Jesse Plamondon-Willard
8416c9009e
increase deprecation levels for less-used deprecated code
2016-12-23 12:36:03 -05:00
Jesse Plamondon-Willard
1fdc0c0b35
catch errors when reading metadata file just in case ( #192 )
2016-12-23 11:20:06 -05:00
Jesse Plamondon-Willard
c7a08d08db
add support for unofficial updates which suffix the official version number with a pre-release label ( #192 )
2016-12-22 22:34:49 -05:00
Jesse Plamondon-Willard
f6f52b653e
add known incompatible mods, update release notes ( #192 )
2016-12-22 13:08:45 -05:00
Jesse Plamondon-Willard
fdae87d340
skip mods known to be incompatible and display error with update links ( #192 )
2016-12-22 12:47:12 -05:00
Jesse Plamondon-Willard
3fd16a65f1
move models into namespace ( #192 )
2016-12-22 12:45:42 -05:00
Jesse Plamondon-Willard
90f5233cc7
add config setting to disable update checks ( #202 )
2016-12-22 11:27:48 -05:00
Jesse Plamondon-Willard
ca3cf89000
autogenerate SMAPI config ( #202 )
2016-12-22 11:20:01 -05:00
Jesse Plamondon-Willard
f7eda265d9
track loaded mod instances & manifests via mod registry ( #201 )
2016-12-22 10:48:05 -05:00
Jesse Plamondon-Willard
af45b08908
update release notes
2016-12-22 10:26:00 -05:00
Jesse Plamondon-Willard
fa71bdd6c7
make SemanticVersion constructor from version string public
2016-12-21 13:43:04 -05:00
Jesse Plamondon-Willard
444364f418
fix version pre-release tags not consistently normalised ( #195 )
2016-12-21 13:33:59 -05:00
Jesse Plamondon-Willard
c257d70575
rename SMAPI config file for consistency ( #192 , #202 )
2016-12-21 13:27:56 -05:00
Jesse Plamondon-Willard
ea65b2b7df
correct semantic version pre-release label precedence ( #195 )
2016-12-21 11:45:52 -05:00
Jesse Plamondon-Willard
45ee74219e
fix issue where changing the active menu inside a menu change handler didn't trigger a new event ( #194 )
2016-12-18 17:42:51 -05:00
Jesse Plamondon-Willard
a8cc363699
fix legacy version wrapper not implementing ToString method ( #197 )
2016-12-18 16:58:47 -05:00
Jesse Plamondon-Willard
23988a3c33
migrate manifest & version to interfaces with backwards compatibility ( #197 )
2016-12-18 15:37:23 -05:00
Jesse Plamondon-Willard
487ae1dce9
add version.IsOlderThan(other) method for convenience
2016-12-18 13:52:09 -05:00
Jesse Plamondon-Willard
db6b204a1c
update release notes
2016-12-18 13:28:23 -05:00
Jesse Plamondon-Willard
d9e87399bf
format code ( #193 )
2016-12-18 12:27:44 -05:00
Tyler Staples
cd93d59eaf
Added a struct to wrap cache entries for the sake of tracking invalid lookups. This fixes the issue where a null reference exception would be thrown when trying to look up non-existant or non-private members.
...
Added a null check to GetPrivateValue and it's overloads to fix the issue where it would throw a null reference exception when required was false and the field was null.
2016-12-18 11:42:04 -05:00
Jesse Plamondon-Willard
c24294c3dd
fix System.Runtime.Caching not available on Mac
2016-12-12 21:43:35 -05:00
Jesse Plamondon-Willard
28e2695a19
Merge branch 'develop' into stable
2016-12-12 11:52:34 -05:00
Jesse Plamondon-Willard
a3376e2a62
update for 1.4 release
2016-12-12 11:20:31 -05:00
Jesse Plamondon-Willard
df7d41fc37
move interfaces into root ( #185 )
2016-12-11 21:03:57 -05:00
Jesse Plamondon-Willard
f7b55c28ef
tweak release notes
2016-12-10 14:29:38 -05:00
Jesse Plamondon-Willard
dccd73e4fb
detect which Linux command detects whether a command exists ( #183 )
2016-12-10 13:01:58 -05:00
Jesse Plamondon-Willard
7511db4c83
open terminal on most Linux distros ( #183 )
2016-12-10 00:11:50 -05:00
Jesse Plamondon-Willard
1522061b26
update release notes ( #185 )
2016-12-09 18:48:44 -05:00
Jesse Plamondon-Willard
1fbe6be43d
remove redundant output paths
2016-12-09 18:43:15 -05:00
Jesse Plamondon-Willard
80b6e20841
cache reflection lookups with sliding expiry ( #185 )
2016-12-09 14:15:14 -05:00
Jesse Plamondon-Willard
cd0e5961d4
add reflection API for mods ( #185 )
2016-12-09 12:25:53 -05:00
Jesse Plamondon-Willard
25d2eb4777
intercept mod errors in menu draw code so they don't crash the game
2016-12-08 12:18:56 -05:00
Jesse Plamondon-Willard
89dacba7b8
update release notes ( #189 )
2016-12-08 12:15:10 -05:00
Jesse Plamondon-Willard
22a2e2e853
add registry paths to build configuration ( #189 )
2016-12-07 23:55:32 -05:00
Jesse Plamondon-Willard
7e76d90c55
refactor registry checks for crossplatform compatibility ( #189 )
2016-12-07 23:52:56 -05:00
Jesse Plamondon-Willard
7af722ec1f
rename .targets file to better reflect contents, add to installer project
2016-12-07 23:38:22 -05:00
Patrick Müssig
47d5aef404
SMAPI installer is able to read SDV install path from registry key
2016-12-07 23:27:53 -05:00
Jesse Plamondon-Willard
acbd33fb02
open a terminal for SMAPI output on Mac ( #183 )
2016-12-07 23:15:37 -05:00
Jesse Plamondon-Willard
ae44f17205
fix installer not moving mods out of appdata if the game isn't installed on the same Windows partition ( #184 )
2016-12-07 22:43:05 -05:00
Jesse Plamondon-Willard
860ccb90f7
fix the installer not removing TrainerMod from appdata if it's already in the game mods folder
2016-12-07 22:17:38 -05:00
Jesse Plamondon-Willard
2c11ce1bff
add TypeLoadException details when intercepted by SMAPI
2016-12-07 22:05:14 -05:00
Jesse Plamondon-Willard
b019dd4f69
replace out_items, out_melee, and out_rings commands with a searchable list_items command
2016-12-07 20:36:28 -05:00
Jesse Plamondon-Willard
f0433e5a41
tweak installer wording to avoid confusion
2016-12-06 22:19:38 -05:00
Jesse Plamondon-Willard
b751e7dd2e
skip mod folder with a warning if it has no manifest ( #186 )
2016-12-06 17:29:38 -05:00
Jesse Plamondon-Willard
748e45aefb
add dependencies.targets to project
2016-12-06 17:13:57 -05:00
Jesse Plamondon-Willard
09f6620433
update release notes
2016-12-06 00:45:22 -05:00
Jesse Plamondon-Willard
8304227cea
remove obsolete mods/.cache directory on install ( #187 , #188 )
2016-12-06 00:41:12 -05:00
Jesse Plamondon-Willard
f625fd51a0
always clean up files during install ( #188 )
2016-12-06 00:37:12 -05:00
Jesse Plamondon-Willard
3159436145
reimplement assembly caching ( #187 )
...
This commit ensures DLLs are copied to the cache directory only if they changed, to avoid breaking debugging support unless necessary. To support this change, the assembly hash file has been replaced with a more detailed JSON structure, which is used to determine whether the cache is up-to-date and whether to use the cached or original assembly. Some mods contain multiple DLLs, which must be kept together to prevent assembly resolution issues; to simplify that (and avoid orphaned cache entries), each mod now has its own separate cache.
2016-12-05 23:51:09 -05:00