Jesse Plamondon-Willard
6bf3734e4a
fix build on Linux/Mac
2018-11-05 00:34:16 -05:00
Jesse Plamondon-Willard
e5e4ce411c
sync SMAPI context between players in multiplayer ( #480 )
2018-10-31 17:29:32 -04:00
Jesse Plamondon-Willard
48e34dd603
fix readme filename capitalisation
2018-08-31 17:54:20 -04:00
Jesse Plamondon-Willard
4af0786ecb
fix assembly load security exceptions by restructuring installer and adding *.exe.config files ( #582 , #588 )
2018-08-30 18:14:40 -04:00
Jesse Plamondon-Willard
b5adfd8bce
add more default game install paths
2018-08-26 20:42:31 -04:00
Jesse Plamondon-Willard
58122c5393
bump versions for beta
2018-08-23 23:01:54 -04:00
Jesse Plamondon-Willard
adf858fde9
fix mod build package not parsing some valid manifests ( #584 )
2018-08-19 22:35:55 -04:00
Jesse Plamondon-Willard
826dd53ab5
move most SMAPI files into subfolder ( #582 )
2018-08-19 18:28:16 -04:00
Jesse Plamondon-Willard
4dd4efc96f
update for SMAPI 2.7 release
2018-08-14 12:21:31 -04:00
Jesse Plamondon-Willard
4f854aea15
fix various build issues
...
- installer not waiting until SaveBackup mod is compiled before preparing release build;
- missing XML doc files for new toolkit assemblies;
- missing XML doc file in SMAPI release build;
- SaveBackup including toolkit DLL.
2018-07-09 22:50:35 -04:00
Jesse Plamondon-Willard
71efadf232
add project for toolkit interfaces visible to SMAPI mods ( #532 )
2018-06-24 21:26:42 -04:00
Jesse Plamondon-Willard
9bc5314515
add Harmony DLL ( #541 )
2018-06-06 21:42:09 -04:00
Jesse Plamondon-Willard
33760fa56b
fix post-build step in toolkit project ( #532 )
2018-05-25 01:51:04 -04:00
Jesse Plamondon-Willard
2a7bcb28f6
add empty toolkit project & fix misleading build configuration name ( #532 )
2018-05-25 01:13:28 -04:00
Jesse Plamondon-Willard
92bfa6fa5b
add bundled save backup mod ( #253 )
2018-05-12 18:16:40 -04:00
Jesse Plamondon-Willard
5de6569bb1
minor cleanup
2018-05-12 17:34:40 -04:00
Jesse Plamondon-Willard
324d02233d
rename 'install.exe' to 'install on Windows.exe' to avoid confusion
2018-05-11 12:59:52 -04:00
Jesse Plamondon-Willard
7b92d37979
fix unit test project
2018-05-11 12:49:28 -04:00
Jesse Plamondon-Willard
f83a3bf7a4
fix references to removed file
2018-05-10 00:56:08 -04:00
Jesse Plamondon-Willard
60040854a3
switch back to shared project due to installer issues
2018-05-03 01:38:08 -04:00
Jesse Plamondon-Willard
ff55901025
compile separate Linux/Mac installer to avoid WMI reference errors ( #485 )
2018-05-02 21:51:06 -04:00
Jesse Plamondon-Willard
b3e8f957e2
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
2018-05-02 21:04:46 -04:00
Jesse Plamondon-Willard
009a387526
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
2018-05-01 18:44:39 -04:00
Jesse Plamondon-Willard
da7ef1fd69
fix install package on Windows
2018-04-30 12:33:57 -04:00
Jesse Plamondon-Willard
efff972360
update for upcoming 2.6 beta release
2018-04-25 20:49:37 -04:00
Jesse Plamondon-Willard
151789caa9
add default GOG install path
2018-04-25 11:39:35 -04:00
Jesse Plamondon-Willard
45f4f85b7e
add MacOS detection
2018-04-13 23:47:24 -04:00
Jesse Plamondon-Willard
a3ade7a512
split mod DB into a separate file
...
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard
9c1617c9ee
drop support for Stardew Valley 1.2 ( #453 )
2018-04-11 21:15:16 -04:00
Jesse Plamondon-Willard
15a80ab244
update for 2.5.5 release
2018-04-11 18:47:32 -04:00
Jesse Plamondon-Willard
f52f7ca36f
add mod code analyzers to detect implicit net field conversion issues ( #471 )
2018-04-09 19:32:00 -04:00
Jesse Plamondon-Willard
4d68ef3514
update for 2.5.4 release
2018-03-26 09:34:45 -04:00
Jesse Plamondon-Willard
41715cefcd
add initial compatibility with Stardew Valley 1.3 ( #453 )
2018-03-11 19:09:08 -04:00
Jesse Plamondon-Willard
1fbd41ecb2
bump version for release
2018-03-04 21:32:23 -05:00
Jesse Plamondon-Willard
51118337e5
update for 2.5.2 release
2018-02-25 01:49:53 -05:00
Jesse Plamondon-Willard
f7d0cf40f6
update for 2.5.1 release
2018-02-24 20:27:08 -05:00
Jesse Plamondon-Willard
f2e8450706
update for 2.5 release and simplify assembly info
2018-02-24 17:45:29 -05:00
Jesse Plamondon-Willard
754e356adc
add install scripts for Linux/Mac ( #434 )
2018-02-17 02:00:46 -05:00
Jesse Plamondon-Willard
5c96a10da5
update for release
2018-01-21 22:22:44 -05:00
Jesse Plamondon-Willard
9cb5db2d33
bump version for upcoming release
2017-12-16 12:59:46 -05:00
Jesse Plamondon-Willard
c81520e0bc
update for 2.2 release
2017-11-28 18:34:27 -05:00
Jesse Plamondon-Willard
089e6de749
update for 2.1 release
2017-11-01 17:41:29 -04:00
Jesse Plamondon-Willard
59dd604cf2
rename TrainerMod to Console Commands to clarify purpose
2017-10-27 03:18:48 -04:00
Jesse Plamondon-Willard
929dccb75a
reorganise repo structure
2017-10-07 23:07:10 -04:00
Jesse Plamondon-Willard
926894f8f5
move mod build config files into subfolder
2017-10-07 22:11:12 -04:00
Jesse Plamondon-Willard
69ffaf2e8c
move manifest version parsing into method
2017-10-07 20:37:29 -04:00
Jesse Plamondon-Willard
4d32b37790
switch create-zip task to class type to simplify encapsulation
2017-10-07 20:16:04 -04:00
Death
78e59e1a48
add version support to zip filenames ( #7 )
2017-10-07 18:54:11 -04:00
Death
6f3fc68daf
Updates exported mod zip files to use a base folder
...
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods.
2017-10-07 18:51:26 -04:00
Jesse Plamondon-Willard
34eff4b086
fix duplicate manifest/i18n files added to release zip if they're also copied to build output
2017-07-28 11:21:38 -04:00