Jesse Plamondon-Willard
e943ae8413
prepare for release
2022-05-12 00:21:46 -04:00
Jesse Plamondon-Willard
5a7422b312
log time change in verbose mode
2022-05-11 22:32:33 -04:00
Jesse Plamondon-Willard
bbe5983acd
rewrite asset operations to reduce allocations
...
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler.
• There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset.
• The operation group's loader/editor lists are now used directly instead of querying them.
2022-05-11 21:36:45 -04:00
Jesse Plamondon-Willard
42a797a012
don't raise events that have no listeners
...
This mainly avoids allocating event arg objects unnecessarily.
2022-05-11 19:56:45 -04:00
Jesse Plamondon-Willard
077c897d53
replace event.HasListeners() with property
2022-05-11 19:29:57 -04:00
Jesse Plamondon-Willard
05b39b7cd9
cache verbose flag in main update method
2022-05-11 19:26:28 -04:00
Jesse Plamondon-Willard
cae1063ad9
move filtering only used in one place out of managed event
2022-05-11 19:15:22 -04:00
Jesse Plamondon-Willard
45f6743034
optimize raising events for the most common cases
2022-05-11 17:59:44 -04:00
Jesse Plamondon-Willard
d097825c84
fix error when mod loads XNB mod file without extension
2022-05-11 17:25:06 -04:00
Jesse Plamondon-Willard
e14916f962
add error code to SContentLoadException
2022-05-11 17:12:58 -04:00
Jesse Plamondon-Willard
8c8ec6a457
remove unused IsPerformanceCritical event field
2022-05-10 23:05:24 -04:00
Jesse Plamondon-Willard
eb01aa275b
fix asset propagation for player sprite recolor masks
2022-05-10 18:51:37 -04:00
Jesse Plamondon-Willard
7a91cf1cd8
update schema for Content Patcher 1.26.0
2022-05-09 00:18:37 -04:00
Jesse Plamondon-Willard
09f69d986f
Merge branch 'develop' into stable
2022-05-08 20:18:06 -04:00
Jesse Plamondon-Willard
cbe8b597cb
prepare for release
2022-05-08 20:11:02 -04:00
Jesse Plamondon-Willard
f8f8b23799
use records for asset edit operations
2022-05-08 18:50:07 -04:00
Jesse Plamondon-Willard
5f2e83969a
only build AssetWithoutLocale when it's used
2022-05-08 18:37:23 -04:00
Jesse Plamondon-Willard
e2a3fc4f99
avoid [Obsolete] without message for clarity
2022-05-08 18:28:02 -04:00
Jesse Plamondon-Willard
26f95bca63
optimize case where there's no legacy IAssetLoader/IAssetEditor instances
2022-05-08 18:22:35 -04:00
Jesse Plamondon-Willard
b924fbae4b
fix default settings
2022-05-08 12:24:52 -04:00
Jesse Plamondon-Willard
37617e9c26
tweak default settings logic
2022-05-07 23:34:30 -04:00
Jesse Plamondon-Willard
e286e5591b
enable case-insensitive file paths by default for Android/Linux players
2022-05-07 23:26:34 -04:00
Jesse Plamondon-Willard
ecdda9b077
update filenames for case-insensitive path rewrite
2022-05-07 23:13:59 -04:00
Jesse Plamondon-Willard
3db0353126
simplify and rewrite case-insensitive file path feature
2022-05-07 23:12:33 -04:00
Jesse Plamondon-Willard
d4ff9f3f5c
log fake content packs created by mods
2022-05-07 21:53:18 -04:00
Jesse Plamondon-Willard
709638f197
fix assets loaded through fake content pack using parent mod's path info
2022-05-07 21:21:02 -04:00
Jesse Plamondon-Willard
f973b4c518
move CreateFakeContentPack into its own method
2022-05-07 21:18:09 -04:00
Jesse Plamondon-Willard
e7e6327b3c
Merge branch 'develop' into stable
2022-05-06 20:58:19 -04:00
Jesse Plamondon-Willard
b45f50b57e
prepare for release
2022-05-06 19:40:13 -04:00
Jesse Plamondon-Willard
09c52fb3f5
cache legacy asset operations by target type
2022-05-06 19:39:51 -04:00
Jesse Plamondon-Willard
a969828e93
cache asset operation instances created legacy interceptors
2022-05-06 18:26:35 -04:00
Jesse Plamondon-Willard
b834ed7ef5
fix errors reading empty JSON files
2022-05-06 18:06:47 -04:00
Jesse Plamondon-Willard
87d5288287
fix content managers' LoadBaseString not recognizing localized mod assets
2022-05-06 18:05:40 -04:00
Jesse Plamondon-Willard
295ad29b8d
remove aggressive memory optimizations option
2022-05-04 21:02:41 -04:00
Jesse Plamondon-Willard
c1342bd4cd
disable case-insensitive paths by default pending performance rework
2022-05-04 20:35:08 -04:00
Jesse Plamondon-Willard
42bf82d870
update compatibility list
2022-05-01 22:46:56 -04:00
Jesse Plamondon-Willard
c8ad50dad1
Merge branch 'develop' into stable
2022-05-01 18:16:09 -04:00
Jesse Plamondon-Willard
f78093bdb5
prepare for release
2022-05-01 17:39:57 -04:00
Jesse Plamondon-Willard
0e4aa65708
fix crossplatform build scripts
2022-05-01 17:33:41 -04:00
Jesse Plamondon-Willard
ea9324586d
fix warnings for model-binding hack
2022-05-01 17:31:54 -04:00
Jesse Plamondon-Willard
db43fc22a4
update Pintail to fix proxy type name conflict edge case
2022-05-01 01:34:44 -04:00
Jesse Plamondon-Willard
7bb7a7522f
omit stack trace for deprecated code not called directly by the mod
2022-04-30 12:57:28 -04:00
Jesse Plamondon-Willard
ed337ab964
fix model binding for mod update-check API
2022-04-30 12:33:33 -04:00
Jesse Plamondon-Willard
f507bd0f9c
set SMAPI version from main build script
2022-04-29 22:55:12 -04:00
Jesse Plamondon-Willard
a340c8b8ce
enable some disabled steps in Windows build script
...
This simplifies preparing test Windows-only installers.
2022-04-29 22:46:37 -04:00
Jesse Plamondon-Willard
d7d8cdaa5a
add backwards compatibility for loading content assets with .xnb extension
2022-04-27 20:09:43 -04:00
Jesse Plamondon-Willard
8425c82033
fix locale change for legacy IAssetEditor/Loader implementations
2022-04-26 23:54:48 -04:00
Jesse Plamondon-Willard
6a43171e92
re-enable Pintail by default
2022-04-26 23:38:16 -04:00
Jesse Plamondon-Willard
55c254deb8
fix null reference error when implicitly converting null translation to string
2022-04-25 00:15:31 -04:00
Jesse Plamondon-Willard
4a14792e4d
fix ReplaceWith not working for legacy IAssetEditor implementations
2022-04-23 16:47:24 -04:00