Commit Graph

2459 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard a07e2de9a0
keep true/false capitalisation consistent in mod build package 2019-09-14 18:16:06 -04:00
Jesse Plamondon-Willard 3f28abe2c2
update game-not-found error messages 2019-09-14 18:16:00 -04:00
Jesse Plamondon-Willard 904c39eb72
move assembly references out of common.targets 2019-09-14 18:13:41 -04:00
Jesse Plamondon-Willard 6a951d29ae
add $(GameExecutableName) to mod build package 2019-09-14 18:11:25 -04:00
Jesse Plamondon-Willard b3e4162f7c
move <GamePath> logic into separate .targets file file for reuse 2019-09-14 18:11:21 -04:00
Jesse Plamondon-Willard 601f22b296
overhaul mod build package readme 2019-09-14 18:11:15 -04:00
Jesse Plamondon-Willard 4eab734c81
reorganise and partly rewrite mod build config readme 2019-09-14 18:11:10 -04:00
Jesse Plamondon-Willard ffe5bc1d4d
remove temporary backwards-compat in mod build package 2019-09-14 18:11:05 -04:00
Jesse Plamondon-Willard 2cf2b6706f
move game detection into toolkit for reuse 2019-09-14 18:10:59 -04:00
Jesse Plamondon-Willard 1a8c7345c3
add stardewvalley.targets support to toolkit 2019-09-14 18:10:41 -04:00
Jesse Plamondon-Willard a7544e5afb
move game detection into toolkit for reuse 2019-09-14 18:05:18 -04:00
Jesse Plamondon-Willard 46a0dd6236
move environment utility into toolkit for reuse 2019-09-14 18:05:10 -04:00
Jesse Plamondon-Willard 660e8087a1
update for location change in SDV 1.4 (#638) 2019-09-14 18:05:04 -04:00
Jesse Plamondon-Willard 480b307e62
include PDB files in mod builds by default 2019-09-14 18:04:58 -04:00
Jesse Plamondon-Willard 059a59a7bc
fix error when loading a mod asset through a translated content manager (#647) 2019-09-14 18:04:50 -04:00
Jesse Plamondon-Willard 7ecbbb1b70
fix missing PDB file 2019-09-14 18:04:43 -04:00
Jesse Plamondon-Willard d3209b17de
decouple updating watchers & raising event to fix some mod changes not being tracked correctly (#648) 2019-09-14 18:04:11 -04:00
Jesse Plamondon-Willard fdf221adde
reorganise update loop a bit (#648) 2019-09-14 18:04:00 -04:00
Jesse Plamondon-Willard 31c882c8ce
fix map reloads not updating door warps (#643) 2019-09-14 18:03:54 -04:00
Jesse Plamondon-Willard 93551c0941
add temporary backwards compatibility for SDV 1.3.36 in mod build package 2019-09-14 18:03:48 -04:00
Jesse Plamondon-Willard d5a7465b02
add mod build features for new csproj format 2019-09-14 18:03:23 -04:00
Jesse Plamondon-Willard 4f87da3426
drop legacy options in mod build package 2019-09-14 18:03:17 -04:00
Jesse Plamondon-Willard b47329d5b8
fix year edge case in date calculations 2019-09-14 18:03:11 -04:00
Jesse Plamondon-Willard c28c3ff081
update code for SDV 1.4 changes (#638) 2019-09-14 18:03:04 -04:00
Jesse Plamondon-Willard f14260b3b4
fix typos 2019-09-14 18:02:45 -04:00
Jesse Plamondon-Willard a5146daaab
use known working terminal before trying x-terminal-emulator (#640) 2019-09-14 18:01:51 -04:00
Jesse Plamondon-Willard 1b3a6a514f
fix readlink commands in launcher not working in ZorinOS (#640) 2019-09-14 18:01:44 -04:00
Jesse Plamondon-Willard b9dec73469
disable mod-level asset caching (#644)
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
2019-09-14 18:01:38 -04:00
Jesse Plamondon-Willard 202ba23dcc
ignore root content managers when handling managed asset keys (#644) 2019-09-14 18:01:32 -04:00
Jesse Plamondon-Willard c37fe62ca2
no longer forward managed asset keys loaded through a mod content manager (#644)
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
2019-09-14 18:01:26 -04:00
Jesse Plamondon-Willard fff5e8c939
move most mod asset loading logic into content managers (#644)
This fixes mods needing to load Map assets manually before the game could load them via internal key.
2019-09-14 18:01:19 -04:00
Jesse Plamondon-Willard bf3738eacb
add separate LogNetworkTraffic option 2019-09-14 18:00:49 -04:00
Jesse Plamondon-Willard d4e09c5a85
fix tilesheets seasonalised when loading an indoor map 2019-09-14 17:59:13 -04:00
Jesse Plamondon-Willard 24160cacdc
fix tilesheets not seasonalised when a map is reloaded (#642) 2019-09-14 17:59:03 -04:00
Jesse Plamondon-Willard 732d66f1fe
remove reflection no longer needed in newest SDV 1.4 build (#638) 2019-09-14 17:58:45 -04:00
Jesse Plamondon-Willard 2b12bb32f6
batch reload assets in some cases 2019-09-14 17:58:39 -04:00
Jesse Plamondon-Willard 5cd5e2416d
fix cache misses for non-English players 2019-09-14 17:58:33 -04:00
Jesse Plamondon-Willard f2dd11fe3f
fix inconsistent LoadStage behavior when creating a new save 2019-09-14 17:57:42 -04:00
Jesse Plamondon-Willard 2be3b7fb01
fix default toolkit namespace 2019-09-14 17:52:33 -04:00
Jesse Plamondon-Willard 83ae036e09
improve XNB mod and ignore file matching 2019-09-14 17:52:02 -04:00
Jesse Plamondon-Willard 30cc7ac916
consolidate XNB mods when scanning mods 2019-09-14 17:50:45 -04:00
Jesse Plamondon-Willard d74b710833
add mod type to mod scanner result 2019-09-14 17:50:39 -04:00
Jesse Plamondon-Willard a450b0ebef
drop monitor.ExitGameImmediately method
This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately.
2019-09-14 17:50:26 -04:00
Jesse Plamondon-Willard e18ffc009d
update mods + mod build package for smapi-internal changes 2019-09-14 17:49:49 -04:00
Jesse Plamondon-Willard c15785a68d
simplify config.json and metadata.json names 2019-09-14 17:46:57 -04:00
Jesse Plamondon-Willard abffdc2dab
simplify project names 2019-09-14 17:46:34 -04:00
Jesse Plamondon-Willard f8e32f4433
update release notes, tweak launch script comments (#640) 2019-09-14 17:20:34 -04:00
Jesse Plamondon-Willard 99a4b2a3b9
update compatibility list, rm SMAPI 3.0 entries for mods which are incompatible with SDV 1.4 (#638) 2019-09-14 17:18:45 -04:00
Jesse Plamondon-Willard 3080c4fff4
clarify path formatting in <IgnoreModFilePatterns> 2019-09-14 17:16:45 -04:00
Jesse Plamondon-Willard 6f63bd0024
update nuspec for alpha release 2019-09-14 17:16:39 -04:00