Jesse Plamondon-Willard
4d9384b828
switch SMAPI to portable PDB format
2022-08-14 19:17:21 -04:00
Jesse Plamondon-Willard
bcb9e25d86
prepare for release
2022-07-06 22:25:45 -04:00
Jesse Plamondon-Willard
6d11c41fac
migrate update checks to FluentHttpClient
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WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread.
2022-06-28 18:17:27 -04:00
Jesse Plamondon-Willard
8254a821cc
copy .NET metadata files on local deploy
2022-06-26 15:03:25 -04:00
Jesse Plamondon-Willard
bbc476a2cf
split local deploy into its own targets file
2022-06-26 14:41:35 -04:00
Jesse Plamondon-Willard
dab1ef6acc
add flag to disable deprecated code
2022-06-20 18:01:48 -04:00
Jesse Plamondon-Willard
011aa4c9d0
prepare for release
2022-06-16 22:14:09 -04:00
Jesse Plamondon-Willard
b6a8dcdd46
update to Harmony 2.2.1
2022-06-10 00:04:24 -04:00
Jesse Plamondon-Willard
1cded44f7a
prepare for release
2022-06-01 19:58:35 -04:00
Jesse Plamondon-Willard
bf960ce283
add backwards compatibility for mods using now-unused dependencies
2022-05-31 21:23:44 -04:00
Jesse Plamondon-Willard
9992915f56
replace MemoryCache with custom cache
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This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
2022-05-31 18:32:23 -04:00
Jesse Plamondon-Willard
e4cd7c8eb0
prepare for release
2022-05-27 18:08:30 -04:00
Jesse Plamondon-Willard
336cc1cc0f
prepare for release
2022-05-22 14:38:33 -04:00
Jesse Plamondon-Willard
cd843dc10b
prepare for release
2022-05-15 19:14:28 -04:00
Jesse Plamondon-Willard
e943ae8413
prepare for release
2022-05-12 00:21:46 -04:00
Jesse Plamondon-Willard
cbe8b597cb
prepare for release
2022-05-08 20:11:02 -04:00
Jesse Plamondon-Willard
b45f50b57e
prepare for release
2022-05-06 19:40:13 -04:00
Jesse Plamondon-Willard
f78093bdb5
prepare for release
2022-05-01 17:39:57 -04:00
Jesse Plamondon-Willard
0e4aa65708
fix crossplatform build scripts
2022-05-01 17:33:41 -04:00
Jesse Plamondon-Willard
f507bd0f9c
set SMAPI version from main build script
2022-04-29 22:55:12 -04:00
Jesse Plamondon-Willard
a340c8b8ce
enable some disabled steps in Windows build script
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This simplifies preparing test Windows-only installers.
2022-04-29 22:46:37 -04:00
Jesse Plamondon-Willard
0b48c1748b
enable nullable annotations in the web project & related code ( #837 )
2022-04-12 19:15:39 -04:00
Jesse Plamondon-Willard
238045ba9c
reverse mod build package migration to .NET 5 ( #837 )
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The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead.
2022-04-07 22:19:48 -04:00
Jesse Plamondon-Willard
2e7c233f6c
enable nullable annotations by default ( #837 )
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This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-06 21:48:55 -04:00
Jesse Plamondon-Willard
e88666f5b2
mark build scripts executable
2022-03-25 01:01:57 -04:00
Jesse Plamondon-Willard
c2086216fa
add Pintail to install package ( #830 )
2022-03-05 15:27:00 -05:00
Shockah
ba42bb97d1
move proxying to a separate NuGet library
2022-02-16 19:08:40 +01:00
Jesse Plamondon-Willard
dbed0289d7
prepare for release
2022-01-16 22:57:40 -05:00
Jesse Plamondon-Willard
ad0e6b315d
prepare for release
2022-01-16 17:13:28 -05:00
Jesse Plamondon-Willard
6f05580191
add detection for Xbox app game folders
2022-01-15 20:39:32 -05:00
Jesse Plamondon-Willard
5b5dd47c22
prepare for release
2021-12-05 19:10:28 -05:00
Jesse Plamondon-Willard
f4ca7dd228
add Windows build process to fix application icon until .NET bug is fixed
2021-12-05 18:55:10 -05:00
Jesse Plamondon-Willard
cc35dbdb3d
fix self-contained install on Windows
2021-12-04 20:25:53 -05:00
Jesse Plamondon-Willard
c80d07fddf
migrate SMAPI to self-contained install
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This removes the need to have .NET 5 installed to run SMAPI. Note that there's no need to actually bundle the .NET files, since they're already bundled into the game folder.
2021-12-04 15:55:29 -05:00
Jesse Plamondon-Willard
711e17a4f9
suppress non-applicable code warnings
2021-12-04 15:55:16 -05:00
Jesse Plamondon-Willard
e4416925f9
add build script to set the release version
2021-12-03 02:16:27 -05:00
Jesse Plamondon-Willard
181508084b
make installer self-contained
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This lets players run the installer without manually installing .NET 5, which was causing a lot of support requests.
2021-12-03 00:26:46 -05:00
Jesse Plamondon-Willard
bf5a9b8762
switch to scripted release package process
2021-12-02 20:48:00 -05:00
Jesse Plamondon-Willard
25ebcc1ea7
prepare for release
2021-11-30 21:54:29 -05:00
Jesse Plamondon-Willard
b294ac1203
prepare for release
2021-11-30 17:13:53 -05:00
Jesse Plamondon-Willard
4a26c96fbe
remove GameExecutableName build property from package
2021-11-28 00:01:48 -05:00
Jesse Plamondon-Willard
7c5c63d684
fix SMAPI not working on macOS, improve installer validation
2021-11-28 00:01:44 -05:00
Jesse Plamondon-Willard
f6479ea2b6
restructure installer for .NET 5 changes
2021-11-28 00:01:44 -05:00
Jesse Plamondon-Willard
ce80c68135
fix segfault on Linux/macOS after .NET 5 update
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Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
2021-11-28 00:01:44 -05:00
Jesse Plamondon-Willard
e16d6e98dc
update to .NET 5 build of Harmony 2.1.0
2021-11-28 00:01:42 -05:00
Jesse Plamondon-Willard
727d75ae72
update to .NET 5 and official 64-bit
2021-11-28 00:01:41 -05:00
Jesse Plamondon-Willard
40b74398ac
update for game assembly name now consistent on all platforms
2021-11-28 00:01:41 -05:00
Jesse Plamondon-Willard
f8c9a2929b
prepare for release
2021-10-17 19:53:24 -04:00
Jesse Plamondon-Willard
08ba5dc520
bump to .NET Framework 4.5.2
2021-10-08 19:41:26 -04:00
Jesse Plamondon-Willard
6643da4574
prepare for release
2021-09-18 13:06:50 -04:00