Zoryn Aaron
863b6cb044
holy fucking shit fuck my life
2016-03-27 03:52:43 -04:00
Zoryn Aaron
d127436533
fixes bugs
2016-03-27 01:32:15 -04:00
Zoryn Aaron
12bf4fd843
someone needs to generate xml doc info im not fuck that shit
2016-03-27 01:09:09 -04:00
Zoryn Aaron
36fb605a7c
uhhhhhh. async logging. an event i think. something or other. mid-update commit.
2016-03-26 21:50:47 -04:00
Zoryn Aaron
e4d1e0a40e
mid-update commit for resync
2016-03-26 18:27:07 -04:00
Zoryn Aaron
d31456fdc7
okay. things.
2016-03-22 20:36:04 -04:00
Zoryn Aaron
bda9adc353
adds first update tick
2016-03-21 01:57:42 -04:00
Zoryn Aaron
ab0fdb76b0
adds some new events for the update loop
2016-03-20 20:52:26 -04:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
...
- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
ClxS
b8a9f8fc88
Added event handlers for each of the level up events
2016-03-04 20:40:46 +00:00
ClxS
4712da9f2d
Improved Inventory Changed command to show which items were added/removed/alteredQuantity
2016-03-04 20:20:58 +00:00
ClxS
210db71a92
Fixed bug due to accidental early commit
2016-03-04 19:14:19 +00:00
ClxS
c145e5f727
Added event for Inventory change
2016-03-04 19:10:39 +00:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00