Jesse Plamondon-Willard
bc9b5a84f0
use POSIX command directly in Linux launcher
2021-05-02 18:07:05 -04:00
Jesse Plamondon-Willard
7516acfadd
Merge pull request #776 from kuesji/patch-1
...
Fix strict Linux sandbox support in launcher
2021-05-02 14:35:21 -04:00
Jesse Plamondon-Willard
f067b33ee4
let user install to a custom path even if a game folder was detected
2021-05-02 12:11:28 -04:00
kuesji koesnu
ec9914efad
launcher strict sandbox fix on linux
...
i added a check for is found terminal is executable.
game will launch with standart exec if found terminal is not exist or executable.
( fix for issue #775 )
2021-05-02 17:37:08 +03:00
Jesse Plamondon-Willard
28c5cb79d4
add error-handling for seasonal tilesheet crash
2021-05-01 17:39:34 -04:00
Jesse Plamondon-Willard
99f70f9634
match tilesheets without extension to .png files automatically if possible
2021-05-01 12:33:09 -04:00
Jesse Plamondon-Willard
621b989c24
update web and unit test packages
2021-04-30 19:16:52 -04:00
Jesse Plamondon-Willard
3de9858c9b
fix update subkeys for Nexus mods marked as adult content
2021-04-30 18:52:19 -04:00
Jesse Plamondon-Willard
9e8a7fa986
ignore *.ico files when scanning for mods ( #773 )
2021-04-24 11:10:53 -04:00
Jesse Plamondon-Willard
fa72198d1d
add [64-bit] tag to window titles ( #767 )
2021-04-23 22:12:41 -04:00
Jesse Plamondon-Willard
47a806533b
add 64-bit support to the SMAPI installer ( #767 )
2021-04-23 02:05:14 -04:00
Jesse Plamondon-Willard
665c6806d3
add update alerts for Stardew64Installer ( #767 )
2021-04-22 21:52:09 -04:00
Jesse Plamondon-Willard
13a3c8fbdd
add SMAPI version and bitness to console title earlier
2021-04-22 18:13:45 -04:00
Jesse Plamondon-Willard
ed47c2a0ce
update schema for Content Patcher 1.22
2021-04-17 22:11:21 -04:00
Jesse Plamondon-Willard
9174e17f53
mark field readonly
2021-04-17 22:10:51 -04:00
Jesse Plamondon-Willard
f961a376ee
log Stardew64Installer patch version if applicable ( #767 )
2021-04-15 21:17:19 -04:00
Jesse Plamondon-Willard
bca1e63c3e
fix error when mod edits bundle data while a split-screen player is joining
2021-04-04 12:11:06 -04:00
Jesse Plamondon-Willard
c7db35818b
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
2021-04-04 12:09:07 -04:00
Jesse Plamondon-Willard
2b1b3b19a5
improve error-handling during asset propagation
2021-04-04 11:40:08 -04:00
Jesse Plamondon-Willard
222183c651
standardize spelling of 'macOS'
2021-04-04 11:37:11 -04:00
Jesse Plamondon-Willard
2d8f916053
log failed root dependencies in their own group
2021-04-03 11:39:58 -04:00
Jesse Plamondon-Willard
60b563267e
fix asset key normalization for 64-bit hack ( #767 )
2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard
3fa0433c98
add initial support for 64-bit Windows hack ( #767 )
2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard
62c1f11109
remove unneeded compile switch ( #767 )
...
This was originally added to reduce antivirus false positives, but they do it anyway at this point.
2021-04-02 21:30:55 -04:00
Jesse Plamondon-Willard
1a4cdd71a5
fix asset propagation for localized movie data
2021-04-02 21:18:18 -04:00
Jesse Plamondon-Willard
3dc344054a
don't overwrite .bin.osx file unnecessarily to avoid resetting file permissions ( #768 )
2021-04-02 20:35:02 -04:00
Jesse Plamondon-Willard
0d5b4e9983
update resource clump logic for SDV 1.5 ( #770 )
2021-04-02 20:13:23 -04:00
Jesse Plamondon-Willard
c48f6d78cc
Merge branch 'develop' into stable
2021-03-30 20:12:44 -04:00
Jesse Plamondon-Willard
58dde207af
prepare for release
2021-03-30 20:11:49 -04:00
Jesse Plamondon-Willard
551153bb00
prepare mod build package for 64-bit SMAPI ( #767 )
2021-03-30 20:10:55 -04:00
Jesse Plamondon-Willard
75f3600ab1
Merge branch 'develop' into stable
2021-03-21 16:38:23 -04:00
Jesse Plamondon-Willard
74215e844a
prepare for release
2021-03-21 16:37:43 -04:00
Jesse Plamondon-Willard
b93e3cf522
Drop hardcoded 32-bit restrictions on most SMAPI assemblies ( #767 )
...
SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
2021-03-21 16:07:09 -04:00
Jesse Plamondon-Willard
ca67dcc920
add Constants.GameFramework field ( #767 )
2021-03-21 16:06:52 -04:00
Jesse Plamondon-Willard
73321eceb9
split compile flag into separate Windows + XNA flags ( #767 )
2021-03-21 16:05:15 -04:00
Jesse Plamondon-Willard
fdfb060795
remove unused code ( #767 )
2021-03-21 16:04:48 -04:00
Jesse Plamondon-Willard
d61bb78b2a
simplify creating keybind list for single key
2021-03-21 15:18:30 -04:00
Jesse Plamondon-Willard
c070e34c2f
fix double-localization issue in regenerated bundles
2021-03-21 00:44:42 -04:00
Jesse Plamondon-Willard
c39b2b1766
update NPC pathfinding cache when map warps change
2021-03-19 20:16:13 -04:00
Jesse Plamondon-Willard
bb88e42f54
add console command to regenerate bundles
2021-03-16 19:20:37 -04:00
Jesse Plamondon-Willard
749f0321f0
avoid asset propagation into the world if it's unloaded
...
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-16 18:56:56 -04:00
Jesse Plamondon-Willard
6805c90e2c
add asset propagation for interior door sprites
2021-03-14 14:17:09 -04:00
Jesse Plamondon-Willard
04388fe7e3
fix some assets not reapplied correctly when playing in non-English and returning to title
2021-03-14 04:43:28 -04:00
Jesse Plamondon-Willard
77629a528a
disable aggressive memory optimizations by default
2021-03-13 23:51:55 -05:00
Jesse Plamondon-Willard
fc5fc54ab1
Merge branch 'develop' into stable
2021-03-08 00:08:28 -05:00
Jesse Plamondon-Willard
b8309e9017
prepare for release
2021-03-08 00:08:15 -05:00
Jesse Plamondon-Willard
35ba5cc585
fix installer error when Mods folder doesn't exist in 3.9.3 ( #764 )
2021-03-08 00:05:58 -05:00
Jesse Plamondon-Willard
00969f3b48
update the JSON schema for Content Patcher 1.21
2021-03-07 21:43:23 -05:00
Jesse Plamondon-Willard
5399239c2b
Merge branch 'develop' into stable
2021-03-07 20:15:10 -05:00
Jesse Plamondon-Willard
a571f459f5
prepare for release
2021-03-07 20:02:25 -05:00