Zoryn Aaron
12bf4fd843
someone needs to generate xml doc info im not fuck that shit
2016-03-27 01:09:09 -04:00
Zoryn Aaron
e4d1e0a40e
mid-update commit for resync
2016-03-26 18:27:07 -04:00
Zoryn Aaron
a56e98c87c
redoes getting keys because sillyness
2016-03-23 01:11:13 -04:00
Zoryn Aaron
d31456fdc7
okay. things.
2016-03-22 20:36:04 -04:00
Zoryn Aaron
bda9adc353
adds first update tick
2016-03-21 01:57:42 -04:00
Zoryn Aaron
ab0fdb76b0
adds some new events for the update loop
2016-03-20 20:52:26 -04:00
James Finlay
626452834f
Perf improvements
...
- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
ClxS
b8a9f8fc88
Added event handlers for each of the level up events
2016-03-04 20:40:46 +00:00
Zoryn
de3f161a49
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# Release/StardewModdingAPI.exe
# StardewModdingAPI/Program.cs
# StardewModdingAPI/StardewModdingAPI.csproj
# StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt
# TrainerMod/bin/Debug/TrainerMod.dll
# TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03 14:04:29 -05:00
Zoryn
eee4e9c0fe
updates to change working location
2016-03-03 14:01:32 -05:00
ClxS
4e26cb7abc
Resolved static analysis issues
...
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron
9a32b3afdd
trying to get custom content working - do NOT try to implement cc yet
2016-03-01 01:35:52 -05:00
Zoryn Aaron
524dc9e002
expose some private fields for modding
2016-02-28 22:16:32 -05:00
Zoryn Aaron
81297ef6e9
no message
2016-02-28 06:55:35 -05:00