Jesse Plamondon-Willard
5fa13459d3
show friendly error when running install.exe from within zip file
2017-05-22 18:55:09 -04:00
Jesse Plamondon-Willard
51d56f1eec
add Context.IsInDrawLoop for specialised mods
2017-05-22 16:41:50 -04:00
Jesse Plamondon-Willard
ec19c85d66
reimplement event deprecation warnings to fix "unknown mod" warnings
2017-05-21 18:22:21 -04:00
Jesse Plamondon-Willard
bf3ed26a8b
fix smapi-crash.txt being copied from default log even if --log-path is specified
2017-05-21 17:58:17 -04:00
Jesse Plamondon-Willard
9e7c77f1f4
enable mod dependencies ( #285 )
2017-05-21 17:29:40 -04:00
Jesse Plamondon-Willard
d47e55d040
show friendly errors when the game is missing or pre-1.2
2017-05-20 15:11:36 -04:00
Jesse Plamondon-Willard
9ef4876c5e
add metadata to internal mod registry & use mod display name everywhere
2017-05-20 00:29:04 -04:00
Jesse Plamondon-Willard
2781c27786
fix error when loading a mod with no version
2017-05-19 23:49:59 -04:00
Jesse Plamondon-Willard
def73fceaf
improve game install path detection
2017-05-18 17:02:34 -04:00
Jesse Plamondon-Willard
0b853ca18d
clarify release note
2017-05-17 13:12:31 -04:00
Jesse Plamondon-Willard
8439594b10
fix errors during overridden update loop immediately crashing the game with no log entry
2017-05-17 11:45:17 -04:00
Jesse Plamondon-Willard
b977a8e48f
add internal refactoring to release notes
2017-05-16 23:44:33 -04:00
Jesse Plamondon-Willard
a0e9fa9f3e
tweak release notes
2017-05-16 19:22:09 -04:00
Jesse Plamondon-Willard
11569dac31
fix maps not recognising custom tilesheets added through the SMAPI content API
2017-05-16 19:15:28 -04:00
Jesse Plamondon-Willard
f4a2d8100f
add warning for mods that don't have a name or version
2017-05-16 01:15:02 -04:00
Jesse Plamondon-Willard
bca78cd682
add Context.IsWorldReady flag
2017-05-15 22:51:49 -04:00
Jesse Plamondon-Willard
aafb3315cb
update compatibility blacklist for SDV 1.2
2017-05-15 22:41:44 -04:00
Jesse Plamondon-Willard
fec67fe6fd
fix world/player events being raised when the player loads a save due to values being initialised
2017-05-14 22:04:32 -04:00
Jesse Plamondon-Willard
17ff230d8e
streamline crossplatform build with Mono 5.0, update readme, tweak release notes
2017-05-13 15:14:32 -04:00
Jesse Plamondon-Willard
588b42742d
fix error on Linux/Mac when a mod tries to load content immediately after save is loaded
2017-05-12 21:09:20 -04:00
Jesse Plamondon-Willard
48c5c9e367
overhaul save handling to fix save events not triggering on Linux/Mac ( #284 )
2017-05-11 00:34:01 -04:00
Jesse Plamondon-Willard
d88050fcee
deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick
2017-05-10 23:44:58 -04:00
Jesse Plamondon-Willard
0d8009b231
fix installer finding redundant game paths on Linux
2017-05-09 22:37:05 -04:00
Jesse Plamondon-Willard
3fa71385e5
add warning for mods that don't set the UniqueID manifest field
2017-05-09 22:12:02 -04:00
Jesse Plamondon-Willard
494f9366a8
let mods dispose unmanaged resources when SMAPI is disposing ( #282 )
2017-05-09 22:02:17 -04:00
Jesse Plamondon-Willard
7ba0518bfd
add 'debug' console command
2017-05-09 17:16:13 -04:00
Jesse Plamondon-Willard
3d73227587
when a fatal crash happens, keep a copy of the log and notify the player on relaunch
2017-05-09 01:46:40 -04:00
Jesse Plamondon-Willard
85f609dc6c
add optional verbose context logging
2017-05-08 02:18:58 -04:00
Jesse Plamondon-Willard
72a0b4fc6d
detect unrecoverable draw errors ( #283 )
2017-05-08 01:57:07 -04:00
Jesse Plamondon-Willard
6557c5241b
bundle libgdiplus into SMAPI on Linux/Mac to fix errors loading PNGs ( #277 )
2017-05-03 12:28:05 -04:00
Jesse Plamondon-Willard
dfa4bbaa39
adopt pufferchick as SMAPI icon
2017-05-03 11:58:33 -04:00
Jesse Plamondon-Willard
3ed16a8ea6
recover game after draw errors to prevent crash
2017-05-03 11:36:36 -04:00
Jesse Plamondon-Willard
e6d5883224
fix mods on Linux/Mac no longer working after the game saves ( #281 )
2017-05-03 01:23:24 -04:00
Jesse Plamondon-Willard
0ef31f0b9e
support players with multiple copies of the game when installing ( #274 )
2017-05-03 00:40:21 -04:00
Jesse Plamondon-Willard
45613b4851
store unknown fields in IManifest::ExtraFields ( #275 )
2017-05-02 23:53:15 -04:00
Jesse Plamondon-Willard
24aa8bb64d
default content API to ContentSource.ModFolder ( #276 )
2017-05-02 23:45:25 -04:00
Jesse Plamondon-Willard
8503bf9cd9
fix XNBs loaded from the mod folder through the content API never being found on Mac ( #278 )
2017-05-02 23:25:23 -04:00
Jesse Plamondon-Willard
e4357c3c7d
fix error when using content API to load a PNG during early game init ( #280 )
2017-05-02 00:43:15 -04:00
Jesse Plamondon-Willard
b56a3f5bc2
update release notes ( #257 )
2017-04-30 01:17:56 -04:00
Jesse Plamondon-Willard
f52edf9e0b
fix mod events triggering during game save in Stardew Valley 1.2
2017-04-29 21:46:01 -04:00
Jesse Plamondon-Willard
6b9372237c
fix errors in the game's update causing the game to freeze until the player presses a key in the SMAPI console
2017-04-29 12:23:38 -04:00
Jesse Plamondon-Willard
ee5351c38e
detect broken ObjectInformation.xnb data
2017-04-28 00:58:54 -04:00
Jesse Plamondon-Willard
0cf15d36d9
revamp 'exit immediately' to abort ongoing SMAPI tasks
2017-04-26 18:25:59 -04:00
Jesse Plamondon-Willard
971bfd32d2
detect exceptions logged directly to the console and log them as errors
2017-04-26 16:22:41 -04:00
Jesse Plamondon-Willard
afc8ae69fe
No longer suppress console output from the log file
...
Console messages appear in the console (in developer mode only), but weren't saved to the log file based on the argument that they weren't relevant. However, that also suppresses the game's load-game errors in Stardew Valley 1.2, which makes troubleshooting save issues more complicated. To avoid any such issues in the future, they're now always logged to the file. If you need to log a message that isn't shown to the user, use System.Diagnostics.Debug instead.
2017-04-26 16:21:03 -04:00
Jesse Plamondon-Willard
4ef957c191
optimise console interception for the way Stardew Valley logs messages
2017-04-26 16:04:20 -04:00
Jesse Plamondon-Willard
fee89a99da
remove new manifest field for minimum game version ( #264 )
...
This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
2017-04-24 12:39:06 -04:00
Jesse Plamondon-Willard
4e7733ba2d
update for SDV 1.2 non-beta release
2017-04-24 12:36:20 -04:00
Jesse Plamondon-Willard
1de8895642
fixed `Constants.SaveFolderName` not set for a new game until the save is created ( #261 )
2017-04-23 23:58:08 -04:00
Jesse Plamondon-Willard
8ec607ba3c
ensure SMAPI resources are disposed on exit ( #268 )
2017-04-23 23:00:13 -04:00