Jesse Plamondon-Willard
bc71f994ec
improve game path detection
2021-01-17 15:11:45 -05:00
Jesse Plamondon-Willard
cfe2c3975f
prefer GOG/Steam registry paths when scanning for game folder
2021-01-17 15:06:04 -05:00
Jesse Plamondon-Willard
de789fb3e8
fix semantic version comparison returning wrong value in rare cases
2021-01-15 18:21:28 -05:00
Jesse Plamondon-Willard
0fdb09f5f9
fix network messages not using same JSON serializer settings ( #745 )
2021-01-01 11:51:57 -05:00
Jesse Plamondon-Willard
06c7e4e2b9
show details in TRACE logs when a mod is blocked by compatibility list
2020-12-29 23:58:54 -05:00
Jesse Plamondon-Willard
1c70736c00
clarify not-a-mod error when SMAPI installer is in mods folder
2020-12-08 08:23:16 -05:00
Jesse Plamondon-Willard
c627348c25
let players specify game path by running the installer from within it
2020-11-23 18:20:52 -05:00
Jesse Plamondon-Willard
91289de74f
update internal dependencies
2020-11-17 19:09:55 -05:00
Jesse Plamondon-Willard
7580f87029
rename PathUtilities.NormalizePathSeparator, add normalization for more cases
2020-09-08 18:12:57 -04:00
Jesse Plamondon-Willard
be1df8e705
simplify path separator normalization
...
It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this:
asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
2020-09-05 14:51:52 -04:00
Jesse Plamondon-Willard
5d1c77884f
add unit tests for PathUtilities, fix some edge cases
2020-09-05 13:37:40 -04:00
Jesse Plamondon-Willard
828be405e1
use inheritdoc
2020-08-30 22:53:19 -04:00
Jesse Plamondon-Willard
76c926c396
add EarlyConstants for constants needed before external DLLs are loaded
2020-08-23 18:51:01 -04:00
Jesse Plamondon-Willard
625c41c0ea
move file for upcoming change
2020-08-23 18:45:54 -04:00
Jesse Plamondon-Willard
849c6da9ca
update dependencies
2020-08-02 16:18:11 -04:00
Jesse Plamondon-Willard
7900a84bd6
use ordinal comparison/sorting instead of invariant
2020-07-26 02:50:20 -04:00
Jesse Plamondon-Willard
4b07e10520
ignore more content file types when detecting mods
2020-07-21 13:51:11 -04:00
Jesse Plamondon-Willard
79181012ee
tweak build files
2020-06-14 10:55:52 -04:00
Jesse Plamondon-Willard
d9c2d242b9
add update key overrides
2020-05-24 16:39:56 -04:00
Jesse Plamondon-Willard
bb9cde8f2e
ignore MacOS files starting with ._
2020-05-24 00:31:15 -04:00
Jesse Plamondon-Willard
d97b11060c
add update subkeys
2020-05-24 00:21:51 -04:00
Jesse Plamondon-Willard
786077340f
refactor update check API
...
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features.
2020-05-23 21:55:11 -04:00
Jesse Plamondon-Willard
a090b6c21c
use newer C# features
2020-05-16 11:29:40 -04:00
Jesse Plamondon-Willard
0b5fa6bf86
add new 'unknown' compatibility status ( #711 )
2020-05-09 21:30:28 -04:00
Jesse Plamondon-Willard
c58d01d0cf
update packages
2020-05-07 21:15:29 -04:00
Jesse Plamondon-Willard
107232ae43
update packages
2020-03-22 19:26:09 -04:00
Jesse Plamondon-Willard
c6947682b0
update packages
2020-03-06 21:41:20 -05:00
Jesse Plamondon-Willard
e8bb80af26
fix errors loading spouse room content packs in SMAPI 3.3
...
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets.
2020-02-22 17:53:22 -05:00
Jesse Plamondon-Willard
d3ec98fec8
update packages
2020-02-22 11:26:05 -05:00
Jesse Plamondon-Willard
dd27b3bf35
fix parsing four-part versions from the update-check API
2020-02-20 21:32:55 -05:00
Jesse Plamondon-Willard
4991b4d6af
prefix OS name in log on Android
2020-02-02 15:01:03 -05:00
Jesse Plamondon-Willard
17a9193fd2
update packages
2020-02-01 16:06:12 -05:00
Jesse Plamondon-Willard
3f1d7b1d22
rework build settings a bit
2020-01-31 22:27:12 -05:00
Jesse Plamondon-Willard
d1935e686c
add full internal support for non-standard four-part versions
2020-01-23 00:31:26 -05:00
Jesse Plamondon-Willard
d68e4f9766
drop pre-3.0 update-check support
2020-01-12 19:41:14 -05:00
Jesse Plamondon-Willard
2b68be4ebb
add version mappings from the wiki to API data
2020-01-11 20:33:01 -05:00
Jesse Plamondon-Willard
609ceedaba
update for compatibility list change
2020-01-11 16:53:58 -05:00
Jesse Plamondon-Willard
0a00c70397
add console warning in paranoid mode
2019-12-20 20:27:21 -05:00
Jesse Plamondon-Willard
9018750eb3
fix Linux systems with libhybris-utils installed incorrectly detected as Android ( #668 )
2019-12-15 11:27:46 -05:00
Jesse Plamondon-Willard
abf5f27454
add support for semver 2.0 build metadata, update for SDV 1.4.0.1
2019-12-02 22:37:03 -05:00
Jesse Plamondon-Willard
f0f348bd5f
update packages
2019-11-24 12:13:34 -05:00
Jesse Plamondon-Willard
fd6a719b02
overhaul update checks
...
This commit moves the core update-check logic serverside, and adds support for community-defined version mappings. For example, that means false update alerts can now be solved by the community for all players.
2019-11-09 21:18:06 -05:00
Jesse Plamondon-Willard
0aac0717bf
add CurseForge to mod metadata ( #605 )
2019-11-08 13:44:49 -05:00
Jesse Plamondon-Willard
8b09a2776d
add support for CurseForge update keys ( #605 )
2019-11-07 13:51:45 -05:00
Jesse Plamondon-Willard
88dce820d5
no longer omit zero patch numbers when formatting versions
2019-11-04 16:50:00 -05:00
Jesse Plamondon-Willard
2f9884c47b
update packages
2019-09-14 19:19:34 -04:00
Jesse Plamondon-Willard
8cb190de08
add Android detection
2019-09-14 19:19:08 -04:00
Jesse Plamondon-Willard
d49ead6113
remove custom enum, add Android to SMAPI's platform enum
...
This will also be used in an upcoming commit for SMAPI's target platform constant.
2019-09-14 19:14:51 -04:00
Jesse Plamondon-Willard
25e4aa14d8
remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent assembly names
2019-09-14 19:12:40 -04:00
Jesse Plamondon-Willard
fd77ae93d5
fix typos and inconsistent spelling
2019-09-14 19:08:06 -04:00
Jesse Plamondon-Willard
1d085df5b7
track license info for mod GitHub repos ( #651 )
2019-09-14 18:59:29 -04:00
Jesse Plamondon-Willard
1b807edd00
update HTTP client to fix form-url-encoded error with large log files
2019-09-14 18:53:20 -04:00
Jesse Plamondon-Willard
b2134035b7
update NuGet packages
2019-09-14 18:52:22 -04:00
Jesse Plamondon-Willard
1bf399ec23
add dev note field to compatibility list
2019-09-14 18:52:14 -04:00
Jesse Plamondon-Willard
48f211f544
add metadata links to mod compatibility list
2019-09-14 18:51:57 -04:00
Jesse Plamondon-Willard
f18ad1210c
update project name
2019-09-14 18:46:41 -04:00
Jesse Plamondon-Willard
1a8c7345c3
add stardewvalley.targets support to toolkit
2019-09-14 18:10:41 -04:00
Jesse Plamondon-Willard
a7544e5afb
move game detection into toolkit for reuse
2019-09-14 18:05:18 -04:00
Jesse Plamondon-Willard
46a0dd6236
move environment utility into toolkit for reuse
2019-09-14 18:05:10 -04:00
Jesse Plamondon-Willard
2be3b7fb01
fix default toolkit namespace
2019-09-14 17:52:33 -04:00
Jesse Plamondon-Willard
83ae036e09
improve XNB mod and ignore file matching
2019-09-14 17:52:02 -04:00
Jesse Plamondon-Willard
30cc7ac916
consolidate XNB mods when scanning mods
2019-09-14 17:50:45 -04:00
Jesse Plamondon-Willard
d74b710833
add mod type to mod scanner result
2019-09-14 17:50:39 -04:00
Jesse Plamondon-Willard
abffdc2dab
simplify project names
2019-09-14 17:46:34 -04:00
Jesse Plamondon-Willard
bad2ac2a29
remove deprecated APIs ( #606 )
2019-09-14 16:59:29 -04:00
Jesse Plamondon-Willard
31a49b83c2
update NuGet packages
2019-09-14 16:57:15 -04:00
Jesse Plamondon-Willard
125bcbee56
migrate to new project file format
2019-09-13 17:22:45 -04:00