Commit Graph

188 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 55fa8198ff fix content API not matching XNB files with two dots (like 'a.b.xnb') if extension isn't specified 2017-05-27 01:01:45 -04:00
Jesse Plamondon-Willard e92dbc41df improve libgdiplus.dylib fix for Mono players 2017-05-27 00:21:48 -04:00
Jesse Plamondon-Willard 8fd087d8cd update release notes for map changes 2017-05-25 21:36:58 -04:00
Jesse Plamondon-Willard 56919271fc fix Context.IsInDrawLoop having a public setter 2017-05-23 23:31:34 -04:00
Jesse Plamondon-Willard 8f1379e273 fix rare crash when window loses focus for some players 2017-05-23 16:51:03 -04:00
Jesse Plamondon-Willard 5fa13459d3 show friendly error when running install.exe from within zip file 2017-05-22 18:55:09 -04:00
Jesse Plamondon-Willard 51d56f1eec add Context.IsInDrawLoop for specialised mods 2017-05-22 16:41:50 -04:00
Jesse Plamondon-Willard ec19c85d66 reimplement event deprecation warnings to fix "unknown mod" warnings 2017-05-21 18:22:21 -04:00
Jesse Plamondon-Willard bf3ed26a8b fix smapi-crash.txt being copied from default log even if --log-path is specified 2017-05-21 17:58:17 -04:00
Jesse Plamondon-Willard 9e7c77f1f4 enable mod dependencies (#285) 2017-05-21 17:29:40 -04:00
Jesse Plamondon-Willard d47e55d040 show friendly errors when the game is missing or pre-1.2 2017-05-20 15:11:36 -04:00
Jesse Plamondon-Willard 9ef4876c5e add metadata to internal mod registry & use mod display name everywhere 2017-05-20 00:29:04 -04:00
Jesse Plamondon-Willard 2781c27786 fix error when loading a mod with no version 2017-05-19 23:49:59 -04:00
Jesse Plamondon-Willard def73fceaf improve game install path detection 2017-05-18 17:02:34 -04:00
Jesse Plamondon-Willard 0b853ca18d clarify release note 2017-05-17 13:12:31 -04:00
Jesse Plamondon-Willard 8439594b10 fix errors during overridden update loop immediately crashing the game with no log entry 2017-05-17 11:45:17 -04:00
Jesse Plamondon-Willard b977a8e48f add internal refactoring to release notes 2017-05-16 23:44:33 -04:00
Jesse Plamondon-Willard a0e9fa9f3e tweak release notes 2017-05-16 19:22:09 -04:00
Jesse Plamondon-Willard 11569dac31 fix maps not recognising custom tilesheets added through the SMAPI content API 2017-05-16 19:15:28 -04:00
Jesse Plamondon-Willard f4a2d8100f add warning for mods that don't have a name or version 2017-05-16 01:15:02 -04:00
Jesse Plamondon-Willard bca78cd682 add Context.IsWorldReady flag 2017-05-15 22:51:49 -04:00
Jesse Plamondon-Willard aafb3315cb update compatibility blacklist for SDV 1.2 2017-05-15 22:41:44 -04:00
Jesse Plamondon-Willard fec67fe6fd fix world/player events being raised when the player loads a save due to values being initialised 2017-05-14 22:04:32 -04:00
Jesse Plamondon-Willard 17ff230d8e streamline crossplatform build with Mono 5.0, update readme, tweak release notes 2017-05-13 15:14:32 -04:00
Jesse Plamondon-Willard 588b42742d fix error on Linux/Mac when a mod tries to load content immediately after save is loaded 2017-05-12 21:09:20 -04:00
Jesse Plamondon-Willard 48c5c9e367 overhaul save handling to fix save events not triggering on Linux/Mac (#284) 2017-05-11 00:34:01 -04:00
Jesse Plamondon-Willard d88050fcee deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick 2017-05-10 23:44:58 -04:00
Jesse Plamondon-Willard 0d8009b231 fix installer finding redundant game paths on Linux 2017-05-09 22:37:05 -04:00
Jesse Plamondon-Willard 3fa71385e5 add warning for mods that don't set the UniqueID manifest field 2017-05-09 22:12:02 -04:00
Jesse Plamondon-Willard 494f9366a8 let mods dispose unmanaged resources when SMAPI is disposing (#282) 2017-05-09 22:02:17 -04:00
Jesse Plamondon-Willard 7ba0518bfd add 'debug' console command 2017-05-09 17:16:13 -04:00
Jesse Plamondon-Willard 3d73227587 when a fatal crash happens, keep a copy of the log and notify the player on relaunch 2017-05-09 01:46:40 -04:00
Jesse Plamondon-Willard 85f609dc6c add optional verbose context logging 2017-05-08 02:18:58 -04:00
Jesse Plamondon-Willard 72a0b4fc6d detect unrecoverable draw errors (#283) 2017-05-08 01:57:07 -04:00
Jesse Plamondon-Willard 6557c5241b bundle libgdiplus into SMAPI on Linux/Mac to fix errors loading PNGs (#277) 2017-05-03 12:28:05 -04:00
Jesse Plamondon-Willard dfa4bbaa39 adopt pufferchick as SMAPI icon 2017-05-03 11:58:33 -04:00
Jesse Plamondon-Willard 3ed16a8ea6 recover game after draw errors to prevent crash 2017-05-03 11:36:36 -04:00
Jesse Plamondon-Willard e6d5883224 fix mods on Linux/Mac no longer working after the game saves (#281) 2017-05-03 01:23:24 -04:00
Jesse Plamondon-Willard 0ef31f0b9e support players with multiple copies of the game when installing (#274) 2017-05-03 00:40:21 -04:00
Jesse Plamondon-Willard 45613b4851 store unknown fields in IManifest::ExtraFields (#275) 2017-05-02 23:53:15 -04:00
Jesse Plamondon-Willard 24aa8bb64d default content API to ContentSource.ModFolder (#276) 2017-05-02 23:45:25 -04:00
Jesse Plamondon-Willard 8503bf9cd9 fix XNBs loaded from the mod folder through the content API never being found on Mac (#278) 2017-05-02 23:25:23 -04:00
Jesse Plamondon-Willard e4357c3c7d fix error when using content API to load a PNG during early game init (#280) 2017-05-02 00:43:15 -04:00
Jesse Plamondon-Willard b56a3f5bc2 update release notes (#257) 2017-04-30 01:17:56 -04:00
Jesse Plamondon-Willard f52edf9e0b fix mod events triggering during game save in Stardew Valley 1.2 2017-04-29 21:46:01 -04:00
Jesse Plamondon-Willard 6b9372237c fix errors in the game's update causing the game to freeze until the player presses a key in the SMAPI console 2017-04-29 12:23:38 -04:00
Jesse Plamondon-Willard ee5351c38e detect broken ObjectInformation.xnb data 2017-04-28 00:58:54 -04:00
Jesse Plamondon-Willard 0cf15d36d9 revamp 'exit immediately' to abort ongoing SMAPI tasks 2017-04-26 18:25:59 -04:00
Jesse Plamondon-Willard 971bfd32d2 detect exceptions logged directly to the console and log them as errors 2017-04-26 16:22:41 -04:00
Jesse Plamondon-Willard afc8ae69fe No longer suppress console output from the log file
Console messages appear in the console (in developer mode only), but weren't saved to the log file based on the argument that they weren't relevant. However, that also suppresses the game's load-game errors in Stardew Valley 1.2, which makes troubleshooting save issues more complicated. To avoid any such issues in the future, they're now always logged to the file. If you need to log a message that isn't shown to the user, use System.Diagnostics.Debug instead.
2017-04-26 16:21:03 -04:00