Jesse Plamondon-Willard
151789caa9
add default GOG install path
2018-04-25 11:39:35 -04:00
Dan Volchek
f95c7f25f4
fix not adding last arg
2018-04-25 02:06:05 -05:00
Jesse Plamondon-Willard
8ce0862c12
update nuget package for upcoming release
2018-04-25 02:47:42 -04:00
Jesse Plamondon-Willard
3fcf58fcb5
rewrite input suppression again ( #453 )
...
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet.
2018-04-25 02:47:07 -04:00
Jesse Plamondon-Willard
f1b7585e50
fix misplaced release notes ( #453 )
2018-04-25 00:26:13 -04:00
Jesse Plamondon-Willard
9cebd83cb9
show update-key warnings before checking mod status, enable in non-dev mode
2018-04-23 18:15:58 -04:00
Dan Volchek
371d7fa053
use implicit iteration instead
2018-04-23 02:01:14 -05:00
Dan Volchek
82f418a38b
add missing semicolon
2018-04-23 01:58:18 -05:00
Dan Volchek
2bc9184464
use jQuery
2018-04-23 01:53:32 -05:00
Dan Volchek
86cafc77f5
cool pufferchick on hover
2018-04-23 01:05:02 -05:00
Jesse Plamondon-Willard
fd6c7c73cc
change 'Console.Out' logger to 'game' for clarity
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Although any mod can write to the console directly, this is rare enough that using 'game' as the logger name is less confusing.
2018-04-22 21:17:16 -04:00
Jesse Plamondon-Willard
2b2ad7a486
fix save/load event precedence ( #453 )
2018-04-22 21:15:19 -04:00
Jesse Plamondon-Willard
b2c4218e0d
update console log suppress patterns for SDV 1.3 ( #453 )
2018-04-22 20:20:43 -04:00
Jesse Plamondon-Willard
5e7eaf9f75
rewrite input suppression ( #453 )
...
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
2018-04-22 19:59:03 -04:00
Jesse Plamondon-Willard
902814d308
don't send chatbox input to mods ( #453 )
2018-04-22 15:05:08 -04:00
Jesse Plamondon-Willard
8e9b374173
fix crash when closing game window in multiplayer mode ( #453 )
2018-04-22 13:40:24 -04:00
Jesse Plamondon-Willard
6113482bef
fix is-asset-cached check not accounting for different behavior in English ( #453 )
2018-04-21 21:00:43 -04:00
Jesse Plamondon-Willard
4fe7442905
add more state tracking logs in verbose mode ( #453 )
2018-04-21 20:38:32 -04:00
Jesse Plamondon-Willard
eead352af2
rewrite world/player state tracking ( #453 )
2018-04-21 20:37:17 -04:00
Jesse Plamondon-Willard
b346d28d38
fix GetApi interface validation errors not naming interface
2018-04-19 20:35:16 -04:00
Jesse Plamondon-Willard
1b527f0b25
detect broken references to methods which changed generic return type ( #453 )
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Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-19 19:11:50 -04:00
Jesse Plamondon-Willard
d06e7d147a
fix SMAPI build intermittently failing due to undeclared dependency on analyzers project
2018-04-19 19:03:49 -04:00
Jesse Plamondon-Willard
1827e94fa2
update compatibility list ( #453 )
2018-04-19 18:59:37 -04:00
Jesse Plamondon-Willard
a269141e9a
update for Stardew Valley 1.3.0.33 release build ( #453 )
2018-04-19 18:59:27 -04:00
Dan Volchek
f451e172e2
update documentation format and document field
2018-04-19 01:35:15 -05:00
Jesse Plamondon-Willard
8faf409ea1
update compatibility list for first test pass ( #453 )
2018-04-18 21:06:56 -04:00
Jesse Plamondon-Willard
e80e6564b3
detect broken references to fields which changed generic type ( #453 )
...
Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
2018-04-18 20:58:25 -04:00
Jesse Plamondon-Willard
c79601ad76
update for Stardew Valley 1.3.0.32 ( #453 )
2018-04-18 20:22:50 -04:00
Dan Volchek
73b75c6286
log user input to log file
2018-04-17 21:46:30 -05:00
Jesse Plamondon-Willard
4af998024c
add warning in developer mode for mods with no update keys
2018-04-17 21:12:03 -04:00
Dan Volchek
43487a40e3
refactor finding items by name slightly
2018-04-17 15:35:22 -05:00
Dan Volchek
b990f81eda
support quoted strings in console commands
2018-04-16 22:39:33 -05:00
Dan Volchek
96753c35fd
add world ready check and more helpful error messages
2018-04-16 03:39:08 -05:00
Dan Volchek
d362843706
add Name as new type, show more helpful info on multiple matches
2018-04-16 03:15:25 -05:00
Dan Volchek
a6e1ea0a4f
fix private method comment location
2018-04-16 00:42:57 -05:00
Dan Volchek
7f4941167e
initial player_add changes
2018-04-15 22:13:26 -05:00
Jesse Plamondon-Willard
bb2c523860
tweak trace logs for readability when loading mods
2018-04-15 01:14:28 -04:00
Jesse Plamondon-Willard
97120c6df2
update references to old warning IDs ( #471 )
2018-04-14 20:33:43 -04:00
Jesse Plamondon-Willard
1848abe7d5
don't warn for NetCollection conversion to implemented interface ( #471 )
2018-04-14 20:14:31 -04:00
Jesse Plamondon-Willard
6d8cf614a2
don't warn for NetList conversion to implemented interface ( #471 )
2018-04-14 19:51:50 -04:00
Jesse Plamondon-Willard
c2cb76b799
rewrite analyzers to match more cases, use readable warning IDs ( #471 )
2018-04-14 17:53:58 -04:00
Jesse Plamondon-Willard
052ef9683a
fix typo in code docs ( #473 )
2018-04-14 02:40:55 -04:00
Jesse Plamondon-Willard
6616c87c18
fix world_settime command sometimes breaking NPC schedules
2018-04-14 00:24:24 -04:00
Jesse Plamondon-Willard
6d269621b2
make crossplatform handling more consistent
2018-04-14 00:18:19 -04:00
Jesse Plamondon-Willard
0d5278a270
use light-background color scheme on Mac by default
2018-04-13 23:54:44 -04:00
Jesse Plamondon-Willard
45f4f85b7e
add MacOS detection
2018-04-13 23:47:24 -04:00
Jesse Plamondon-Willard
504733dec7
fix console color scheme for PowerShell, and make it configurable
2018-04-13 23:00:49 -04:00
Jesse Plamondon-Willard
a3ade7a512
split mod DB into a separate file
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The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard
5997857064
fix various net field conversions in SMAPI code ( #453 )
2018-04-12 00:18:32 -04:00
Jesse Plamondon-Willard
9c1617c9ee
drop support for Stardew Valley 1.2 ( #453 )
2018-04-11 21:15:16 -04:00