Jesse Plamondon-Willard
e40907ab8b
add NameWithoutLocale fields ( #766 )
2022-03-26 01:19:44 -04:00
Jesse Plamondon-Willard
4da38e1317
add missing [Obsolete] tag
2022-03-26 00:52:04 -04:00
Jesse Plamondon-Willard
3707f481a5
extend load conflict resolution into load priority ( #766 )
2022-03-25 23:53:30 -04:00
Jesse Plamondon-Willard
021891ff0c
add load conflict resolution option ( #766 )
2022-03-25 22:49:14 -04:00
Jesse Plamondon-Willard
0e0c135604
add content pack label to more logs ( #766 )
2022-03-25 22:42:22 -04:00
Jesse Plamondon-Willard
9025b0dcc5
fix asset load conflict always showing multiple-mod form
2022-03-25 22:16:49 -04:00
Jesse Plamondon-Willard
e1fc566e0a
add content pack labels ( #766 )
2022-03-25 21:46:37 -04:00
Jesse Plamondon-Willard
b0011bf65c
use immutable set for invalidated asset names ( #766 )
2022-03-25 01:02:26 -04:00
Jesse Plamondon-Willard
e88666f5b2
mark build scripts executable
2022-03-25 01:01:57 -04:00
Jesse Plamondon-Willard
b77eab6e0a
add AssetReady content event ( #766 )
2022-03-25 00:35:31 -04:00
Jesse Plamondon-Willard
2b0ce2bb4d
add AssetInvalidated content event ( #766 )
2022-03-24 22:55:55 -04:00
Jesse Plamondon-Willard
6a43e6dfad
fix unneeded cloning ( #766 )
2022-03-23 01:16:42 -04:00
Jesse Plamondon-Willard
584725bb8e
add initial AssetRequested content event ( #766 )
2022-03-23 01:06:11 -04:00
Jesse Plamondon-Willard
b07d2340a9
encapsulate & cache asset operation groups ( #766 )
...
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
2022-03-22 23:00:18 -04:00
Jesse Plamondon-Willard
d3fbdf484a
reduce duplicated doc blocks
2022-03-22 20:46:21 -04:00
Jesse Plamondon-Willard
a42926868a
encapsulate editor/loader operations ( #766 )
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These will be used by the new content API, and allow handling the old one the same way.
2022-03-20 12:53:27 -04:00
Jesse Plamondon-Willard
d96cec88e4
fix set_farm_type not updating warps
2022-03-10 23:24:01 -05:00
Jesse Plamondon-Willard
2216e37726
rework launch script argument parsing ( #832 )
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This commit...
* replaces the internal `--no-reopen-terminal` arg with a documented `--use-current-shell` arg that works on Linux too;
* replaces the new SKIP_TERMINAL environment variable with the existing SMAPI_NO_TERMINAL one;
* moves argument parsing out of the 'initial setup' section (so it's easier for players to edit if needed);
* simplfies argument parsing (no need to support short opt names or add arguments for the default behavior);
* fixes arguments not parsed after the first unrecognized argument, so `--unknown --no-terminal` would still open a terminal.
2022-03-06 19:55:32 -05:00
Jesse Plamondon-Willard
a4bd5cccd5
Merge pull request #832 from Ryhon0/develop
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Make SKIP_TERMINAL default to false if not set
2022-03-06 18:37:13 -05:00
Jesse Plamondon-Willard
debe177241
handle vanilla assets in DoesAssetExist ( #766 )
2022-03-05 18:12:00 -05:00
Jesse Plamondon-Willard
b68b301b71
add DoesAssetExist to support the upcoming Stardew Valley 1.6 ( #766 )
2022-03-05 15:38:05 -05:00
Jesse Plamondon-Willard
b0d8b23c2c
migrate more internal code to IAssetName ( #766 )
2022-03-05 15:31:06 -05:00
Jesse Plamondon-Willard
e82406a845
fix error loading locale code cache when a mod adds custom languages ( #766 )
2022-03-05 15:30:51 -05:00
Jesse Plamondon-Willard
2f279708b3
fix regression with mod XNB files in the content pipeline ( #766 )
2022-03-05 15:30:17 -05:00
Jesse Plamondon-Willard
c2086216fa
add Pintail to install package ( #830 )
2022-03-05 15:27:00 -05:00
Ryhon
bb31f09977
Command line options
2022-03-05 20:40:01 +01:00
Ryhon
30d63f0a11
Make SKIP_TERMINAL default to false if not set
2022-03-04 19:20:39 +01:00
Jesse Plamondon-Willard
8429485e69
update schema for Content Patcher 1.25.0
2022-02-27 20:40:49 -05:00
Jesse Plamondon-Willard
f36b4e06ef
update release notes
2022-02-25 23:50:52 -05:00
Jesse Plamondon-Willard
0f987c0578
restore InterfaceProxyFactory to encapsulate Pintail ( #830 )
2022-02-25 23:40:52 -05:00
Jesse Plamondon-Willard
512c2b9fb7
Merge pull request #830 from Shockah/api-proxy-tryproxy-object
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API proxy improvements
2022-02-25 23:21:45 -05:00
Shockah
5e3237d000
update Pintail
2022-02-24 12:58:16 +01:00
Jesse Plamondon-Willard
6fc3be52bc
avoid SetData when premultiplying texture with no semi-transparency
2022-02-22 17:38:59 -05:00
Shockah
28f78d1a29
update Pintail
2022-02-20 00:38:42 +01:00
Shockah
e9321ba6f9
change proxy prepare behavior
2022-02-19 22:08:05 +01:00
Shockah
e24c0db7b1
update Pintail
2022-02-19 21:27:13 +01:00
Jesse Plamondon-Willard
3c29ae6a1e
add Constants.ContentPath
2022-02-19 11:26:24 -05:00
Jesse Plamondon-Willard
2d52681b10
add Constants.GamePath & deprecate Constants.ExecutionPath
2022-02-19 11:07:26 -05:00
Jesse Plamondon-Willard
a2190df08c
add AssetName to encapsulate asset name handling ( #766 )
2022-02-18 15:39:49 -05:00
Jesse Plamondon-Willard
065859408f
Fix support for custom locale codes in asset names ( #766 )
2022-02-18 12:31:14 -05:00
Jesse Plamondon-Willard
28d7372880
tweak types in content coordinator
2022-02-18 12:13:53 -05:00
Shockah
5706d91dd9
update Pintail
2022-02-18 12:16:02 +01:00
Shockah
e41dbd49ca
update Pintail
2022-02-17 19:59:36 +01:00
Shockah
8ecca56816
update Pintail
2022-02-16 21:10:23 +01:00
Shockah
ba42bb97d1
move proxying to a separate NuGet library
2022-02-16 19:08:40 +01:00
Jesse Plamondon-Willard
315926de25
flip slashes in asset propagator to match MonoGame
...
The game now uses MonoGame on all platforms.
2022-02-13 00:43:35 -05:00
Jesse Plamondon-Willard
f53ace6235
simplify and standardize key comparison in asset propagator
2022-02-13 00:41:44 -05:00
Jesse Plamondon-Willard
b0cc403098
add data-* attributes to log parser for external tools
2022-02-12 12:07:13 -05:00
Jesse Plamondon-Willard
4a1174cd50
fix thumbstick input overrides
2022-02-11 20:56:25 -05:00
Jesse Plamondon-Willard
4da9e954df
use Array.Empty to avoid unneeded array allocations
2022-02-11 00:49:49 -05:00