Zoryn Aaron
d5322bc1bb
graphics events for rendering
2016-04-04 06:25:09 -04:00
Maurício Gomes
ae7eb92dc6
moved back a function that probably was in the right place last time
2016-04-01 15:34:01 -03:00
Maurício Gomes
7930d532d5
fixed conflict
2016-03-31 20:18:18 -03:00
Carl
d38e8ac422
Merge pull request #85 from speeder/bugfix_guievents_on_bg
...
made gui render events work when background is on
2016-03-30 20:16:31 +01:00
CJB
9f0210a255
Freeze fix when booting up Journey of the Prairie king
2016-03-30 20:39:40 +02:00
Maurício Gomes
9e1c1253d4
made gui render events work when background is on
2016-03-29 09:29:08 -03:00
Zoryn Aaron
5754736e29
cleanup a little. left some commented code for reference though.
2016-03-29 06:28:11 -04:00
Zoryn Aaron
56bc5b8ba0
bug fix according to @CJBok on 07a0b94
2016-03-29 06:23:42 -04:00
Zoryn Aaron
d952f83643
Some fixes I guess
2016-03-28 23:23:09 -04:00
Zoryn Aaron
c94b51cd22
optimize reflection a little
2016-03-28 22:57:05 -04:00
Zoryn Aaron
07a0b94e55
i dont even know why that was there
2016-03-28 22:18:44 -04:00
Zoryn Aaron
2175ec4953
fixes obsolete draw event invocations
2016-03-28 22:13:52 -04:00
tyler staples
6da92c08b9
Added MenuClosed event which fires when the current menu is closed.
2016-03-28 01:13:40 -07:00
Zoryn Aaron
bcaa3fc7a4
updates?
2016-03-27 19:18:49 -04:00
Zoryn Aaron
fac89e4c26
bug fix
2016-03-27 06:47:13 -04:00
Zoryn Aaron
a387d024f0
updates
2016-03-27 06:40:09 -04:00
Zoryn Aaron
2cce7c2d27
invocations are now internal
2016-03-27 05:05:36 -04:00
Zoryn Aaron
668b6b10b5
fuck you @CJBok
2016-03-27 04:30:17 -04:00
Zoryn Aaron
863b6cb044
holy fucking shit fuck my life
2016-03-27 03:52:43 -04:00
Zoryn Aaron
d127436533
fixes bugs
2016-03-27 01:32:15 -04:00
Zoryn Aaron
12bf4fd843
someone needs to generate xml doc info im not fuck that shit
2016-03-27 01:09:09 -04:00
Zoryn Aaron
36fb605a7c
uhhhhhh. async logging. an event i think. something or other. mid-update commit.
2016-03-26 21:50:47 -04:00
Zoryn Aaron
e4d1e0a40e
mid-update commit for resync
2016-03-26 18:27:07 -04:00
Zoryn Aaron
49e035dd22
0.39.1 inbound!
2016-03-23 13:43:11 -04:00
Zoryn Aaron
a56e98c87c
redoes getting keys because sillyness
2016-03-23 01:11:13 -04:00
Zoryn Aaron
d31456fdc7
okay. things.
2016-03-22 20:36:04 -04:00
Zoryn Aaron
bda9adc353
adds first update tick
2016-03-21 01:57:42 -04:00
Zoryn Aaron
ab0fdb76b0
adds some new events for the update loop
2016-03-20 20:52:26 -04:00
James Finlay
626452834f
Perf improvements
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- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
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- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
ClxS
ed3bf29600
A few small clean ups and removed a lot of the readme until I think of what to put there
2016-03-04 22:21:16 +00:00
ClxS
b8a9f8fc88
Added event handlers for each of the level up events
2016-03-04 20:40:46 +00:00
ClxS
4712da9f2d
Improved Inventory Changed command to show which items were added/removed/alteredQuantity
2016-03-04 20:20:58 +00:00
ClxS
c145e5f727
Added event for Inventory change
2016-03-04 19:10:39 +00:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00
ClxS
d741f46aab
Added event for when item is placed on ground
2016-03-03 20:36:53 +00:00
ClxS
4e26cb7abc
Resolved static analysis issues
...
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron
659825ea78
pu to work from another location
2016-03-03 09:44:10 -05:00
Zoryn Aaron
250559d227
we can have more than 2 args in a command, c'mon brain
2016-03-02 23:38:51 -05:00
Zoryn Aaron
47fecbd81e
more events
2016-03-02 22:54:37 -05:00
Zoryn Aaron
900c804c29
update for new event and other crap
2016-03-02 12:24:15 -05:00
Zoryn Aaron
63392a21e4
fixes my derping
2016-03-01 19:36:12 -05:00
Zoryn Aaron
069589db98
sloppy 0.3 release for network dll loads and separation of trainer
2016-03-01 18:44:41 -05:00
Zoryn Aaron
c7ecc201bb
partial implement of Required event handlers
2016-03-01 17:22:19 -05:00
Zoryn Aaron
dddb8d129b
i got it to draw without crashing im going to bed. custom content is still nyi don't try it yet
2016-03-01 02:16:35 -05:00
Zoryn Aaron
f511c36ad3
HandsomeMatt pull request accepted
2016-03-01 01:37:56 -05:00