17021ae351
commit things
2016-03-20 18:50:31 -04:00
Zoryn Aaron
b47f3a7e23
Content paths removed. Mods need to define their own.
2016-03-20 17:51:49 -04:00
Zoryn Aaron
cb9cdad62d
adds support for old-style mods that don't use manifest. It will be removed in future version
2016-03-20 17:45:45 -04:00
Zoryn
14c7813453
Merge pull request #34 from Zoryn4163/master
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tick version counter
2016-03-20 17:25:55 -04:00
Zoryn Aaron
47178d9641
tick version counter
2016-03-20 17:25:37 -04:00
Zoryn
1acd74119b
Merge pull request #33 from Zoryn4163/master
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Manifest structure - breaks all prior mods
2016-03-20 17:23:32 -04:00
Zoryn Aaron
f0cb2c0e63
converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20 17:19:02 -04:00
Zoryn
3ad423695d
Merge pull request #32 from Zoryn4163/master
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Zoryn Returns - Added config and JSON. Manifests inbound.
2016-03-20 17:13:24 -04:00
Zoryn Aaron
cee85c8888
config all setup.
2016-03-20 16:30:44 -04:00
Zoryn Aaron
b225568b59
do ignore packages I derped
2016-03-20 15:49:36 -04:00
Zoryn Aaron
2be0c20ff7
don't ignore packages what's wrong with you
2016-03-20 15:47:50 -04:00
Zoryn Aaron
c50891a093
Zoryn returns. Added JSON. Added Config.cs.
2016-03-20 15:43:31 -04:00
ClxS
78609647e9
Updated release branch to 0.37.3
2016-03-12 22:36:30 +00:00
ClxS
d367b0a7bc
Updated readme. Switched on Optimise Code switch. It only have minimal impact in C#, but might as well.
2016-03-12 22:35:45 +00:00
Carl
1b6244c087
Merge pull request #15 from Jtfinlay/master
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Use choose to select build location
2016-03-08 16:51:23 +00:00
Carl
d65c97ab48
Merge pull request #16 from Jtfinlay/dev
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Perf improvements
2016-03-08 16:51:13 +00:00
James Finlay
626452834f
Perf improvements
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- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
James Finlay
dbe648486d
Use choose to select build location
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- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS
38f59b079e
Updated readme
2016-03-07 17:41:39 +00:00
ClxS
eebbab0e1e
Updated version, and stopped TrainerMod spamming the window with "Cyan"
2016-03-07 17:37:08 +00:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
ba6420efac
Updated readme to be a little less shouty
2016-03-07 14:36:11 +00:00
ClxS
dcda664c83
Updated readme
2016-03-07 14:35:24 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
Carl
8bf9e74096
Merge pull request #9 from Jtfinlay/dev
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Main refactor
2016-03-06 22:32:55 +00:00
James Finlay
bfd8d04766
Reverting GetFolderPath change
2016-03-06 14:04:22 -08:00
James Finlay
93112cbb32
Additional cleanup
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- Moved Version & static strings to 'Constants' class
- Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
James Finlay
04abcec53c
Quick fixes
2016-03-06 12:51:22 -08:00
James Finlay
ac8b738985
Merge
2016-03-06 12:25:14 -08:00
James Finlay
65c7c9b733
Basic refactor of Main
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- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06 12:19:59 -08:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
ClxS
126ce53618
Updated readme. Small change to prevent trainermod using copy-local
2016-03-06 18:01:52 +00:00
ClxS
bc84a66a6f
Updated readme
2016-03-06 17:53:37 +00:00
ClxS
1fbbd653a2
Added version.cs
2016-03-06 16:48:43 +00:00
ClxS
55b5770718
Readded Program.cs Logging commands but with Obsolete attribute
2016-03-06 15:54:09 +00:00
ClxS
ff96bba617
Merge pull request #4 from Jtfinlay/release
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Logging refactor
2016-03-06 15:26:04 +00:00
James Finlay
0e24d862a9
Resolving conflict
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- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05 10:20:40 -08:00
James Finlay
bae7878ecd
Merge branch 'master' into release
2016-03-05 10:10:35 -08:00
James Finlay
64a0552aea
Merge remote-tracking branch 'upstream/master'
2016-03-05 10:08:33 -08:00
ClxS
b417604466
Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it.
2016-03-05 12:14:53 +00:00
James Finlay
14b59117a7
Reverting .sln changes....
2016-03-04 23:01:45 -08:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
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- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00