Jesse Plamondon-Willard
b93e3cf522
Drop hardcoded 32-bit restrictions on most SMAPI assemblies ( #767 )
...
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21 16:07:09 -04:00
Jesse Plamondon-Willard
ca67dcc920
add Constants.GameFramework field ( #767 )
2021-03-21 16:06:52 -04:00
Jesse Plamondon-Willard
73321eceb9
split compile flag into separate Windows + XNA flags ( #767 )
2021-03-21 16:05:15 -04:00
Jesse Plamondon-Willard
fdfb060795
remove unused code ( #767 )
2021-03-21 16:04:48 -04:00
Jesse Plamondon-Willard
d61bb78b2a
simplify creating keybind list for single key
2021-03-21 15:18:30 -04:00
Jesse Plamondon-Willard
c070e34c2f
fix double-localization issue in regenerated bundles
2021-03-21 00:44:42 -04:00
Jesse Plamondon-Willard
c39b2b1766
update NPC pathfinding cache when map warps change
2021-03-19 20:16:13 -04:00
Jesse Plamondon-Willard
bb88e42f54
add console command to regenerate bundles
2021-03-16 19:20:37 -04:00
Jesse Plamondon-Willard
749f0321f0
avoid asset propagation into the world if it's unloaded
...
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-16 18:56:56 -04:00
Jesse Plamondon-Willard
6805c90e2c
add asset propagation for interior door sprites
2021-03-14 14:17:09 -04:00
Jesse Plamondon-Willard
04388fe7e3
fix some assets not reapplied correctly when playing in non-English and returning to title
2021-03-14 04:43:28 -04:00
Jesse Plamondon-Willard
77629a528a
disable aggressive memory optimizations by default
2021-03-13 23:51:55 -05:00
Jesse Plamondon-Willard
fc5fc54ab1
Merge branch 'develop' into stable
2021-03-08 00:08:28 -05:00
Jesse Plamondon-Willard
b8309e9017
prepare for release
2021-03-08 00:08:15 -05:00
Jesse Plamondon-Willard
35ba5cc585
fix installer error when Mods folder doesn't exist in 3.9.3 ( #764 )
2021-03-08 00:05:58 -05:00
Jesse Plamondon-Willard
00969f3b48
update the JSON schema for Content Patcher 1.21
2021-03-07 21:43:23 -05:00
Jesse Plamondon-Willard
5399239c2b
Merge branch 'develop' into stable
2021-03-07 20:15:10 -05:00
Jesse Plamondon-Willard
a571f459f5
prepare for release
2021-03-07 20:02:25 -05:00
Jesse Plamondon-Willard
7914734375
get patcher names automatically if needed
2021-03-07 19:48:47 -05:00
Jesse Plamondon-Willard
0ed46c0910
add descriptive error for PathTooLongException which crashes SMAPI or the installer
2021-03-07 18:04:48 -05:00
Jesse Plamondon-Willard
36cb8e8fcb
keep window open when installer crashes
2021-03-07 17:42:55 -05:00
Jesse Plamondon-Willard
5a2258f419
fix RewriteMods option ignored when rewriting mod for OS
2021-03-04 21:59:49 -05:00
Jesse Plamondon-Willard
699a07ecf7
fix broken references to LoadStage enum in previously compiled mods
2021-02-28 20:12:39 -05:00
Jesse Plamondon-Willard
5ce096c89a
fix edge case for non-English farmhands where content coordinator handled return to title too late
2021-02-28 14:22:30 -05:00
Jesse Plamondon-Willard
b2d47e29ff
add ReturningToTitle stage
2021-02-28 14:17:41 -05:00
Jesse Plamondon-Willard
403616b07c
fix mods with suppressed warnings counted for showing the log section
2021-02-28 12:39:37 -05:00
Jesse Plamondon-Willard
944c03737e
add load stages immediately after game adds initial locations
2021-02-28 12:01:11 -05:00
Jesse Plamondon-Willard
db011ee751
Merge branch 'develop' into stable
2021-02-21 23:05:17 -05:00
Jesse Plamondon-Willard
9c4c10d2d2
prepare for release
2021-02-21 21:58:37 -05:00
Jesse Plamondon-Willard
27accf55a5
update ambient light when setting game time
2021-02-21 18:29:14 -05:00
Jesse Plamondon-Willard
033b385641
add detailed error message when Stardew Valley.exe can't be loaded
2021-02-21 17:33:37 -05:00
Jesse Plamondon-Willard
8205b4bd35
use 'mod authors' instead of 'modders' in release notes for clarity
2021-02-21 13:54:29 -05:00
Jesse Plamondon-Willard
ad80f8b078
use inheritdoc, minor cleanup
2021-02-21 13:50:08 -05:00
Jesse Plamondon-Willard
79aee3fba7
reduce performance impact of new cache fix
2021-02-21 13:45:10 -05:00
Jesse Plamondon-Willard
50d7e95920
fix errors parsing the mod compatibility list on the new wiki
2021-02-19 22:54:01 -05:00
Jesse Plamondon-Willard
b1876dec7a
fix asset propagation for map seats
2021-02-13 16:54:57 -05:00
Jesse Plamondon-Willard
fa3305e1d8
add error details when an event command fails
2021-02-08 19:32:48 -05:00
Jesse Plamondon-Willard
5173ddf535
fix compat list error if mod has no name field due to wiki rendering issues
2021-02-08 18:07:38 -05:00
Jesse Plamondon-Willard
67c52af72d
add early detection of disposed assets in error handler mod
2021-02-06 21:12:01 -05:00
Jesse Plamondon-Willard
97d3501e20
improve ErrorHandler's error handling if it can't access log manager
2021-02-06 20:47:04 -05:00
Jesse Plamondon-Willard
5ea871fee5
update schema for Content Patcher 1.20
2021-02-06 19:46:34 -05:00
Jesse Plamondon-Willard
efec870657
fix edge case in non-English asset cache after returning to title screen
2021-02-06 13:03:37 -05:00
Jesse Plamondon-Willard
54e7b5b846
enable aggressive memory optimizations by default ( #757 )
...
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-02-03 20:24:25 -05:00
Jesse Plamondon-Willard
e81e07594c
extend aggressive memory optimization to a few more common textures ( #757 )
2021-01-31 22:12:36 -05:00
Jesse Plamondon-Willard
423f2352af
rework aggressive memory optimization to minimize mod impact ( #757 )
2021-01-31 22:08:03 -05:00
Jesse Plamondon-Willard
7e8f451876
add experimental 'aggressive memory optimization' flag ( #757 )
2021-01-31 15:37:00 -05:00
Jesse Plamondon-Willard
b2a6933efb
fix mod type defaulted incorrectly in SMAPI toolkit
2021-01-28 21:21:18 -05:00
Jesse Plamondon-Willard
822cc71619
fix error running 'install on Windows.bat' for one user
2021-01-28 19:51:30 -05:00
Jesse Plamondon-Willard
f1505b0ebe
Merge branch 'develop' into stable
2021-01-25 21:53:11 -05:00
Jesse Plamondon-Willard
0820280169
prepare for release
2021-01-25 21:52:51 -05:00