Jesse Plamondon-Willard
2022836b81
prepare for release
2020-09-06 20:59:19 -04:00
Jesse Plamondon-Willard
0b21357e37
fix asset propagation for title menu buttons
2020-09-06 16:40:32 -04:00
Jesse Plamondon-Willard
a627453309
move title menu asset propagation into method
2020-09-06 16:39:47 -04:00
Jesse Plamondon-Willard
d7209e438d
fix code docs
2020-09-05 20:08:01 -04:00
Jesse Plamondon-Willard
55cd31f4f7
minor cleanup
2020-09-05 15:41:21 -04:00
Jesse Plamondon-Willard
4f3d7eaafc
make PathUtilities available to mods
2020-09-05 15:00:38 -04:00
Jesse Plamondon-Willard
a9ec5a6e91
copyedit package readme
2020-09-05 14:55:40 -04:00
Jesse Plamondon-Willard
be1df8e705
simplify path separator normalization
...
It no longer tries to clean up the path (e.g. "path/to///file/" => "path/to/file"), which means it can more intuitively handle cases like this:
asset.AssetName.StartsWith(PathUtilities.NormalizePathSeparators("Characters/Dialogue/"))
2020-09-05 14:51:52 -04:00
Jesse Plamondon-Willard
5d1c77884f
add unit tests for PathUtilities, fix some edge cases
2020-09-05 13:37:40 -04:00
Jesse Plamondon-Willard
9ff6126a66
add dates to package release notes, add missing notes
2020-09-05 11:31:15 -04:00
Jesse Plamondon-Willard
220f3bc578
set max game version to prepare for upcoming SDV 1.5 update
2020-09-05 00:51:32 -04:00
Jesse Plamondon-Willard
4ce572fca6
add mod build package option to change the Mods path
2020-09-05 00:14:13 -04:00
Jesse Plamondon-Willard
e40e8dd42b
reorganize mod build package readme for readability
2020-09-04 23:40:16 -04:00
Jesse Plamondon-Willard
4088f4cb2b
simplify error shown for duplicate mods
2020-09-04 22:02:59 -04:00
Jesse Plamondon-Willard
f57feb7319
extend game's input logic instead of replacing it
2020-09-04 20:56:27 -04:00
Jesse Plamondon-Willard
685d56894f
switch SGame back to callbacks
...
Callbacks are simpler and more efficient in this case.
2020-08-31 20:43:03 -04:00
Jesse Plamondon-Willard
828be405e1
use inheritdoc
2020-08-30 22:53:19 -04:00
Jesse Plamondon-Willard
3a4606164c
tweaks to reduce differences in Android port
2020-08-29 23:06:52 -04:00
Jesse Plamondon-Willard
a13c994e8b
format code
2020-08-29 23:06:08 -04:00
Jesse Plamondon-Willard
097df9076d
fix build error on Linux/Mac
2020-08-29 23:04:25 -04:00
Jesse Plamondon-Willard
a1e1b7d103
fix map tile rotation broken when you return to title
2020-08-28 20:03:12 -04:00
Jesse Plamondon-Willard
e57fc0eb15
fix old comment
2020-08-26 23:27:32 -04:00
Jesse Plamondon-Willard
0bf692addc
add heuristic rewrite for field => const changes
2020-08-26 23:11:41 -04:00
Jesse Plamondon-Willard
54e7fb7a0b
fix some broken field references not detected
2020-08-26 22:32:59 -04:00
Jesse Plamondon-Willard
d3c5fe0764
rename new heuristic rewriters for clarity
2020-08-26 22:14:25 -04:00
Jesse Plamondon-Willard
16161a214f
remove now-unused instruction replace callback
2020-08-26 21:55:08 -04:00
Jesse Plamondon-Willard
fd6835555c
fix InvalidProgramException when replacing CIL instructions in some cases
2020-08-26 21:55:04 -04:00
Jesse Plamondon-Willard
a4938fc465
tweak locale init so it doesn't depend on the game's internal load order
2020-08-25 23:13:55 -04:00
Jesse Plamondon-Willard
ec4b81819a
use inheritdoc in rewriters
2020-08-25 22:59:08 -04:00
Jesse Plamondon-Willard
abfe40bf69
fix some method references only partially rewritten
...
Thanks to Bepis on Discord for helping find the issue!
2020-08-25 22:49:00 -04:00
Jesse Plamondon-Willard
b9a9fe36bb
fix missing-parameter rewriter not loading default values onto stack
2020-08-25 22:05:27 -04:00
Jesse Plamondon-Willard
915e6d22f1
minor tweaks
2020-08-24 22:23:02 -04:00
Jesse Plamondon-Willard
3a89040876
add rewriter for method references with missing optional parameters
2020-08-24 22:16:48 -04:00
Jesse Plamondon-Willard
1bd67baae1
support mapping fields to a different type in FieldReplaceRewriter
2020-08-24 21:39:50 -04:00
Jesse Plamondon-Willard
94b8262692
add heuristic field-to-property rewriter
2020-08-24 20:11:56 -04:00
Jesse Plamondon-Willard
046deb2d56
simplify console interception flow
...
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.
2020-08-24 19:25:57 -04:00
Jesse Plamondon-Willard
46d63e11cc
switch to ILSpy for decompiled code
2020-08-24 18:35:51 -04:00
Jesse Plamondon-Willard
7f35e74ca1
fix object-disposed error
2020-08-23 22:11:11 -04:00
Jesse Plamondon-Willard
c37280222d
minor cleanup
2020-08-23 20:53:09 -04:00
Jesse Plamondon-Willard
1ff4a0774e
remove unneeded access modifier
2020-08-23 19:00:46 -04:00
Jesse Plamondon-Willard
76c926c396
add EarlyConstants for constants needed before external DLLs are loaded
2020-08-23 18:51:01 -04:00
Jesse Plamondon-Willard
625c41c0ea
move file for upcoming change
2020-08-23 18:45:54 -04:00
Jesse Plamondon-Willard
fd3bc77d81
centralise core SMAPI logic, decouple from Game1 where possible
2020-08-23 17:24:08 -04:00
Jesse Plamondon-Willard
ad1b9a870b
move some console/logging logic out of SCore into a new LogManager
2020-08-23 14:22:27 -04:00
Jesse Plamondon-Willard
cb37644291
move assembly attributes to match convention
2020-08-22 21:47:37 -04:00
Jesse Plamondon-Willard
58fd6c71a2
update release notes
2020-08-17 20:36:03 -04:00
Jesse Plamondon-Willard
92eff2519c
Merge pull request #729 from spacechase0/harmony-attribute-fix
...
Fix harmony attributes not working cross-platform
2020-08-17 20:34:14 -04:00
spacechase0
f012dae872
Fix harmony attributes not workign cross-platform
2020-08-17 20:28:51 -04:00
Jesse Plamondon-Willard
6afb80676b
fix CP validation for new 'Update' field
2020-08-16 23:01:19 -04:00
Jesse Plamondon-Willard
d6dc1364be
update schema for Content Patcher 1.17
2020-08-16 11:28:13 -04:00