Jesse Plamondon-Willard
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403616b07c
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fix mods with suppressed warnings counted for showing the log section
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2021-02-28 12:39:37 -05:00 |
Jesse Plamondon-Willard
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944c03737e
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add load stages immediately after game adds initial locations
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2021-02-28 12:01:11 -05:00 |
Jesse Plamondon-Willard
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db011ee751
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Merge branch 'develop' into stable
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2021-02-21 23:05:17 -05:00 |
Jesse Plamondon-Willard
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9c4c10d2d2
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prepare for release
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2021-02-21 21:58:37 -05:00 |
Jesse Plamondon-Willard
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27accf55a5
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update ambient light when setting game time
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2021-02-21 18:29:14 -05:00 |
Jesse Plamondon-Willard
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033b385641
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add detailed error message when Stardew Valley.exe can't be loaded
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2021-02-21 17:33:37 -05:00 |
Jesse Plamondon-Willard
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8205b4bd35
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use 'mod authors' instead of 'modders' in release notes for clarity
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2021-02-21 13:54:29 -05:00 |
Jesse Plamondon-Willard
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ad80f8b078
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use inheritdoc, minor cleanup
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2021-02-21 13:50:08 -05:00 |
Jesse Plamondon-Willard
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79aee3fba7
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reduce performance impact of new cache fix
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2021-02-21 13:45:10 -05:00 |
Jesse Plamondon-Willard
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50d7e95920
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fix errors parsing the mod compatibility list on the new wiki
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2021-02-19 22:54:01 -05:00 |
Jesse Plamondon-Willard
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b1876dec7a
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fix asset propagation for map seats
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2021-02-13 16:54:57 -05:00 |
Jesse Plamondon-Willard
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fa3305e1d8
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add error details when an event command fails
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2021-02-08 19:32:48 -05:00 |
Jesse Plamondon-Willard
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5173ddf535
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fix compat list error if mod has no name field due to wiki rendering issues
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2021-02-08 18:07:38 -05:00 |
Jesse Plamondon-Willard
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67c52af72d
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add early detection of disposed assets in error handler mod
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2021-02-06 21:12:01 -05:00 |
Jesse Plamondon-Willard
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97d3501e20
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improve ErrorHandler's error handling if it can't access log manager
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2021-02-06 20:47:04 -05:00 |
Jesse Plamondon-Willard
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5ea871fee5
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update schema for Content Patcher 1.20
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2021-02-06 19:46:34 -05:00 |
Jesse Plamondon-Willard
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efec870657
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fix edge case in non-English asset cache after returning to title screen
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2021-02-06 13:03:37 -05:00 |
Jesse Plamondon-Willard
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54e7b5b846
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enable aggressive memory optimizations by default (#757)
The new approach should be safe, and no errors were reported so far by alpha testers.
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2021-02-03 20:24:25 -05:00 |
Jesse Plamondon-Willard
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e81e07594c
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extend aggressive memory optimization to a few more common textures (#757)
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2021-01-31 22:12:36 -05:00 |
Jesse Plamondon-Willard
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423f2352af
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rework aggressive memory optimization to minimize mod impact (#757)
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2021-01-31 22:08:03 -05:00 |
Jesse Plamondon-Willard
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7e8f451876
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add experimental 'aggressive memory optimization' flag (#757)
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2021-01-31 15:37:00 -05:00 |
Jesse Plamondon-Willard
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b2a6933efb
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fix mod type defaulted incorrectly in SMAPI toolkit
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2021-01-28 21:21:18 -05:00 |
Jesse Plamondon-Willard
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822cc71619
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fix error running 'install on Windows.bat' for one user
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2021-01-28 19:51:30 -05:00 |
Jesse Plamondon-Willard
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f1505b0ebe
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Merge branch 'develop' into stable
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2021-01-25 21:53:11 -05:00 |
Jesse Plamondon-Willard
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0820280169
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prepare for release
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2021-01-25 21:52:51 -05:00 |
Jesse Plamondon-Willard
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0058267c36
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minor cleanup
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2021-01-24 01:05:40 -05:00 |
Jesse Plamondon-Willard
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5129c361c9
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fix interior door errors when reloading maps
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2021-01-24 00:32:26 -05:00 |
Jesse Plamondon-Willard
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4c0272c0aa
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remove unused AlternativeUrl field in metadata model
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2021-01-23 12:01:46 -05:00 |
Jesse Plamondon-Willard
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66017a39d9
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disable 'patched game code' warning for ErrorHandler
It doesn't really make sense for SMAPI to show a warning about itself.
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2021-01-23 11:59:36 -05:00 |
Jesse Plamondon-Willard
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6cd6eb43a1
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link to 3.9 release highlights
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2021-01-22 23:08:26 -05:00 |
Jesse Plamondon-Willard
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d0dc3ea6f6
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Merge branch 'develop' into stable
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2021-01-22 21:05:04 -05:00 |
Jesse Plamondon-Willard
|
733750fdc4
|
prepare for release
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2021-01-22 21:04:48 -05:00 |
Jesse Plamondon-Willard
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4b5dd0f2c9
|
rename TrainerCommand to ConsoleCommand to match the rest of the code
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2021-01-22 20:29:08 -05:00 |
Jesse Plamondon-Willard
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cea8e557ef
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remove inf options for player_sethealth/money/stamina
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2021-01-22 20:24:13 -05:00 |
Jesse Plamondon-Willard
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8fd2a6fd3a
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update for new map override logic in SDV 1.5.4
Special thanks to the Stardew Valley developers for making the requested changes!
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2021-01-22 20:17:01 -05:00 |
Jesse Plamondon-Willard
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546012da8c
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add clearer error for empty Vortex folders to reduce confusion
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2021-01-21 19:04:34 -05:00 |
Jesse Plamondon-Willard
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7fc7a45102
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fix some broken mods incorrectly listed as XNB mods
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2021-01-21 19:01:57 -05:00 |
Jesse Plamondon-Willard
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ebc8cd4c7f
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add ErrorHandler to bundled mod list
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2021-01-20 23:28:48 -05:00 |
Jesse Plamondon-Willard
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342fc80394
|
rewrite C# 9 code not supported in Linux build tools yet
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2021-01-20 23:22:24 -05:00 |
Jesse Plamondon-Willard
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49666ac5bc
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fix SDV 1.5 compatibility with content packs that still load XNB maps
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2021-01-20 22:13:12 -05:00 |
Jesse Plamondon-Willard
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4d95030ee9
|
correct links
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2021-01-20 09:31:18 -05:00 |
Jesse Plamondon-Willard
|
48f6857892
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fix null handling in keybind list parsing (#744)
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2021-01-20 01:22:29 -05:00 |
Jesse Plamondon-Willard
|
587d60495e
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add unit tests for KeybindList (#744)
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2021-01-20 01:02:49 -05:00 |
Jesse Plamondon-Willard
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e40483aab1
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add method to suppress active keybindings (#744)
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2021-01-19 23:50:46 -05:00 |
Jesse Plamondon-Willard
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f251f0d06c
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make buttonState.IsDown() extension public (#744)
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2021-01-19 23:14:03 -05:00 |
Jesse Plamondon-Willard
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7e90b1c60a
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add shortcut method to create a keybind list for a single default keybind (#744)
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2021-01-19 21:47:31 -05:00 |
Jesse Plamondon-Willard
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7e280a066d
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add Input.ButtonsChanged event (#744)
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2021-01-19 21:47:05 -05:00 |
Jesse Plamondon-Willard
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ff16a6567b
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add multi-key binding API (#744)
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2021-01-19 21:20:25 -05:00 |
Jesse Plamondon-Willard
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5676d94fe6
|
reset some missed map cache fields (#751)
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2021-01-19 01:05:15 -05:00 |
Jesse Plamondon-Willard
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00e545715d
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reset map overrides when reloading a map (#751)
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2021-01-18 23:19:34 -05:00 |