Commit Graph

56 Commits

Author SHA1 Message Date
CJB a879733ed0 Added SDV and SMAPI version information at beginning of logfile. 2016-03-31 22:47:19 +02:00
Zoryn Aaron a387d024f0 updates 2016-03-27 06:40:09 -04:00
Zoryn Aaron 12bf4fd843 someone needs to generate xml doc info im not fuck that shit 2016-03-27 01:09:09 -04:00
Zoryn Aaron 36fb605a7c uhhhhhh. async logging. an event i think. something or other. mid-update commit. 2016-03-26 21:50:47 -04:00
Zoryn Aaron 7c9336e3b1 errors now tell you the dll that errored not the manifest 2016-03-23 16:43:36 -04:00
Zoryn Aaron 49e035dd22 0.39.1 inbound! 2016-03-23 13:43:11 -04:00
Zoryn Aaron 598faa1861 logging 2016-03-23 04:32:41 -04:00
Zoryn Aaron 4b10c80b1e hahahaha rewrote the config AND have backwards compatability! (MAYBE!!!) 2016-03-23 04:22:47 -04:00
Zoryn Aaron 24e144d0f1 agh 2016-03-22 20:52:06 -04:00
Zoryn Aaron af4557958e yup. 2016-03-22 20:46:35 -04:00
Zoryn Aaron d31456fdc7 okay. things. 2016-03-22 20:36:04 -04:00
Zoryn Aaron 074d72840d logging refactors 2016-03-21 21:05:07 -04:00
Zoryn Aaron 51d293e29e adds 'obsolete' tag to deprecated things. these things will need to be removed in the future. compatability should not be effected. 2016-03-21 14:33:10 -04:00
Zoryn Aaron 17021ae351 commit things 2016-03-20 18:50:31 -04:00
Zoryn Aaron b47f3a7e23 Content paths removed. Mods need to define their own. 2016-03-20 17:51:49 -04:00
Zoryn Aaron cb9cdad62d adds support for old-style mods that don't use manifest. It will be removed in future version 2016-03-20 17:45:45 -04:00
Zoryn Aaron f0cb2c0e63 converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example. 2016-03-20 17:19:02 -04:00
Zoryn Aaron cee85c8888 config all setup. 2016-03-20 16:30:44 -04:00
Zoryn Aaron c50891a093 Zoryn returns. Added JSON. Added Config.cs. 2016-03-20 15:43:31 -04:00
ClxS 49090c98fc Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly. 2016-03-06 23:28:32 +00:00
James Finlay 93112cbb32 Additional cleanup
- Moved Version & static strings to 'Constants' class
 - Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
James Finlay 04abcec53c Quick fixes 2016-03-06 12:51:22 -08:00
James Finlay ac8b738985 Merge 2016-03-06 12:25:14 -08:00
James Finlay 65c7c9b733 Basic refactor of Main
- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06 12:19:59 -08:00
ClxS 1fbbd653a2 Added version.cs 2016-03-06 16:48:43 +00:00
ClxS 55b5770718 Readded Program.cs Logging commands but with Obsolete attribute 2016-03-06 15:54:09 +00:00
James Finlay 0e24d862a9 Resolving conflict
- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05 10:20:40 -08:00
James Finlay a5a32e148b Pulled Logs into new Log object
- Greatly simplifies Program.cs
 - Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
 - Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
ClxS 4712da9f2d Improved Inventory Changed command to show which items were added/removed/alteredQuantity 2016-03-04 20:20:58 +00:00
ClxS afef5648ca Refactored all of the events into their own categories 2016-03-04 14:05:36 +00:00
Zoryn Aaron a2e3039c27 i can't find a way to support #14 2016-03-03 17:08:40 -05:00
Zoryn 9a1b910ea3 resync for merge conflicts 2016-03-03 15:06:25 -05:00
Zoryn de3f161a49 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Release/StardewModdingAPI.exe
#	StardewModdingAPI/Program.cs
#	StardewModdingAPI/StardewModdingAPI.csproj

#	StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt
#	TrainerMod/bin/Debug/TrainerMod.dll
#	TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03 14:04:29 -05:00
Zoryn eee4e9c0fe updates to change working location 2016-03-03 14:01:32 -05:00
ClxS 4e26cb7abc Resolved static analysis issues
Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn Aaron 250559d227 we can have more than 2 args in a command, c'mon brain 2016-03-02 23:38:51 -05:00
Zoryn Aaron 47fecbd81e more events 2016-03-02 22:54:37 -05:00
Zoryn Aaron 900c804c29 update for new event and other crap 2016-03-02 12:24:15 -05:00
Zoryn Aaron 38bce33158 fxies logging breaking? 2016-03-02 08:28:20 -05:00
Zoryn Aaron c37d34a270 users shouldnt execute experimental code 2016-03-01 23:24:19 -05:00
Zoryn Aaron d12677b49c attempt to fix a few things 2016-03-01 23:12:19 -05:00
Zoryn Aaron 63392a21e4 fixes my derping 2016-03-01 19:36:12 -05:00
Zoryn Aaron 069589db98 sloppy 0.3 release for network dll loads and separation of trainer 2016-03-01 18:44:41 -05:00
Zoryn Aaron c7ecc201bb partial implement of Required event handlers 2016-03-01 17:22:19 -05:00
Zoryn Aaron ad683d0a0f export trainer to separate mod; ships with modapi in release folder 2016-03-01 16:16:51 -05:00
Zoryn Aaron dddb8d129b i got it to draw without crashing im going to bed. custom content is still nyi don't try it yet 2016-03-01 02:16:35 -05:00
Zoryn Aaron 9a32b3afdd trying to get custom content working - do NOT try to implement cc yet 2016-03-01 01:35:52 -05:00
Zoryn Aaron 54faadf7b5 updates the game's title to show version 2016-02-29 15:04:39 -05:00
Zoryn Aaron aef67f7e02 crash handling 2016-02-29 15:01:41 -05:00
Zoryn Aaron 150e2000ce error catching 2016-02-29 13:39:21 -05:00