Commit Graph

14 Commits

Author SHA1 Message Date
Zoryn Aaron 12bf4fd843 someone needs to generate xml doc info im not fuck that shit 2016-03-27 01:09:09 -04:00
Zoryn Aaron e4d1e0a40e mid-update commit for resync 2016-03-26 18:27:07 -04:00
Zoryn Aaron a56e98c87c redoes getting keys because sillyness 2016-03-23 01:11:13 -04:00
Zoryn Aaron d31456fdc7 okay. things. 2016-03-22 20:36:04 -04:00
Zoryn Aaron bda9adc353 adds first update tick 2016-03-21 01:57:42 -04:00
Zoryn Aaron ab0fdb76b0 adds some new events for the update loop 2016-03-20 20:52:26 -04:00
James Finlay 626452834f Perf improvements
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.

 - The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
ClxS b8a9f8fc88 Added event handlers for each of the level up events 2016-03-04 20:40:46 +00:00
Zoryn de3f161a49 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Release/StardewModdingAPI.exe
#	StardewModdingAPI/Program.cs
#	StardewModdingAPI/StardewModdingAPI.csproj

#	StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt
#	TrainerMod/bin/Debug/TrainerMod.dll
#	TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03 14:04:29 -05:00
Zoryn eee4e9c0fe updates to change working location 2016-03-03 14:01:32 -05:00
ClxS 4e26cb7abc Resolved static analysis issues
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron 9a32b3afdd trying to get custom content working - do NOT try to implement cc yet 2016-03-01 01:35:52 -05:00
Zoryn Aaron 524dc9e002 expose some private fields for modding 2016-02-28 22:16:32 -05:00
Zoryn Aaron 81297ef6e9 no message 2016-02-28 06:55:35 -05:00