Jesse Plamondon-Willard
71efadf232
add project for toolkit interfaces visible to SMAPI mods ( #532 )
2018-06-24 21:26:42 -04:00
Jesse Plamondon-Willard
9bc5314515
add Harmony DLL ( #541 )
2018-06-06 21:42:09 -04:00
Jesse Plamondon-Willard
2a7bcb28f6
add empty toolkit project & fix misleading build configuration name ( #532 )
2018-05-25 01:13:28 -04:00
Jesse Plamondon-Willard
324d02233d
rename 'install.exe' to 'install on Windows.exe' to avoid confusion
2018-05-11 12:59:52 -04:00
Jesse Plamondon-Willard
f83a3bf7a4
fix references to removed file
2018-05-10 00:56:08 -04:00
Jesse Plamondon-Willard
ff55901025
compile separate Linux/Mac installer to avoid WMI reference errors ( #485 )
2018-05-02 21:51:06 -04:00
Jesse Plamondon-Willard
009a387526
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
2018-05-01 18:44:39 -04:00
Jesse Plamondon-Willard
da7ef1fd69
fix install package on Windows
2018-04-30 12:33:57 -04:00
Jesse Plamondon-Willard
a3ade7a512
split mod DB into a separate file
...
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard
754e356adc
add install scripts for Linux/Mac ( #434 )
2018-02-17 02:00:46 -05:00
Jesse Plamondon-Willard
929dccb75a
reorganise repo structure
2017-10-07 23:07:10 -04:00