Commit Graph

932 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 0a2f7e52b9 fix code style 2017-05-03 12:46:48 -04:00
Jesse Plamondon-Willard 0530270790 bump version for release 2017-05-03 12:30:40 -04:00
Jesse Plamondon-Willard 6557c5241b bundle libgdiplus into SMAPI on Linux/Mac to fix errors loading PNGs (#277) 2017-05-03 12:28:05 -04:00
Jesse Plamondon-Willard dfa4bbaa39 adopt pufferchick as SMAPI icon 2017-05-03 11:58:33 -04:00
Jesse Plamondon-Willard 3ed16a8ea6 recover game after draw errors to prevent crash 2017-05-03 11:36:36 -04:00
Jesse Plamondon-Willard e6d5883224 fix mods on Linux/Mac no longer working after the game saves (#281) 2017-05-03 01:23:24 -04:00
Jesse Plamondon-Willard 0ef31f0b9e support players with multiple copies of the game when installing (#274) 2017-05-03 00:40:21 -04:00
Jesse Plamondon-Willard 45613b4851 store unknown fields in IManifest::ExtraFields (#275) 2017-05-02 23:53:15 -04:00
Jesse Plamondon-Willard 24aa8bb64d default content API to ContentSource.ModFolder (#276) 2017-05-02 23:45:25 -04:00
Jesse Plamondon-Willard 8503bf9cd9 fix XNBs loaded from the mod folder through the content API never being found on Mac (#278) 2017-05-02 23:25:23 -04:00
Jesse Plamondon-Willard e4357c3c7d fix error when using content API to load a PNG during early game init (#280) 2017-05-02 00:43:15 -04:00
Jesse Plamondon-Willard 482a91962a Merge branch 'develop' into stable 2017-04-30 18:55:16 -04:00
Jesse Plamondon-Willard d4f172fef1 bump version for release 2017-04-30 18:54:14 -04:00
Jesse Plamondon-Willard b56a3f5bc2 update release notes (#257) 2017-04-30 01:17:56 -04:00
Jesse Plamondon-Willard 901353ee04 tweak code inspection rules 2017-04-30 01:07:22 -04:00
Jesse Plamondon-Willard d21f8d6b22 fix crossplatform compatibility (#257) 2017-04-30 01:06:57 -04:00
Jesse Plamondon-Willard 06c4273c1e bump minimum game version to released 1.2.26 2017-04-29 23:59:25 -04:00
Jesse Plamondon-Willard ddd9c0a804 let mods specify .xnb file extension explicitly (#257) 2017-04-29 23:38:45 -04:00
Jesse Plamondon-Willard 3cfe14d279 add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257) 2017-04-29 22:44:57 -04:00
Jesse Plamondon-Willard f52edf9e0b fix mod events triggering during game save in Stardew Valley 1.2 2017-04-29 21:46:01 -04:00
Jesse Plamondon-Willard ff5d1ef4e4 add internal context for more robust draw loop detection (#257) 2017-04-29 21:45:37 -04:00
Jesse Plamondon-Willard 014014ca0f premultiply alpha when loading PNGs to avoid transparency issues (#257) 2017-04-29 19:51:47 -04:00
Jesse Plamondon-Willard 9b615fadaa add initial content API (#257) 2017-04-29 14:13:55 -04:00
Jesse Plamondon-Willard 6b9372237c fix errors in the game's update causing the game to freeze until the player presses a key in the SMAPI console 2017-04-29 12:23:38 -04:00
Jesse Plamondon-Willard 9fecaa7989 make mod helpers disposable (#257) 2017-04-29 01:30:30 -04:00
Jesse Plamondon-Willard ee5351c38e detect broken ObjectInformation.xnb data 2017-04-28 00:58:54 -04:00
Jesse Plamondon-Willard 40f174b22d simplify exception summary code 2017-04-27 15:46:19 -04:00
Jesse Plamondon-Willard 0cf15d36d9 revamp 'exit immediately' to abort ongoing SMAPI tasks 2017-04-26 18:25:59 -04:00
Jesse Plamondon-Willard 971bfd32d2 detect exceptions logged directly to the console and log them as errors 2017-04-26 16:22:41 -04:00
Jesse Plamondon-Willard afc8ae69fe No longer suppress console output from the log file
Console messages appear in the console (in developer mode only), but weren't saved to the log file based on the argument that they weren't relevant. However, that also suppresses the game's load-game errors in Stardew Valley 1.2, which makes troubleshooting save issues more complicated. To avoid any such issues in the future, they're now always logged to the file. If you need to log a message that isn't shown to the user, use System.Diagnostics.Debug instead.
2017-04-26 16:21:03 -04:00
Jesse Plamondon-Willard 4ef957c191 optimise console interception for the way Stardew Valley logs messages 2017-04-26 16:04:20 -04:00
Jesse Plamondon-Willard e7606884ad handle edge case in JSON file read/write code 2017-04-26 14:40:55 -04:00
Jesse Plamondon-Willard 89221b8b2d add editorconfig, minor style fixes 2017-04-26 14:38:47 -04:00
Jesse Plamondon-Willard 22806ab900 Merge branch 'develop' into stable 2017-04-24 13:30:49 -04:00
Jesse Plamondon-Willard fee89a99da remove new manifest field for minimum game version (#264)
This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
2017-04-24 12:39:06 -04:00
Jesse Plamondon-Willard 4e7733ba2d update for SDV 1.2 non-beta release 2017-04-24 12:36:20 -04:00
Jesse Plamondon-Willard 1de8895642 fixed `Constants.SaveFolderName` not set for a new game until the save is created (#261) 2017-04-23 23:58:08 -04:00
Jesse Plamondon-Willard e3219bd969 dispose resources on Windows Form exit (#268) 2017-04-23 23:10:52 -04:00
Jesse Plamondon-Willard a9c220c0fe minor cleanup 2017-04-23 23:00:51 -04:00
Jesse Plamondon-Willard 8ec607ba3c ensure SMAPI resources are disposed on exit (#268) 2017-04-23 23:00:13 -04:00
Jesse Plamondon-Willard 07197fac9d add support for non-melee weapons to TrainerMod (#259) 2017-04-23 22:46:14 -04:00
Jesse Plamondon-Willard c1926f263c add world_setyear command to TrainerMod 2017-04-23 22:13:49 -04:00
Jesse Plamondon-Willard 085ae07251 add string overloads for version methods (#263) 2017-04-23 22:04:56 -04:00
Jesse Plamondon-Willard 5ff3184c30 add version.IsBetween method (#263) 2017-04-23 21:59:54 -04:00
Jesse Plamondon-Willard 01917e70a2 fix rare issue where installer crashes trying to delete a bundled mod from %appdata% (#266) 2017-04-23 21:55:01 -04:00
Jesse Plamondon-Willard 86ef70feec revamp startup process (#265)
This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
2017-04-23 21:51:49 -04:00
Jesse Plamondon-Willard 5f595d8a46 let mods specify a minimum game version in their manifest.json (#264) 2017-04-23 20:34:47 -04:00
Jesse Plamondon-Willard 6f43a3dae5 unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed (#264) 2017-04-23 20:27:55 -04:00
Jesse Plamondon-Willard ceabb05a84 Merge branch for Stardew Valley 1.2 beta into develop
# Conflicts:
#	src/StardewModdingAPI/Framework/SGame.cs
2017-04-23 19:56:07 -04:00
Jesse Plamondon-Willard a35fe47447 fix monitor.ExitGameImmediately not working correctly 2017-04-23 19:21:48 -04:00