Commit Graph

78 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 0e4aa65708
fix crossplatform build scripts 2022-05-01 17:33:41 -04:00
Jesse Plamondon-Willard f507bd0f9c
set SMAPI version from main build script 2022-04-29 22:55:12 -04:00
Jesse Plamondon-Willard 9939061615
fix typo 2022-04-19 19:26:12 -04:00
Jesse Plamondon-Willard 43c875c4c2
prepare mod build package 4.0.1 for release 2022-04-14 19:21:18 -04:00
Jesse Plamondon-Willard eb125f1994
fix assembly version conflict error in mod build package 2022-04-14 18:14:08 -04:00
Jesse Plamondon-Willard 288ef5dc07
add environment variable form of new CLI args, update docs 2022-04-09 12:03:30 -04:00
Jesse Plamondon-Willard 238045ba9c
reverse mod build package migration to .NET 5 (#837)
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead.
2022-04-07 22:19:48 -04:00
Jesse Plamondon-Willard 6b05296e71
migrate mod build package to .NET 5 to allow full nullable annotations (#837) 2022-04-07 01:51:50 -04:00
Jesse Plamondon-Willard b4e979cc99
fix all warnings to simplify migration to nullable annotations (#837) 2022-04-06 22:46:19 -04:00
Jesse Plamondon-Willard 2216e37726
rework launch script argument parsing (#832)
This commit...

* replaces the internal `--no-reopen-terminal` arg with a documented `--use-current-shell` arg that works on Linux too;
* replaces the new SKIP_TERMINAL environment variable with the existing SMAPI_NO_TERMINAL one;
* moves argument parsing out of the 'initial setup' section (so it's easier for players to edit if needed);
* simplfies argument parsing (no need to support short opt names or add arguments for the default behavior);
* fixes arguments not parsed after the first unrecognized argument, so `--unknown --no-terminal` would still open a terminal.
2022-03-06 19:55:32 -05:00
Jesse Plamondon-Willard 6f05580191
add detection for Xbox app game folders 2022-01-15 20:39:32 -05:00
Jesse Plamondon-Willard f4ca7dd228
add Windows build process to fix application icon until .NET bug is fixed 2021-12-05 18:55:10 -05:00
Jesse Plamondon-Willard e4416925f9
add build script to set the release version 2021-12-03 02:16:27 -05:00
Jesse Plamondon-Willard bf5a9b8762
switch to scripted release package process 2021-12-02 20:48:00 -05:00
Jesse Plamondon-Willard c10685b035
update mod build package release notes 2021-12-01 17:19:21 -05:00
Jesse Plamondon-Willard f5807e22be
add BundleExtraAssemblies package option for new .NET 5 reference model 2021-11-28 00:01:49 -05:00
Jesse Plamondon-Willard bf10aeef0a
remove GameFramework build property from package 2021-11-28 00:01:48 -05:00
Jesse Plamondon-Willard 4a26c96fbe
remove GameExecutableName build property from package 2021-11-28 00:01:48 -05:00
Jesse Plamondon-Willard 217cc7af21
add IgnoreModFilePaths option to package 2021-11-28 00:01:48 -05:00
Jesse Plamondon-Willard 727d75ae72
update to .NET 5 and official 64-bit 2021-11-28 00:01:41 -05:00
Jesse Plamondon-Willard 6efaa651cb
drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-11-28 00:01:40 -05:00
Jesse Plamondon-Willard 6bb156b318
update release process to use Windows 11 WSL instead of a Linux VM 2021-10-17 19:50:39 -04:00
Jesse Plamondon-Willard bbaa260007
drop support for unofficial 64-bit mode 2021-09-02 23:01:40 -04:00
Jesse Plamondon-Willard a4c6c61684
enable parallel analyzer execution 2021-08-08 00:32:19 -04:00
Jesse Plamondon-Willard 8df578edb6
migrate to Harmony 2.1 (#711) 2021-07-13 09:14:07 -04:00
Jesse Plamondon-Willard 3c3920b86e
clarify common mistake when setting game path 2021-05-12 20:57:23 -04:00
Jesse Plamondon-Willard 47a806533b
add 64-bit support to the SMAPI installer (#767) 2021-04-23 02:05:14 -04:00
Jesse Plamondon-Willard 222183c651
standardize spelling of 'macOS' 2021-04-04 11:37:11 -04:00
Jesse Plamondon-Willard 3fa0433c98
add initial support for 64-bit Windows hack (#767) 2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard 58dde207af
prepare for release 2021-03-30 20:11:49 -04:00
Jesse Plamondon-Willard 551153bb00
prepare mod build package for 64-bit SMAPI (#767) 2021-03-30 20:10:55 -04:00
Jesse Plamondon-Willard 73321eceb9
split compile flag into separate Windows + XNA flags (#767) 2021-03-21 16:05:15 -04:00
Jesse Plamondon-Willard fdfb060795
remove unused code (#767) 2021-03-21 16:04:48 -04:00
Jesse Plamondon-Willard 9edd3b901a
prepare mod build package for release 2020-09-23 20:38:01 -04:00
Jesse Plamondon-Willard 947d9c87e0
add SMAPI-ModTranslationClassBuilder files to mod build config ignore list 2020-09-23 20:33:38 -04:00
Jesse Plamondon-Willard 819b796e8d
streamline mod build config package creation 2020-09-23 20:32:21 -04:00
Jesse Plamondon-Willard 39b9f363db
prepare for release 2020-09-11 17:38:04 -04:00
Jesse Plamondon-Willard 0b6b9b3766
fix default mods folder path in build package 2020-09-11 17:36:02 -04:00
Jesse Plamondon-Willard 1abc76a224
improve logging in mod build package 2020-09-11 17:25:38 -04:00
Jesse Plamondon-Willard 2022836b81
prepare for release 2020-09-06 20:59:19 -04:00
Jesse Plamondon-Willard a9ec5a6e91
copyedit package readme 2020-09-05 14:55:40 -04:00
Jesse Plamondon-Willard 9ff6126a66
add dates to package release notes, add missing notes 2020-09-05 11:31:15 -04:00
Jesse Plamondon-Willard 4ce572fca6
add mod build package option to change the Mods path 2020-09-05 00:14:13 -04:00
Jesse Plamondon-Willard e40e8dd42b
reorganize mod build package readme for readability 2020-09-04 23:40:16 -04:00
Jesse Plamondon-Willard c03430ec7e
tweak release docs 2020-08-09 11:18:39 -04:00
Jesse Plamondon-Willard cb9ff70199
prepare for release 2020-06-20 12:42:31 -04:00
Jesse Plamondon-Willard b32cad4046
add i18n schema to JSON validator 2020-06-20 11:13:23 -04:00
Jesse Plamondon-Willard a7cf886b71
switch to custom build of Harmony 1.2.0.1 2020-06-20 00:13:23 -04:00
Jesse Plamondon-Willard dcd2c647a2
temporarily restore Harmony 1.x support with compile flag (#711) 2020-06-15 22:17:32 -04:00
Jesse Plamondon-Willard 2d19095169
add support for using a custom Harmony build (#711) 2020-06-14 11:29:07 -04:00