Commit Graph

32 Commits

Author SHA1 Message Date
Zoryn Aaron 2be0c20ff7 don't ignore packages what's wrong with you 2016-03-20 15:47:50 -04:00
Zoryn Aaron c50891a093 Zoryn returns. Added JSON. Added Config.cs. 2016-03-20 15:43:31 -04:00
ClxS d367b0a7bc Updated readme. Switched on Optimise Code switch. It only have minimal impact in C#, but might as well. 2016-03-12 22:35:45 +00:00
James Finlay dbe648486d Use choose to select build location
- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS 0462c9de79 Finished gamepad input events 2016-03-07 17:25:51 +00:00
ClxS 71bcfc11de Partially completed events for gamepad input 2016-03-07 13:49:45 +00:00
ClxS 49090c98fc Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly. 2016-03-06 23:28:32 +00:00
James Finlay 93112cbb32 Additional cleanup
- Moved Version & static strings to 'Constants' class
 - Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
ClxS 1fbbd653a2 Added version.cs 2016-03-06 16:48:43 +00:00
James Finlay bae7878ecd Merge branch 'master' into release 2016-03-05 10:10:35 -08:00
James Finlay 64a0552aea Merge remote-tracking branch 'upstream/master' 2016-03-05 10:08:33 -08:00
ClxS b417604466 Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it. 2016-03-05 12:14:53 +00:00
James Finlay a5a32e148b Pulled Logs into new Log object
- Greatly simplifies Program.cs
 - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
 - Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
James Finlay 9420dfb071 Modify default steam path
- Tries to read from ENV variable 'SteamInstallPath'.
 - We can investigate  using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
2016-03-04 20:17:42 -08:00
ClxS ed3bf29600 A few small clean ups and removed a lot of the readme until I think of what to put there 2016-03-04 22:21:16 +00:00
ClxS 4712da9f2d Improved Inventory Changed command to show which items were added/removed/alteredQuantity 2016-03-04 20:20:58 +00:00
ClxS afef5648ca Refactored all of the events into their own categories 2016-03-04 14:05:36 +00:00
ClxS ec81b3306e Merged Zoryn4163/master into master 2016-03-04 13:27:22 +00:00
Zoryn Aaron a2e3039c27 i can't find a way to support #14 2016-03-03 17:08:40 -05:00
ClxS f77e922ad0 Merged Zoryn4163/master into master 2016-03-03 20:17:40 +00:00
Zoryn 9a1b910ea3 resync for merge conflicts 2016-03-03 15:06:25 -05:00
Zoryn de3f161a49 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Release/StardewModdingAPI.exe
#	StardewModdingAPI/Program.cs
#	StardewModdingAPI/StardewModdingAPI.csproj

#	StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt
#	TrainerMod/bin/Debug/TrainerMod.dll
#	TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03 14:04:29 -05:00
Zoryn eee4e9c0fe updates to change working location 2016-03-03 14:01:32 -05:00
ClxS 4e26cb7abc Resolved static analysis issues
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron ad683d0a0f export trainer to separate mod; ships with modapi in release folder 2016-03-01 16:16:51 -05:00
Matt Stevens e7ef1690b9 add steam_appid.txt 2016-03-01 15:21:15 +00:00
Zoryn Aaron dddb8d129b i got it to draw without crashing im going to bed. custom content is still nyi don't try it yet 2016-03-01 02:16:35 -05:00
Zoryn Aaron 9a32b3afdd trying to get custom content working - do NOT try to implement cc yet 2016-03-01 01:35:52 -05:00
Zoryn Aaron 524dc9e002 expose some private fields for modding 2016-02-28 22:16:32 -05:00
Zoryn Aaron cbf741d5ac updates 2016-02-28 20:26:36 -05:00
Zoryn Aaron 86b314970a update 2016-02-28 16:01:24 -05:00
Zoryn Aaron 81297ef6e9 no message 2016-02-28 06:55:35 -05:00