Commit Graph

4023 Commits

Author SHA1 Message Date
Zoryn f09fbc8783 Merge pull request #40 from Zoryn4163/master
adds first tick update
2016-03-21 02:29:16 -04:00
Zoryn Aaron 05e26c5c84 Merge branch 'master' of https://github.com/ClxS/Smapi 2016-03-21 01:58:34 -04:00
Zoryn Aaron bda9adc353 adds first update tick 2016-03-21 01:57:42 -04:00
Zoryn 32387c1d79 Merge pull request #39 from Zoryn4163/master
update readme
2016-03-20 20:56:55 -04:00
Zoryn Aaron 99e6e7f1c1 update readme 2016-03-20 20:55:20 -04:00
Zoryn a7af9b5ecc Merge pull request #38 from Zoryn4163/master
adds some new events for the update loop
2016-03-20 20:52:56 -04:00
Zoryn Aaron ab0fdb76b0 adds some new events for the update loop 2016-03-20 20:52:26 -04:00
Carl f3c7b9eada Update README.md 2016-03-20 22:52:22 +00:00
Zoryn 280d77c975 Merge pull request #36 from Zoryn4163/master
forgot to merge for 38.1
2016-03-20 18:51:04 -04:00
Zoryn Aaron 17021ae351 commit things 2016-03-20 18:50:31 -04:00
Zoryn Aaron b47f3a7e23 Content paths removed. Mods need to define their own. 2016-03-20 17:51:49 -04:00
Zoryn Aaron cb9cdad62d adds support for old-style mods that don't use manifest. It will be removed in future version 2016-03-20 17:45:45 -04:00
Zoryn 14c7813453 Merge pull request #34 from Zoryn4163/master
tick version counter
2016-03-20 17:25:55 -04:00
Zoryn Aaron 47178d9641 tick version counter 2016-03-20 17:25:37 -04:00
Zoryn 1acd74119b Merge pull request #33 from Zoryn4163/master
Manifest structure - breaks all prior mods
2016-03-20 17:23:32 -04:00
Zoryn Aaron f0cb2c0e63 converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. 2016-03-20 17:19:02 -04:00
Zoryn 3ad423695d Merge pull request #32 from Zoryn4163/master
Zoryn Returns - Added config and JSON. Manifests inbound.
2016-03-20 17:13:24 -04:00
Zoryn Aaron cee85c8888 config all setup. 2016-03-20 16:30:44 -04:00
Zoryn Aaron b225568b59 do ignore packages I derped 2016-03-20 15:49:36 -04:00
Zoryn Aaron 2be0c20ff7 don't ignore packages what's wrong with you 2016-03-20 15:47:50 -04:00
Zoryn Aaron c50891a093 Zoryn returns. Added JSON. Added Config.cs. 2016-03-20 15:43:31 -04:00
ClxS 78609647e9 Updated release branch to 0.37.3 2016-03-12 22:36:30 +00:00
ClxS d367b0a7bc Updated readme. Switched on Optimise Code switch. It only have minimal impact in C#, but might as well. 2016-03-12 22:35:45 +00:00
Carl 1b6244c087 Merge pull request #15 from Jtfinlay/master
Use choose to select build location
2016-03-08 16:51:23 +00:00
Carl d65c97ab48 Merge pull request #16 from Jtfinlay/dev
Perf improvements
2016-03-08 16:51:13 +00:00
James Finlay 626452834f Perf improvements
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.

 - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
James Finlay dbe648486d Use choose to select build location
- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS 38f59b079e Updated readme 2016-03-07 17:41:39 +00:00
ClxS eebbab0e1e Updated version, and stopped TrainerMod spamming the window with "Cyan" 2016-03-07 17:37:08 +00:00
ClxS 0462c9de79 Finished gamepad input events 2016-03-07 17:25:51 +00:00
ClxS ba6420efac Updated readme to be a little less shouty 2016-03-07 14:36:11 +00:00
ClxS dcda664c83 Updated readme 2016-03-07 14:35:24 +00:00
ClxS 71bcfc11de Partially completed events for gamepad input 2016-03-07 13:49:45 +00:00
ClxS 49090c98fc Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly. 2016-03-06 23:28:32 +00:00
Carl 8bf9e74096 Merge pull request #9 from Jtfinlay/dev
Main refactor
2016-03-06 22:32:55 +00:00
James Finlay bfd8d04766 Reverting GetFolderPath change 2016-03-06 14:04:22 -08:00
James Finlay 93112cbb32 Additional cleanup
- Moved Version & static strings to 'Constants' class
 - Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
James Finlay 04abcec53c Quick fixes 2016-03-06 12:51:22 -08:00
James Finlay ac8b738985 Merge 2016-03-06 12:25:14 -08:00
James Finlay 65c7c9b733 Basic refactor of Main
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06 12:19:59 -08:00
ClxS bfe6537f84 Added KeyReleased event 2016-03-06 19:46:47 +00:00
ClxS 126ce53618 Updated readme. Small change to prevent trainermod using copy-local 2016-03-06 18:01:52 +00:00
ClxS bc84a66a6f Updated readme 2016-03-06 17:53:37 +00:00
ClxS 1fbbd653a2 Added version.cs 2016-03-06 16:48:43 +00:00
ClxS 55b5770718 Readded Program.cs Logging commands but with Obsolete attribute 2016-03-06 15:54:09 +00:00
ClxS ff96bba617 Merge pull request #4 from Jtfinlay/release
Logging refactor
2016-03-06 15:26:04 +00:00
James Finlay 0e24d862a9 Resolving conflict
- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05 10:20:40 -08:00
James Finlay bae7878ecd Merge branch 'master' into release 2016-03-05 10:10:35 -08:00
James Finlay 64a0552aea Merge remote-tracking branch 'upstream/master' 2016-03-05 10:08:33 -08:00
ClxS b417604466 Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it. 2016-03-05 12:14:53 +00:00