Commit Graph

2043 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard a0f7a24474 fixed false compat error when constructing multidimensional arrays 2018-08-04 16:32:46 -04:00
Jesse Plamondon-Willard 433261e7d5 fix ToSButton() methods not public 2018-08-04 16:18:23 -04:00
Jesse Plamondon-Willard 60b4119577 Merge branch 'develop' into stable 2018-08-01 11:07:29 -04:00
Jesse Plamondon-Willard 52cf953f68 mention SMAPI-crash.txt in log parser instructions 2018-08-01 06:01:53 -04:00
Jesse Plamondon-Willard dde0c89f52 remove 'beta' suffix in release notes 2018-07-31 20:41:06 -04:00
Jesse Plamondon-Willard 43b9113f9d bump versions for upcoming release 2018-07-31 19:48:14 -04:00
Jesse Plamondon-Willard b47068248a tweak 'share your log' message 2018-07-31 19:29:01 -04:00
Jesse Plamondon-Willard 09990d95eb polish SMAPI 2.6 release notes (#569) 2018-07-29 13:35:52 -04:00
Jesse Plamondon-Willard 84d52b1735 make beta version on smapi.io optional (#569) 2018-07-29 12:43:04 -04:00
Jesse Plamondon-Willard 670ff77363 remove 'use SMAPI 2.5.5' message when running Stardew Valley 1.2 (#569) 2018-07-29 12:31:29 -04:00
Jesse Plamondon-Willard 7ba3f9bade remove now-unneeded save guard (#568)
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously.
2018-07-27 20:36:57 -04:00
Jesse Plamondon-Willard 0806a97242 bump NuGet package version for release 2018-07-27 19:18:44 -04:00
Jesse Plamondon-Willard 37f867683b fix XML docs 2018-07-17 00:28:30 -04:00
Jesse Plamondon-Willard 90c52c73af bump versions for beta release 2018-07-16 20:22:19 -04:00
Jesse Plamondon-Willard cfe608d0d0 update compatibility list 2018-07-16 20:04:50 -04:00
Jesse Plamondon-Willard 5050bd75e7 fix misnamed types 2018-07-15 20:59:31 -04:00
Jesse Plamondon-Willard 76f12a9aa9 bump version for beta release 2018-07-13 21:28:34 -04:00
Jesse Plamondon-Willard 76e1fd3905 fix console commands being invoked asynchronously (#562) 2018-07-13 20:19:02 -04:00
Jesse Plamondon-Willard 6bd2c55a76 fix XACT references failing new compatibility checks on Linux/Mac 2018-07-13 19:36:30 -04:00
Jesse Plamondon-Willard a03a94f6f2 fixed some game paths not detected by NuGet package 2018-07-13 19:25:23 -04:00
Jesse Plamondon-Willard 3633fa4b09 add more intuitive error when using SMAPI 2.6 with SDV 1.2 2018-07-13 19:01:59 -04:00
Jesse Plamondon-Willard e71cfc63b5 add GitHub issue templates 2018-07-11 12:19:04 -04:00
Jesse Plamondon-Willard 1b1e89ebc5 bump versions for release 2018-07-09 23:14:54 -04:00
Jesse Plamondon-Willard ea6a82f9ee add new files to uninstaller 2018-07-09 23:14:47 -04:00
Jesse Plamondon-Willard 357b392ca2 fix installer removing SaveBackup's config.json and previous backups 2018-07-09 23:03:22 -04:00
Jesse Plamondon-Willard 4f854aea15 fix various build issues
- installer not waiting until SaveBackup mod is compiled before preparing release build;
- missing XML doc files for new toolkit assemblies;
- missing XML doc file in SMAPI release build;
- SaveBackup including toolkit DLL.
2018-07-09 22:50:35 -04:00
Jesse Plamondon-Willard 23392def0a bump versions for beta release 2018-07-09 21:00:15 -04:00
Jesse Plamondon-Willard edb44cdb40 fix error reading empty translation files 2018-07-09 20:59:39 -04:00
Jesse Plamondon-Willard 1fd52f8b63 detect broken constructor references 2018-07-09 00:58:11 -04:00
Jesse Plamondon-Willard fbf8356452 fix new event (#310) 2018-07-09 00:35:09 -04:00
Jesse Plamondon-Willard 68a21ff249 fix new event not initialised (#310) 2018-07-08 20:50:42 -04:00
Jesse Plamondon-Willard 0f6f6c65c2 bump versions for beta release 2018-07-08 20:09:31 -04:00
Jesse Plamondon-Willard 3b078d55da add GameLoop events for SMAPI 3.0 (#310) 2018-07-08 20:06:33 -04:00
Jesse Plamondon-Willard 7e46cc2463 update Patreon list 2018-07-08 18:54:34 -04:00
Jesse Plamondon-Willard a8c8382bee
Merge pull request #559 from ebehar/develop
Expand validation to respect CIL placeholders
2018-07-08 18:51:15 -04:00
Jesse Plamondon-Willard 8839b6822a also detect broken Netcode references 2018-07-08 15:56:08 -04:00
Jesse Plamondon-Willard 530b120014 rewrite TypeReference comparison to handle more edge cases, exit earlier if possible, and encapsulate a bit more 2018-07-08 15:48:32 -04:00
Jesse Plamondon-Willard 0079110870 encapsulate type reference comparison 2018-07-08 13:58:37 -04:00
Jesse Plamondon-Willard befeafd31d encapsulate GetComparableTypeID 2018-07-08 13:56:46 -04:00
Jesse Plamondon-Willard 40fbafdb73 fix new logic not applied to method return types 2018-07-08 13:26:07 -04:00
E. Behar f6254e17ea
Fix missing assignment. 2018-07-08 10:22:23 -07:00
E. Behar 1dfcbc6173
Remove another extraneous debug output. =_= 2018-07-07 16:51:03 -07:00
E. Behar 1a3810d722
Remove extraneous debug output 2018-07-07 16:50:01 -07:00
Evan Behar a30794894b Revert ShouldValidate 2018-07-07 23:46:28 -07:00
Evan Behar 88f754e5b1 Expand validation to respect CIL placeholders 2018-07-07 23:45:02 -07:00
E. Behar 829e24b23e
Fix type==null case 2018-07-06 23:21:13 -07:00
Evan Behar 2b2860637d Linux-compatible scope resolution in validator 2018-07-06 23:08:09 -07:00
Jesse Plamondon-Willard 2421fa3fa1 run new-day task synchronously
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing).
2018-07-06 19:37:52 -04:00
Jesse Plamondon-Willard 850cb50587 bump versions for beta release 2018-07-04 15:59:44 -04:00
Jesse Plamondon-Willard 186ab4cca7 fix game freeze if the window loses focus while loading 2018-07-04 14:19:58 -04:00