atravita-mods
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7c6da8e5ec
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adds validation for missing image sources on tilesheets
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2023-06-24 12:39:29 -04:00 |
Jesse Plamondon-Willard
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251d83472c
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update dependencies
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2023-06-24 12:01:49 -04:00 |
Jesse Plamondon-Willard
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2f1f274b2d
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fix Context.HasRemotePlayers being true when there's no farmhands
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2023-06-24 11:58:25 -04:00 |
Jesse Plamondon-Willard
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3c46bdaeb3
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fix install error if a game folder has an invalid symlink
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2023-06-24 11:53:04 -04:00 |
Jesse Plamondon-Willard
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5d2afc0aa4
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fix error deserializing null semantic version
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2023-06-24 11:52:48 -04:00 |
Jesse Plamondon-Willard
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76a0497684
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fix ModFolder not being JSON-serializable
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2023-06-24 11:51:29 -04:00 |
Jesse Plamondon-Willard
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342b91ff80
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add multiplayer player type to window titles
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2023-06-24 11:50:51 -04:00 |
Jesse Plamondon-Willard
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445370b75b
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embed debug symbols for Linux/macOS compatibility in mod build package
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2023-06-24 11:50:05 -04:00 |
Jesse Plamondon-Willard
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9dd702a162
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embed debug symbols for Linux/macOS compatibility
This fixes error stack traces not having line numbers on Linux/macOS.
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2023-06-24 11:49:04 -04:00 |
Jesse Plamondon-Willard
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46947683cd
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prepare for release
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2023-04-09 13:08:06 -04:00 |
Jesse Plamondon-Willard
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2e618672aa
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update schema for Content Patcher 1.29.0
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2023-04-02 15:44:05 -04:00 |
Jesse Plamondon-Willard
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c2e9aad698
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adjust ModContentManager.HandleUnknownFileTypes to let mods patch it
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2023-04-02 15:44:02 -04:00 |
Jesse Plamondon-Willard
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c0ac58f277
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fix IsWorldReady being editable by mods
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2023-04-02 15:43:58 -04:00 |
Jesse Plamondon-Willard
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d2134f0f70
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update release notes & tweak recent changes
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2023-04-02 15:43:50 -04:00 |
Jesse Plamondon-Willard
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d13046edb6
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Merge pull request #901 from atravita-mods/develop
Avoid resolving empty folders
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2023-04-02 15:39:46 -04:00 |
Jesse Plamondon-Willard
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45903dbf3e
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Merge pull request #899 from freyacoded/portable-shell-scripts
Use more portable shebangs
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2023-04-02 15:38:58 -04:00 |
atravita-mods
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c12e9d788e
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as per comments, remove where in favor of nullchecking id instead
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2023-04-02 15:37:40 -04:00 |
atravita-mods
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58ccaf9a1e
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avoid resolving empty folders.
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2023-04-02 15:37:37 -04:00 |
Freya Arbjerg
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fe43ec51d0
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Use more portable shebangs
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2023-04-02 15:37:17 -04:00 |
ORMEEHYUNGKEUN CHA
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5e578725bf
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Update ko.json
fixed blatantly wrong translation
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2023-04-02 15:36:44 -04:00 |
Jesse Plamondon-Willard
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7b5566d075
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add PerScreen.IsActiveForScreen()
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2023-04-02 15:31:15 -04:00 |
Jesse Plamondon-Willard
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7f7561469f
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update to FluentHttpClient 4.3.0
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2023-04-02 15:30:31 -04:00 |
Jesse Plamondon-Willard
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eb2a9b69bc
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remove LargeAddressAware flag
This isn't needed anymore since SMAPI is 64-bit now.
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2023-04-02 15:30:14 -04:00 |
Jesse Plamondon-Willard
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b9fe45b091
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rework GitHub issue templates to further discourage creating support issues
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2023-01-28 16:40:52 -05:00 |
Jesse Plamondon-Willard
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8ee555c07a
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suppress findstr installer error for some players
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2023-01-22 10:18:37 -05:00 |
Jesse Plamondon-Willard
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25b8e13ba8
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prepare for release
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2023-01-09 12:27:29 -05:00 |
Jesse Plamondon-Willard
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e5407417a0
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add delegating mod hooks for mod use
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2023-01-08 22:05:22 -05:00 |
Jesse Plamondon-Willard
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5518b8d461
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update packages
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2023-01-08 16:48:30 -05:00 |
Jesse Plamondon-Willard
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b246fe6145
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update web to .NET 7
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2023-01-08 16:43:23 -05:00 |
Jesse Plamondon-Willard
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d35f45fc32
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fix game assemblies not excluded from release zip when bundle type not set
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2023-01-07 17:55:15 -05:00 |
Jesse Plamondon-Willard
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81d3baa3b5
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simplify Save Backup compression
We don't need special handling for macOS anymore, since all platforms have .NET 5 now.
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2022-12-28 11:35:05 -05:00 |
Jesse Plamondon-Willard
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45979c57dd
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defer weapon data parsing until needed, handle invalid formats
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2022-12-28 11:30:35 -05:00 |
DaLion
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8660742391
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Replaced slingshot ID check with Type check.
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2022-12-07 18:13:17 -03:00 |
Jesse Plamondon-Willard
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a2944eed5c
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prepare for release
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2022-12-01 19:43:56 -05:00 |
Jesse Plamondon-Willard
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ae5829a3ee
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tweak variables for clarity
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2022-11-14 17:28:59 -05:00 |
atravita-mods
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e2c1d2b1c9
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more indexing errors joy
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2022-11-14 11:38:10 -05:00 |
AnotherPillow
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d521c20e8a
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Only check for Error Handler on SMAPI 3.9+
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2022-11-13 17:06:10 +00:00 |
Jesse Plamondon-Willard
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613946003d
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prepare for release
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2022-11-12 15:14:59 -05:00 |
Jesse Plamondon-Willard
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57d3e2b98e
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also update multiplayer map cache for host player
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2022-11-12 13:50:02 -05:00 |
Jesse Plamondon-Willard
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c1e3b25dca
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fix load-early/late mods not correctly sorted relative to others in the same list
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2022-11-11 21:43:42 -05:00 |
Jesse Plamondon-Willard
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1894cd831e
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Merge pull request #884 from atravita-mods/develop
AssetName.StartsWith - fix yet another case with the trailing slash
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2022-11-11 21:25:01 -05:00 |
Jesse Plamondon-Willard
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ad2dcc2879
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expand code comments for clarity
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2022-11-11 21:22:52 -05:00 |
Jesse Plamondon-Willard
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a52f888c3f
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Merge pull request #883 from SinZ163/feature/sinz/farmhand-mapedit
Add logic to remove from the multiplayer map cache for asset propagation
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2022-11-11 20:56:35 -05:00 |
Jesse Plamondon-Willard
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286c2d2449
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pass multiplayer into asset propagator to avoid reflection
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2022-11-11 20:55:24 -05:00 |
atravita-mods
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2bccdd9737
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edit comment.
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2022-11-11 06:52:46 -05:00 |
atravita-mods
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4ca546a7a8
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directly add tests over the trailing slash.
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2022-11-11 06:38:35 -05:00 |
SinZ
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be84248a9a
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Add logic to remove from the multiplayer map cache for asset propagation
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2022-11-11 22:01:48 +11:00 |
Jesse Plamondon-Willard
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42bcd3068f
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add unit test for assumption about HashSet<T> order
This will let us detect if the behavior ever changes in a future version of .NET, so we need to change the new ModsToLoadEarly/Late config fields.
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2022-11-11 02:33:28 -05:00 |
Jesse Plamondon-Willard
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28ba3408bc
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raise all deprecation messages to the final level
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2022-11-11 01:47:12 -05:00 |
Jesse Plamondon-Willard
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cefd9e23b0
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set max game version
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2022-11-11 01:38:45 -05:00 |