Jesse Plamondon-Willard
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3da27346c6
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add basic dependencies to manifest (#285)
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2017-05-13 15:33:35 -04:00 |
Jesse Plamondon-Willard
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17ff230d8e
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streamline crossplatform build with Mono 5.0, update readme, tweak release notes
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2017-05-13 15:14:32 -04:00 |
Jesse Plamondon-Willard
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588b42742d
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fix error on Linux/Mac when a mod tries to load content immediately after save is loaded
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2017-05-12 21:09:20 -04:00 |
Jesse Plamondon-Willard
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e84028f22b
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fix SMAPI raising a deprecation warning for its own use of an event
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2017-05-12 00:01:39 -04:00 |
Jesse Plamondon-Willard
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bb165f2079
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organise a few framework classes
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2017-05-11 23:21:02 -04:00 |
Jesse Plamondon-Willard
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dc4ad15afe
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fix IManifest fields being settable
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2017-05-11 22:32:47 -04:00 |
Jesse Plamondon-Willard
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03876153f4
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decouple mod metadata vs assembly loading to enable upcoming mod dependencies (#285)
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2017-05-11 22:25:45 -04:00 |
Jesse Plamondon-Willard
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48c5c9e367
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overhaul save handling to fix save events not triggering on Linux/Mac (#284)
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2017-05-11 00:34:01 -04:00 |
Jesse Plamondon-Willard
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86c60c971a
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merge SGame::UpdateEventCalls into Update
The method was misleadingly named (since only some of the events were in the method), and unnecessarily limited the possible flows.
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2017-05-10 23:49:58 -04:00 |
Jesse Plamondon-Willard
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d88050fcee
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deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTick
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2017-05-10 23:44:58 -04:00 |
Jesse Plamondon-Willard
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b4584afda8
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trace locale changes as non-verbose context
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2017-05-09 22:37:53 -04:00 |
Jesse Plamondon-Willard
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0d8009b231
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fix installer finding redundant game paths on Linux
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2017-05-09 22:37:05 -04:00 |
Jesse Plamondon-Willard
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3fa71385e5
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add warning for mods that don't set the UniqueID manifest field
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2017-05-09 22:12:02 -04:00 |
Jesse Plamondon-Willard
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494f9366a8
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let mods dispose unmanaged resources when SMAPI is disposing (#282)
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2017-05-09 22:02:17 -04:00 |
Jesse Plamondon-Willard
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7ba0518bfd
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add 'debug' console command
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2017-05-09 17:16:13 -04:00 |
Jesse Plamondon-Willard
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3d73227587
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when a fatal crash happens, keep a copy of the log and notify the player on relaunch
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2017-05-09 01:46:40 -04:00 |
Jesse Plamondon-Willard
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467d4a27ee
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reduce max consecutive draw crashes (#283)
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2017-05-09 00:16:04 -04:00 |
Jesse Plamondon-Willard
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fa729fa700
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don't try to recover from a completely broken sprite batch, which can cause a whole new set of problems (#283)
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2017-05-09 00:14:59 -04:00 |
Jesse Plamondon-Willard
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486ac29796
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use shared reflection helper
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2017-05-09 00:11:39 -04:00 |
Jesse Plamondon-Willard
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85f609dc6c
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add optional verbose context logging
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2017-05-08 02:18:58 -04:00 |
Jesse Plamondon-Willard
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72a0b4fc6d
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detect unrecoverable draw errors (#283)
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2017-05-08 01:57:07 -04:00 |
Jesse Plamondon-Willard
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624840efe5
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use more robust sprite batch recovery logic (#283)
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2017-05-07 13:09:32 -04:00 |
Jesse Plamondon-Willard
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8963793bf8
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exit game after many consecutive unrecoverable draw errors (#283)
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2017-05-07 02:50:36 -04:00 |
Jesse Plamondon-Willard
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0e304e4d51
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added basic context logging to simplify troubleshooting
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2017-05-07 01:56:39 -04:00 |
Jesse Plamondon-Willard
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c84310dfeb
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Merge branch 'develop' into stable
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2017-05-03 13:02:15 -04:00 |
Jesse Plamondon-Willard
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0a2f7e52b9
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fix code style
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2017-05-03 12:46:48 -04:00 |
Jesse Plamondon-Willard
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0530270790
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bump version for release
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2017-05-03 12:30:40 -04:00 |
Jesse Plamondon-Willard
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6557c5241b
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bundle libgdiplus into SMAPI on Linux/Mac to fix errors loading PNGs (#277)
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2017-05-03 12:28:05 -04:00 |
Jesse Plamondon-Willard
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dfa4bbaa39
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adopt pufferchick as SMAPI icon
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2017-05-03 11:58:33 -04:00 |
Jesse Plamondon-Willard
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3ed16a8ea6
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recover game after draw errors to prevent crash
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2017-05-03 11:36:36 -04:00 |
Jesse Plamondon-Willard
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e6d5883224
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fix mods on Linux/Mac no longer working after the game saves (#281)
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2017-05-03 01:23:24 -04:00 |
Jesse Plamondon-Willard
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0ef31f0b9e
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support players with multiple copies of the game when installing (#274)
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2017-05-03 00:40:21 -04:00 |
Jesse Plamondon-Willard
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45613b4851
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store unknown fields in IManifest::ExtraFields (#275)
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2017-05-02 23:53:15 -04:00 |
Jesse Plamondon-Willard
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24aa8bb64d
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default content API to ContentSource.ModFolder (#276)
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2017-05-02 23:45:25 -04:00 |
Jesse Plamondon-Willard
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8503bf9cd9
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fix XNBs loaded from the mod folder through the content API never being found on Mac (#278)
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2017-05-02 23:25:23 -04:00 |
Jesse Plamondon-Willard
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e4357c3c7d
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fix error when using content API to load a PNG during early game init (#280)
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2017-05-02 00:43:15 -04:00 |
Jesse Plamondon-Willard
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482a91962a
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Merge branch 'develop' into stable
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2017-04-30 18:55:16 -04:00 |
Jesse Plamondon-Willard
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d4f172fef1
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bump version for release
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2017-04-30 18:54:14 -04:00 |
Jesse Plamondon-Willard
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b56a3f5bc2
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update release notes (#257)
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2017-04-30 01:17:56 -04:00 |
Jesse Plamondon-Willard
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901353ee04
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tweak code inspection rules
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2017-04-30 01:07:22 -04:00 |
Jesse Plamondon-Willard
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d21f8d6b22
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fix crossplatform compatibility (#257)
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2017-04-30 01:06:57 -04:00 |
Jesse Plamondon-Willard
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06c4273c1e
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bump minimum game version to released 1.2.26
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2017-04-29 23:59:25 -04:00 |
Jesse Plamondon-Willard
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ddd9c0a804
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let mods specify .xnb file extension explicitly (#257)
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2017-04-29 23:38:45 -04:00 |
Jesse Plamondon-Willard
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3cfe14d279
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add contentHelper.GetActualAssetKey(..) to support custom map tilesheets (#257)
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2017-04-29 22:44:57 -04:00 |
Jesse Plamondon-Willard
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f52edf9e0b
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fix mod events triggering during game save in Stardew Valley 1.2
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2017-04-29 21:46:01 -04:00 |
Jesse Plamondon-Willard
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ff5d1ef4e4
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add internal context for more robust draw loop detection (#257)
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2017-04-29 21:45:37 -04:00 |
Jesse Plamondon-Willard
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014014ca0f
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premultiply alpha when loading PNGs to avoid transparency issues (#257)
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2017-04-29 19:51:47 -04:00 |
Jesse Plamondon-Willard
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9b615fadaa
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add initial content API (#257)
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2017-04-29 14:13:55 -04:00 |
Jesse Plamondon-Willard
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6b9372237c
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fix errors in the game's update causing the game to freeze until the player presses a key in the SMAPI console
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2017-04-29 12:23:38 -04:00 |
Jesse Plamondon-Willard
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9fecaa7989
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make mod helpers disposable (#257)
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2017-04-29 01:30:30 -04:00 |