Commit Graph

892 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 3447e2f575
prepare for release 2021-05-03 18:11:06 -04:00
Jesse Plamondon-Willard eef6a9c2e8
add support for dot-ignoring local map tilesheet files (#732) 2021-05-02 18:34:26 -04:00
Jesse Plamondon-Willard 0f27d6f4c1
fix new executable check in Linux launcher, update release notes (#775) 2021-05-02 18:26:02 -04:00
Jesse Plamondon-Willard f067b33ee4
let user install to a custom path even if a game folder was detected 2021-05-02 12:11:28 -04:00
Jesse Plamondon-Willard 28c5cb79d4
add error-handling for seasonal tilesheet crash 2021-05-01 17:39:34 -04:00
Jesse Plamondon-Willard 99f70f9634
match tilesheets without extension to .png files automatically if possible 2021-05-01 12:33:09 -04:00
Jesse Plamondon-Willard 3de9858c9b
fix update subkeys for Nexus mods marked as adult content 2021-04-30 18:52:19 -04:00
Jesse Plamondon-Willard 9e8a7fa986
ignore *.ico files when scanning for mods (#773) 2021-04-24 11:10:53 -04:00
Jesse Plamondon-Willard 47a806533b
add 64-bit support to the SMAPI installer (#767) 2021-04-23 02:05:14 -04:00
Jesse Plamondon-Willard 665c6806d3
add update alerts for Stardew64Installer (#767) 2021-04-22 21:52:09 -04:00
Jesse Plamondon-Willard 13a3c8fbdd
add SMAPI version and bitness to console title earlier 2021-04-22 18:13:45 -04:00
Jesse Plamondon-Willard bca1e63c3e
fix error when mod edits bundle data while a split-screen player is joining 2021-04-04 12:11:06 -04:00
Jesse Plamondon-Willard c7db35818b
fix Context.IsMainPlayer incorrectly true when split-screen player is joining 2021-04-04 12:09:07 -04:00
Jesse Plamondon-Willard 2b1b3b19a5
improve error-handling during asset propagation 2021-04-04 11:40:08 -04:00
Jesse Plamondon-Willard 222183c651
standardize spelling of 'macOS' 2021-04-04 11:37:11 -04:00
Jesse Plamondon-Willard 2d8f916053
log failed root dependencies in their own group 2021-04-03 11:39:58 -04:00
Jesse Plamondon-Willard 3fa0433c98
add initial support for 64-bit Windows hack (#767) 2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard 62c1f11109
remove unneeded compile switch (#767)
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard 1a4cdd71a5
fix asset propagation for localized movie data 2021-04-02 21:18:18 -04:00
Jesse Plamondon-Willard 3dc344054a
don't overwrite .bin.osx file unnecessarily to avoid resetting file permissions (#768) 2021-04-02 20:35:02 -04:00
Jesse Plamondon-Willard 0d5b4e9983
update resource clump logic for SDV 1.5 (#770) 2021-04-02 20:13:23 -04:00
Jesse Plamondon-Willard 58dde207af
prepare for release 2021-03-30 20:11:49 -04:00
Jesse Plamondon-Willard 551153bb00
prepare mod build package for 64-bit SMAPI (#767) 2021-03-30 20:10:55 -04:00
Jesse Plamondon-Willard 74215e844a
prepare for release 2021-03-21 16:37:43 -04:00
Jesse Plamondon-Willard ca67dcc920
add Constants.GameFramework field (#767) 2021-03-21 16:06:52 -04:00
Jesse Plamondon-Willard 73321eceb9
split compile flag into separate Windows + XNA flags (#767) 2021-03-21 16:05:15 -04:00
Jesse Plamondon-Willard fdfb060795
remove unused code (#767) 2021-03-21 16:04:48 -04:00
Jesse Plamondon-Willard d61bb78b2a
simplify creating keybind list for single key 2021-03-21 15:18:30 -04:00
Jesse Plamondon-Willard c39b2b1766
update NPC pathfinding cache when map warps change 2021-03-19 20:16:13 -04:00
Jesse Plamondon-Willard bb88e42f54
add console command to regenerate bundles 2021-03-16 19:20:37 -04:00
Jesse Plamondon-Willard 749f0321f0
avoid asset propagation into the world if it's unloaded
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-16 18:56:56 -04:00
Jesse Plamondon-Willard 6805c90e2c
add asset propagation for interior door sprites 2021-03-14 14:17:09 -04:00
Jesse Plamondon-Willard 04388fe7e3
fix some assets not reapplied correctly when playing in non-English and returning to title 2021-03-14 04:43:28 -04:00
Jesse Plamondon-Willard 77629a528a
disable aggressive memory optimizations by default 2021-03-13 23:51:55 -05:00
Jesse Plamondon-Willard b8309e9017
prepare for release 2021-03-08 00:08:15 -05:00
Jesse Plamondon-Willard 35ba5cc585
fix installer error when Mods folder doesn't exist in 3.9.3 (#764) 2021-03-08 00:05:58 -05:00
Jesse Plamondon-Willard 00969f3b48
update the JSON schema for Content Patcher 1.21 2021-03-07 21:43:23 -05:00
Jesse Plamondon-Willard a571f459f5
prepare for release 2021-03-07 20:02:25 -05:00
Jesse Plamondon-Willard 0ed46c0910
add descriptive error for PathTooLongException which crashes SMAPI or the installer 2021-03-07 18:04:48 -05:00
Jesse Plamondon-Willard 36cb8e8fcb
keep window open when installer crashes 2021-03-07 17:42:55 -05:00
Jesse Plamondon-Willard 5a2258f419
fix RewriteMods option ignored when rewriting mod for OS 2021-03-04 21:59:49 -05:00
Jesse Plamondon-Willard 5ce096c89a
fix edge case for non-English farmhands where content coordinator handled return to title too late 2021-02-28 14:22:30 -05:00
Jesse Plamondon-Willard b2d47e29ff
add ReturningToTitle stage 2021-02-28 14:17:41 -05:00
Jesse Plamondon-Willard 403616b07c
fix mods with suppressed warnings counted for showing the log section 2021-02-28 12:39:37 -05:00
Jesse Plamondon-Willard 944c03737e
add load stages immediately after game adds initial locations 2021-02-28 12:01:11 -05:00
Jesse Plamondon-Willard 9c4c10d2d2
prepare for release 2021-02-21 21:58:37 -05:00
Jesse Plamondon-Willard 27accf55a5
update ambient light when setting game time 2021-02-21 18:29:14 -05:00
Jesse Plamondon-Willard 033b385641
add detailed error message when Stardew Valley.exe can't be loaded 2021-02-21 17:33:37 -05:00
Jesse Plamondon-Willard 8205b4bd35
use 'mod authors' instead of 'modders' in release notes for clarity 2021-02-21 13:54:29 -05:00
Jesse Plamondon-Willard 50d7e95920
fix errors parsing the mod compatibility list on the new wiki 2021-02-19 22:54:01 -05:00