Jesse Plamondon-Willard
b95d2a3f93
Merge branch 'develop' into stable
2022-11-12 15:15:56 -05:00
Jesse Plamondon-Willard
613946003d
prepare for release
2022-11-12 15:14:59 -05:00
Jesse Plamondon-Willard
57d3e2b98e
also update multiplayer map cache for host player
2022-11-12 13:50:02 -05:00
Jesse Plamondon-Willard
c1e3b25dca
fix load-early/late mods not correctly sorted relative to others in the same list
2022-11-11 21:43:42 -05:00
Jesse Plamondon-Willard
9771cefa6a
update release notes
2022-11-11 21:42:49 -05:00
Jesse Plamondon-Willard
1894cd831e
Merge pull request #884 from atravita-mods/develop
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AssetName.StartsWith - fix yet another case with the trailing slash
2022-11-11 21:25:01 -05:00
Jesse Plamondon-Willard
ad2dcc2879
expand code comments for clarity
2022-11-11 21:22:52 -05:00
Jesse Plamondon-Willard
a52f888c3f
Merge pull request #883 from SinZ163/feature/sinz/farmhand-mapedit
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Add logic to remove from the multiplayer map cache for asset propagation
2022-11-11 20:56:35 -05:00
Jesse Plamondon-Willard
286c2d2449
pass multiplayer into asset propagator to avoid reflection
2022-11-11 20:55:24 -05:00
atravita-mods
2bccdd9737
edit comment.
2022-11-11 06:52:46 -05:00
atravita-mods
4ca546a7a8
directly add tests over the trailing slash.
2022-11-11 06:38:35 -05:00
SinZ
be84248a9a
Add logic to remove from the multiplayer map cache for asset propagation
2022-11-11 22:01:48 +11:00
Jesse Plamondon-Willard
42bcd3068f
add unit test for assumption about HashSet<T> order
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This will let us detect if the behavior ever changes in a future version of .NET, so we need to change the new ModsToLoadEarly/Late config fields.
2022-11-11 02:33:28 -05:00
Jesse Plamondon-Willard
28ba3408bc
raise all deprecation messages to the final level
2022-11-11 01:47:12 -05:00
Jesse Plamondon-Willard
cefd9e23b0
set max game version
2022-11-11 01:38:45 -05:00
Jesse Plamondon-Willard
e44562c9c5
update release notes
2022-11-11 01:35:42 -05:00
Jesse Plamondon-Willard
133aeab3fc
Merge pull request #882 from Shockah/mod-load-order
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Add options to override mod load order
# Conflicts:
# src/SMAPI/Framework/Models/SConfig.cs
2022-11-11 01:29:30 -05:00
Jesse Plamondon-Willard
dbf7750f3e
only validate & apply custom load order if there is one
2022-11-11 01:22:46 -05:00
Jesse Plamondon-Willard
3059794622
adjust warning messages & log header when load order is edited
2022-11-11 01:22:46 -05:00
Jesse Plamondon-Willard
0629f19698
change new fields to hash sets & simplify sorting
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This makes the mod IDs case-insensitive (like the 'SuppressUpdateChecks' field), fixes a build error in unit tests, and avoids re-scanning the mod list multiple times.
2022-11-11 01:22:45 -05:00
Jesse Plamondon-Willard
eaacfd04b8
Merge pull request #881 from tylergibbs2/detailed-manifest-errors
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Add detailed manifest validation errors at build time
2022-11-10 23:34:50 -05:00
Jesse Plamondon-Willard
867afdd96f
tweak new code
2022-11-10 23:27:38 -05:00
Jesse Plamondon-Willard
6ee0d2f93d
don't validate manifest if we're not deploying or zipping the mod
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That would break cases like unit test projects, which don't have a manifest.json file.
2022-11-10 23:27:38 -05:00
Jesse Plamondon-Willard
346fddda67
move validation logic out of Manifest model
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This avoids tightly coupling higher logic to the implementation class, since we can validate the interface.
2022-11-10 23:27:38 -05:00
Jesse Plamondon-Willard
2a8cb8c636
Merge pull request #878 from atravita-mods/develop
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Rewrite asset name comparison to stop at the first mismatch
2022-11-10 21:52:00 -05:00
Jesse Plamondon-Willard
303b3924ae
fix case where prefix ends with a path separator
2022-11-10 21:50:01 -05:00
Jesse Plamondon-Willard
76e5588f02
add option to disable console input
2022-11-09 21:41:04 -05:00
Jesse Plamondon-Willard
beb0b0aaf4
fix & improve split-screen column in log parser
2022-11-09 20:03:41 -05:00
Michał Dolaś
9fd8c35b46
Actually taking order into consideration
2022-11-09 20:26:50 +01:00
Michał Dolaś
42b4b6b6a4
Renamed first/last to early/late; ignoring mods declared as both and warning about those
2022-11-09 19:50:32 +01:00
Michał Dolaś
bb2fde1829
Added ModsToLoadFirst/Last to SMAPI config, along with the implementation
2022-11-09 17:25:25 +01:00
Jesse Plamondon-Willard
9ae69245b3
Merge branch 'develop' into stable
2022-10-21 20:12:18 -04:00
Jesse Plamondon-Willard
8090b30c6e
prepare for release
2022-10-21 20:12:02 -04:00
Tyler
55eec58eaf
simplify ContentPackFor validation check
2022-10-19 10:21:19 -05:00
Tyler
61d6ec12da
add detailed manifest validation errors at build time
2022-10-18 20:03:28 -05:00
atravita-mods
b99dbf53bd
fix this case.
2022-10-18 18:58:41 -04:00
Jesse Plamondon-Willard
0e4dd8a7b4
prevent Steam vdf read errors from crashing the installer
2022-10-17 20:02:19 -04:00
atravita-mods
4dcc6904b9
fix issues with subfolders
2022-10-16 18:04:19 -04:00
Jesse Plamondon-Willard
4e91174b3e
update release notes
2022-10-16 15:17:03 -04:00
Jesse Plamondon-Willard
ff9a955c8b
Merge pull request #879 from atravita-mods/FixIndexingAgain
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Fix image patching index math
2022-10-16 15:12:17 -04:00
Jesse Plamondon-Willard
e31c96d5b8
add missing test adapter package
2022-10-16 15:08:39 -04:00
Jesse Plamondon-Willard
573f732c2a
reduce sequential bool checks a bit
2022-10-16 14:41:46 -04:00
Jesse Plamondon-Willard
5d30b47e1e
fix IsEquivalentTo no longer ignoring surrounding whitespace
2022-10-16 14:41:46 -04:00
Jesse Plamondon-Willard
4e3b2810e6
fix index-out-of-range error when StartsWith prefix is empty
2022-10-16 14:41:45 -04:00
Jesse Plamondon-Willard
eed1deb3c7
apply conventions to asset part enumerator
2022-10-16 14:41:45 -04:00
Jesse Plamondon-Willard
70cde89480
tweak naming in new code
2022-10-16 14:41:45 -04:00
atravita-mods
72ee547e1e
And fixing the indexing math again.
2022-10-15 11:03:39 -04:00
atravita-mods
0c191eb32c
make asset name comparing lazy.
2022-10-15 08:36:24 -04:00
Jesse Plamondon-Willard
ce00f8ff87
Merge branch 'develop' into stable
2022-10-10 20:03:16 -04:00
Jesse Plamondon-Willard
5739745b76
prepare for release
2022-10-10 20:03:01 -04:00