Zoryn Aaron
668b6b10b5
fuck you @CJBok
2016-03-27 04:30:17 -04:00
Zoryn Aaron
863b6cb044
holy fucking shit fuck my life
2016-03-27 03:52:43 -04:00
Zoryn Aaron
d127436533
fixes bugs
2016-03-27 01:32:15 -04:00
Zoryn Aaron
12bf4fd843
someone needs to generate xml doc info im not fuck that shit
2016-03-27 01:09:09 -04:00
Zoryn Aaron
6f64d448f9
commit
2016-03-26 21:57:00 -04:00
Zoryn Aaron
36fb605a7c
uhhhhhh. async logging. an event i think. something or other. mid-update commit.
2016-03-26 21:50:47 -04:00
Zoryn Aaron
e4d1e0a40e
mid-update commit for resync
2016-03-26 18:27:07 -04:00
Zoryn Aaron
e5f42badcc
note
2016-03-23 16:50:05 -04:00
Zoryn Aaron
7c9336e3b1
errors now tell you the dll that errored not the manifest
2016-03-23 16:43:36 -04:00
Zoryn Aaron
49e035dd22
0.39.1 inbound!
2016-03-23 13:43:11 -04:00
Zoryn Aaron
eeb9e507da
config updates
2016-03-23 12:28:50 -04:00
Zoryn Aaron
598faa1861
logging
2016-03-23 04:32:41 -04:00
Zoryn Aaron
e26db4415b
can't do internal there shit
2016-03-23 04:24:15 -04:00
Zoryn Aaron
4b10c80b1e
hahahaha rewrote the config AND have backwards compatability! (MAYBE!!!)
2016-03-23 04:22:47 -04:00
Zoryn Aaron
a56e98c87c
redoes getting keys because sillyness
2016-03-23 01:11:13 -04:00
Zoryn Aaron
24e144d0f1
agh
2016-03-22 20:52:06 -04:00
Zoryn Aaron
af4557958e
yup.
2016-03-22 20:46:35 -04:00
Zoryn Aaron
d31456fdc7
okay. things.
2016-03-22 20:36:04 -04:00
Zoryn Aaron
a30d804ecc
update version number
2016-03-22 16:45:55 -04:00
Zoryn Aaron
9dc48de3e1
update config to fix array merging
2016-03-22 16:38:16 -04:00
Zoryn Aaron
074d72840d
logging refactors
2016-03-21 21:05:07 -04:00
Zoryn Aaron
51d293e29e
adds 'obsolete' tag to deprecated things. these things will need to be removed in the future. compatability should not be effected.
2016-03-21 14:33:10 -04:00
Zoryn Aaron
bda9adc353
adds first update tick
2016-03-21 01:57:42 -04:00
Zoryn Aaron
ab0fdb76b0
adds some new events for the update loop
2016-03-20 20:52:26 -04:00
Zoryn Aaron
17021ae351
commit things
2016-03-20 18:50:31 -04:00
Zoryn Aaron
b47f3a7e23
Content paths removed. Mods need to define their own.
2016-03-20 17:51:49 -04:00
Zoryn Aaron
cb9cdad62d
adds support for old-style mods that don't use manifest. It will be removed in future version
2016-03-20 17:45:45 -04:00
Zoryn Aaron
47178d9641
tick version counter
2016-03-20 17:25:37 -04:00
Zoryn Aaron
f0cb2c0e63
converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20 17:19:02 -04:00
Zoryn Aaron
cee85c8888
config all setup.
2016-03-20 16:30:44 -04:00
Zoryn Aaron
2be0c20ff7
don't ignore packages what's wrong with you
2016-03-20 15:47:50 -04:00
Zoryn Aaron
c50891a093
Zoryn returns. Added JSON. Added Config.cs.
2016-03-20 15:43:31 -04:00
ClxS
d367b0a7bc
Updated readme. Switched on Optimise Code switch. It only have minimal impact in C#, but might as well.
2016-03-12 22:35:45 +00:00
Carl
1b6244c087
Merge pull request #15 from Jtfinlay/master
...
Use choose to select build location
2016-03-08 16:51:23 +00:00
James Finlay
626452834f
Perf improvements
...
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
James Finlay
dbe648486d
Use choose to select build location
...
- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS
eebbab0e1e
Updated version, and stopped TrainerMod spamming the window with "Cyan"
2016-03-07 17:37:08 +00:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
James Finlay
bfd8d04766
Reverting GetFolderPath change
2016-03-06 14:04:22 -08:00
James Finlay
93112cbb32
Additional cleanup
...
- Moved Version & static strings to 'Constants' class
- Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
James Finlay
04abcec53c
Quick fixes
2016-03-06 12:51:22 -08:00
James Finlay
ac8b738985
Merge
2016-03-06 12:25:14 -08:00
James Finlay
65c7c9b733
Basic refactor of Main
...
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06 12:19:59 -08:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
ClxS
1fbbd653a2
Added version.cs
2016-03-06 16:48:43 +00:00
ClxS
55b5770718
Readded Program.cs Logging commands but with Obsolete attribute
2016-03-06 15:54:09 +00:00
James Finlay
0e24d862a9
Resolving conflict
...
- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05 10:20:40 -08:00
James Finlay
bae7878ecd
Merge branch 'master' into release
2016-03-05 10:10:35 -08:00