Commit Graph

2871 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 6f8fb2a68b
fix AutoQualityPatch version in compatibility list 2020-03-29 14:40:17 -04:00
Jesse Plamondon-Willard 3e54ac8857
fix path segmenting on Linux/Mac in asset propagation 2020-03-29 12:08:56 -04:00
Jesse Plamondon-Willard cecd17ec3c
update schema for Content Patcher 1.13 2020-03-27 21:03:47 -04:00
Jesse Plamondon-Willard d0dad43e24
Merge branch 'develop' into stable 2020-03-24 21:24:38 -04:00
Jesse Plamondon-Willard 31db04f4a0
prepare for release 2020-03-24 21:02:05 -04:00
Jesse Plamondon-Willard 68def4aa8a
fix mouse input suppression broken in SMAPI 3.4 (#705) 2020-03-24 19:16:51 -04:00
Jesse Plamondon-Willard 93475bab7f
fix asset changes not propagating to NPCs in an event 2020-03-23 22:32:57 -04:00
Jesse Plamondon-Willard 7ca5efbbc5
Merge branch 'develop' into stable 2020-03-22 19:52:42 -04:00
Jesse Plamondon-Willard 6d1494a56c
prepare for release 2020-03-22 19:36:49 -04:00
Jesse Plamondon-Willard 737e31b531
remove invalid-location check now handled by the game 2020-03-22 19:27:08 -04:00
Jesse Plamondon-Willard 107232ae43
update packages 2020-03-22 19:26:09 -04:00
Jesse Plamondon-Willard a50e78efd8
add monitor.LogOnce method 2020-03-22 17:40:31 -04:00
Jesse Plamondon-Willard 8d88ce8a16
fix player_add error if the player has broken XNB mods 2020-03-22 14:22:16 -04:00
Jesse Plamondon-Willard dfb1235133
fix semi-transparency issues on Linux/Mac
Apparently Mono no longer premultiplies loaded PNGs by default.
2020-03-14 18:47:19 -04:00
Jesse Plamondon-Willard e80b7712f7
encapsulate logic for each input type 2020-03-08 14:53:41 -04:00
Jesse Plamondon-Willard e39b9e0d69
fix log parse issues 2020-03-08 14:38:24 -04:00
Jesse Plamondon-Willard 5ba53cb390
optimize log parser for very long multi-line messages 2020-03-08 14:07:42 -04:00
Jesse Plamondon-Willard 29fdf9ae4a
rework input handling to allow sending custom input to the game/mods
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions.
2020-03-08 11:45:55 -04:00
Jesse Plamondon-Willard 1b282f950a
update translation docs 2020-03-07 13:03:06 -05:00
Jesse Plamondon-Willard eec3f93434
Merge pull request #701 from Annosz/develop
Add Hungarian translations
2020-03-07 13:01:37 -05:00
Jesse Plamondon-Willard db4254513e
add support for flipped and rotated map tiles 2020-03-07 12:56:48 -05:00
Jesse Plamondon-Willard c6947682b0
update packages 2020-03-06 21:41:20 -05:00
Tóth Ádám 7adcc2fc21 Add Hungarian translations 2020-03-06 18:50:32 +01:00
Jesse Plamondon-Willard 7329d75ec8
enable detailed errors by default to simplify diagnosing issues 2020-03-02 20:24:56 -05:00
Jesse Plamondon-Willard a6b1103596
add file pickers to web UI for mobile users 2020-02-24 20:29:03 -05:00
Jesse Plamondon-Willard 5ae640dc91
Merge branch 'develop' into stable 2020-02-22 23:03:26 -05:00
Jesse Plamondon-Willard d03f77dd35
prepare for release 2020-02-22 23:03:18 -05:00
Jesse Plamondon-Willard 02a96b54b5
fix mods receiving their own broadcasts 2020-02-22 23:01:43 -05:00
Jesse Plamondon-Willard f98f61e6d8
Merge branch 'develop' into stable 2020-02-22 17:55:00 -05:00
Jesse Plamondon-Willard f9ffde9a34
prepare for release 2020-02-22 17:54:37 -05:00
Jesse Plamondon-Willard e8bb80af26
fix errors loading spouse room content packs in SMAPI 3.3
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets.
2020-02-22 17:53:22 -05:00
Jesse Plamondon-Willard 66079f2253
Merge branch 'develop' into stable 2020-02-22 12:03:39 -05:00
Jesse Plamondon-Willard 585b23797e
prepare for release 2020-02-22 12:03:09 -05:00
Jesse Plamondon-Willard b8636fdf2f
update draw logic for recent game updates 2020-02-22 11:59:10 -05:00
Jesse Plamondon-Willard d3ec98fec8
update packages 2020-02-22 11:26:05 -05:00
Jesse Plamondon-Willard 03c3ab3711
update SMAPI/game version mapping, add older versions 2020-02-22 10:39:54 -05:00
Jesse Plamondon-Willard f19722e021
tweak release notes 2020-02-20 21:54:39 -05:00
Jesse Plamondon-Willard dd27b3bf35
fix parsing four-part versions from the update-check API 2020-02-20 21:32:55 -05:00
Jesse Plamondon-Willard 6a9bf10a81
migrate to new method in SMAPI 3.3 2020-02-20 21:12:00 -05:00
Jesse Plamondon-Willard eff29d94fb
don't premultiply fully opaque pixels 2020-02-20 19:52:52 -05:00
Jesse Plamondon-Willard 2cc786907b
call IAssetEditor with actual type if applicable 2020-02-19 23:42:44 -05:00
Jesse Plamondon-Willard ab90e2c890
rename InputStatus to SButtonState for consistency 2020-02-19 23:28:37 -05:00
Jesse Plamondon-Willard 2e9807a034
rework tilesheet loading to improve errors, allow future validation, and drop support for legacy content files 2020-02-19 23:20:55 -05:00
Jesse Plamondon-Willard 82d1e92d97
update TMXL name in metadata 2020-02-19 20:06:27 -05:00
Jesse Plamondon-Willard 7f63e06591
fix anchor position for new sticky header 2020-02-18 00:31:36 -05:00
Jesse Plamondon-Willard 4ce2747567
update compatibility list 2020-02-18 00:12:24 -05:00
Jesse Plamondon-Willard 2319c8e19e
make compatibility list header sticky 2020-02-17 23:55:28 -05:00
Jesse Plamondon-Willard 383ebab1af
add overrides for SMAPI on Android 2020-02-17 23:49:35 -05:00
Jesse Plamondon-Willard da49c7c13b
move hardcoded SMAPI update check logic into config 2020-02-17 23:48:57 -05:00
Jesse Plamondon-Willard 6294b27317
fix update-check error for SMAPI on Android with four-part versions 2020-02-13 21:03:04 -05:00