Jesse Plamondon-Willard
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a4bd5cccd5
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Merge pull request #832 from Ryhon0/develop
Make SKIP_TERMINAL default to false if not set
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2022-03-06 18:37:13 -05:00 |
Jesse Plamondon-Willard
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debe177241
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handle vanilla assets in DoesAssetExist (#766)
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2022-03-05 18:12:00 -05:00 |
Jesse Plamondon-Willard
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b68b301b71
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add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)
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2022-03-05 15:38:05 -05:00 |
Jesse Plamondon-Willard
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b0d8b23c2c
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migrate more internal code to IAssetName (#766)
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2022-03-05 15:31:06 -05:00 |
Jesse Plamondon-Willard
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e82406a845
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fix error loading locale code cache when a mod adds custom languages (#766)
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2022-03-05 15:30:51 -05:00 |
Jesse Plamondon-Willard
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2f279708b3
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fix regression with mod XNB files in the content pipeline (#766)
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2022-03-05 15:30:17 -05:00 |
Jesse Plamondon-Willard
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c2086216fa
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add Pintail to install package (#830)
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2022-03-05 15:27:00 -05:00 |
Ryhon
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bb31f09977
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Command line options
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2022-03-05 20:40:01 +01:00 |
Ryhon
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30d63f0a11
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Make SKIP_TERMINAL default to false if not set
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2022-03-04 19:20:39 +01:00 |
Jesse Plamondon-Willard
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8429485e69
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update schema for Content Patcher 1.25.0
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2022-02-27 20:40:49 -05:00 |
Jesse Plamondon-Willard
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f36b4e06ef
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update release notes
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2022-02-25 23:50:52 -05:00 |
Jesse Plamondon-Willard
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0f987c0578
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restore InterfaceProxyFactory to encapsulate Pintail (#830)
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2022-02-25 23:40:52 -05:00 |
Jesse Plamondon-Willard
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512c2b9fb7
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Merge pull request #830 from Shockah/api-proxy-tryproxy-object
API proxy improvements
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2022-02-25 23:21:45 -05:00 |
Shockah
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5e3237d000
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update Pintail
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2022-02-24 12:58:16 +01:00 |
Jesse Plamondon-Willard
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6fc3be52bc
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avoid SetData when premultiplying texture with no semi-transparency
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2022-02-22 17:38:59 -05:00 |
Shockah
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28f78d1a29
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update Pintail
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2022-02-20 00:38:42 +01:00 |
Shockah
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e9321ba6f9
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change proxy prepare behavior
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2022-02-19 22:08:05 +01:00 |
Shockah
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e24c0db7b1
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update Pintail
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2022-02-19 21:27:13 +01:00 |
Jesse Plamondon-Willard
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3c29ae6a1e
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add Constants.ContentPath
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2022-02-19 11:26:24 -05:00 |
Jesse Plamondon-Willard
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2d52681b10
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add Constants.GamePath & deprecate Constants.ExecutionPath
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2022-02-19 11:07:26 -05:00 |
Jesse Plamondon-Willard
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a2190df08c
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add AssetName to encapsulate asset name handling (#766)
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2022-02-18 15:39:49 -05:00 |
Jesse Plamondon-Willard
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065859408f
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Fix support for custom locale codes in asset names (#766)
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2022-02-18 12:31:14 -05:00 |
Jesse Plamondon-Willard
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28d7372880
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tweak types in content coordinator
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2022-02-18 12:13:53 -05:00 |
Shockah
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5706d91dd9
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update Pintail
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2022-02-18 12:16:02 +01:00 |
Shockah
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e41dbd49ca
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update Pintail
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2022-02-17 19:59:36 +01:00 |
Shockah
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8ecca56816
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update Pintail
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2022-02-16 21:10:23 +01:00 |
Shockah
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ba42bb97d1
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move proxying to a separate NuGet library
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2022-02-16 19:08:40 +01:00 |
Jesse Plamondon-Willard
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315926de25
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flip slashes in asset propagator to match MonoGame
The game now uses MonoGame on all platforms.
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2022-02-13 00:43:35 -05:00 |
Jesse Plamondon-Willard
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f53ace6235
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simplify and standardize key comparison in asset propagator
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2022-02-13 00:41:44 -05:00 |
Jesse Plamondon-Willard
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b0cc403098
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add data-* attributes to log parser for external tools
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2022-02-12 12:07:13 -05:00 |
Jesse Plamondon-Willard
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4a1174cd50
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fix thumbstick input overrides
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2022-02-11 20:56:25 -05:00 |
Jesse Plamondon-Willard
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4da9e954df
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use Array.Empty to avoid unneeded array allocations
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2022-02-11 00:49:49 -05:00 |
Jesse Plamondon-Willard
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233a7d57e6
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Merge pull request #829 from SpriteMaster-Ext/perf-patchimage
Simplify and optimize PatchImage
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2022-02-11 00:43:52 -05:00 |
Jesse Plamondon-Willard
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3064b58719
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add basic unit tests for API interface proxying
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2022-02-10 22:03:09 -05:00 |
Shockah
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a54d58d064
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add TryProxy for any objects
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2022-02-10 16:26:43 +01:00 |
Shockah
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467375a7a3
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add reverse API proxying (and unproxying)
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2022-02-10 14:15:06 +01:00 |
Shockah
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0725945217
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add proxy instance caching
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2022-02-10 11:43:35 +01:00 |
Shockah
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61415e41eb
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use Call/Callvirt depending on target
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2022-02-10 11:21:41 +01:00 |
Shockah
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9557908425
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fix code style warning
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2022-02-10 10:18:31 +01:00 |
Shockah
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55723f91d2
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implement `out` parameter proxying
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2022-02-10 10:08:14 +01:00 |
Ameisen
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51b7b9fe06
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Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
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2022-02-09 18:00:15 -06:00 |
Shockah
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f920ed59d6
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add WIP proxying of methods with `out` parameters
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2022-02-09 23:26:26 +01:00 |
Shockah
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d9599a3a0a
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simplifies proxy method IL a bit
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2022-02-09 21:10:20 +01:00 |
Shockah
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354527bb81
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stop proxying nulls
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2022-02-09 21:02:41 +01:00 |
Shockah
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688fccc024
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add missing documentation
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2022-02-09 20:40:54 +01:00 |
Shockah
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ee78ab3c37
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fix stack overflow for proxied types referencing each other
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2022-02-09 20:38:14 +01:00 |
Shockah
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43ad219b75
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support proxying return values in API proxies
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2022-02-09 20:07:01 +01:00 |
Shockah
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5a92b0cd35
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uses `proxy.Name` instead of `target.Name` (which makes more sense in this context)
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2022-02-08 22:36:34 +01:00 |
Shockah
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5b5304403b
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oops old code
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2022-02-08 22:19:16 +01:00 |
Shockah
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3135925982
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allow generic methods and any assignable types in API proxies
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2022-02-08 21:54:53 +01:00 |