Jesse Plamondon-Willard
fee89a99da
remove new manifest field for minimum game version ( #264 )
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This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
2017-04-24 12:39:06 -04:00
Jesse Plamondon-Willard
4e7733ba2d
update for SDV 1.2 non-beta release
2017-04-24 12:36:20 -04:00
Jesse Plamondon-Willard
1de8895642
fixed `Constants.SaveFolderName` not set for a new game until the save is created ( #261 )
2017-04-23 23:58:08 -04:00
Jesse Plamondon-Willard
8ec607ba3c
ensure SMAPI resources are disposed on exit ( #268 )
2017-04-23 23:00:13 -04:00
Jesse Plamondon-Willard
07197fac9d
add support for non-melee weapons to TrainerMod ( #259 )
2017-04-23 22:46:14 -04:00
Jesse Plamondon-Willard
c1926f263c
add world_setyear command to TrainerMod
2017-04-23 22:13:49 -04:00
Jesse Plamondon-Willard
085ae07251
add string overloads for version methods ( #263 )
2017-04-23 22:04:56 -04:00
Jesse Plamondon-Willard
01917e70a2
fix rare issue where installer crashes trying to delete a bundled mod from %appdata% ( #266 )
2017-04-23 21:55:01 -04:00
Jesse Plamondon-Willard
86ef70feec
revamp startup process ( #265 )
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This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
2017-04-23 21:51:49 -04:00
Jesse Plamondon-Willard
5f595d8a46
let mods specify a minimum game version in their manifest.json ( #264 )
2017-04-23 20:34:47 -04:00
Jesse Plamondon-Willard
6f43a3dae5
unify SMAPI versions for SDV 1.11 and 1.2 using compile switches where needed ( #264 )
2017-04-23 20:27:55 -04:00
Jesse Plamondon-Willard
ceabb05a84
Merge branch for Stardew Valley 1.2 beta into develop
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# Conflicts:
# src/StardewModdingAPI/Framework/SGame.cs
2017-04-23 19:56:07 -04:00
Jesse Plamondon-Willard
a35fe47447
fix monitor.ExitGameImmediately not working correctly
2017-04-23 19:21:48 -04:00
Jesse Plamondon-Willard
4f87a2b478
fix mouse-changed event never updating prior mouse position
2017-04-22 23:59:38 -04:00
Jesse Plamondon-Willard
37d5390ed0
unbackport for SDV 1.2 branch ( #258 )
2017-04-05 15:00:14 -04:00
Jesse Plamondon-Willard
4675da0600
add --log-path argument to specify SMAPI log path during testing
2017-04-01 16:08:31 -04:00
Jesse Plamondon-Willard
b4b4689f00
remove old error logs when installing a new version to avoid confusion
2017-03-30 19:48:01 -04:00
Jesse Plamondon-Willard
df1e748629
backport SMAPI 1.9 to Stardew Valley 1.11 ( #258 )
2017-03-30 18:59:01 -04:00
Jesse Plamondon-Willard
04cae4ef46
fix SMAPI not recognising Mod instances that don't subclass Mod directly ( #252 )
2017-03-26 20:15:48 -04:00
Jesse Plamondon-Willard
45d2ed7054
add another default game path for Linux
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Thanks to ShneekeyTheLost on the Stardew Valley forums.
2017-03-16 19:01:22 -04:00
Jesse Plamondon-Willard
abfa2022aa
validate XNA 4.0+ is installed on Windows in SMAPI installer
2017-03-16 17:06:53 -04:00
Jesse Plamondon-Willard
3d4c603bd3
polish release notes
2017-03-16 16:51:30 -04:00
Jesse Plamondon-Willard
79e63fde9a
validate .NET Framework 4.5+ is installed on Windows in SMAPI installer
2017-03-14 19:36:18 -04:00
Jesse Plamondon-Willard
307304a03e
revert all projects except installer to .NET Framework 4.5
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This caused obscure invalid-IL crashes when compiled through MonoDevelop on Linux.
2017-03-14 18:16:44 -04:00
Jesse Plamondon-Willard
da630efc1d
downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1
2017-03-14 14:15:50 -04:00
Jesse Plamondon-Willard
dd694dae27
add release notes for compatibility finders ( #247 )
2017-03-12 19:06:56 -04:00
Jesse Plamondon-Willard
95e5197967
fix SaveEvents.AfterLoad being raised during the new-game intro before the player is initialised
2017-03-11 17:28:39 -05:00
Jesse Plamondon-Willard
4991a25d46
add content language changed event ( #243 )
2017-03-03 20:57:52 -05:00
Jesse Plamondon-Willard
c3c6fa1187
start draft 2.0 release notes
2017-03-03 20:25:01 -05:00
Jesse Plamondon-Willard
ade1a692a3
deprecate `IConfigFile` ( #238 )
2017-03-01 20:20:58 -05:00
Jesse Plamondon-Willard
5ed6eb0986
fix `world_downminelevel` command not working, prevent invalid `world_setminelevel` value
2017-03-01 20:06:03 -05:00
Jesse Plamondon-Willard
5cdf75b463
show OS caption (like "Windows 10") instead of internal version when available
2017-03-01 19:32:14 -05:00
Jesse Plamondon-Willard
51ac0127e8
fix TrainerMod letting player add invalid items
2017-03-01 19:20:11 -05:00
Jesse Plamondon-Willard
696bdab3cd
fix errors in console command handlers crashing the game
2017-03-01 19:18:21 -05:00
Jesse Plamondon-Willard
6de4888a1b
improve TrainerMod feedback to user, standardise color/colour spelling
2017-03-01 19:17:34 -05:00
Jesse Plamondon-Willard
2151625898
add release note, fix docblock
2017-02-24 20:55:19 -05:00
Jesse Plamondon-Willard
9bbd0a4459
make skipped-mod messages more user-friendly
2017-02-23 23:36:48 -05:00
Jesse Plamondon-Willard
69ed617e56
fix installer not recognising Linux/Mac paths starting with ~ or containing an escaped space
2017-02-19 01:29:30 -05:00
Jesse Plamondon-Willard
a893cd9eea
fix installer not ignoring potential game folders that don't contain a Stardew Valley exe
2017-02-19 01:07:04 -05:00
Jesse Plamondon-Willard
41ee8990f8
write XNA input enums to JSON as strings automatically
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Mods often reference Json.NET to do this, so this lets many mods remove Json.NET as a dependency.
2017-02-17 11:33:22 -05:00
Jesse Plamondon-Willard
1dfedd2d1a
fix issue where mod dependencies overrode SMAPI dependencies
2017-02-17 01:44:19 -05:00
Jesse Plamondon-Willard
16c362f4c5
increase all notice deprecations to info, tweak deprecation message format
2017-02-16 13:59:13 -05:00
Jesse Plamondon-Willard
3b25723a4e
update release notes ( #199 )
2017-02-13 01:27:49 -05:00
Jesse Plamondon-Willard
8b0db49f12
update release notes ( #237 )
2017-02-12 19:41:15 -05:00
Jesse Plamondon-Willard
e393a2aad9
add TimeEvents.AfterDayStarted event ( #236 )
2017-02-11 12:38:32 -05:00
Jesse Plamondon-Willard
824ca7174a
delve into mod folders that only contain another folder ( #208 )
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This fixes a common issue when users unpack mods into a nested folder (e.g. "SomeMod-1.0.0\SomeMod\manifest.json"), which previously wouldn't be recognised as a mod. SMAPI will not do this if the folder contains files or more than one folder, to prevent backup folders and the like from being loaded.
2017-02-11 02:04:01 -05:00
Jesse Plamondon-Willard
46b7d7a400
redirect the game's debug messages into trace logs ( #233 )
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The game writes debug messages directly to the console, which shows up for SMAPI users. This commit redirects direct console messages to a monitor.
2017-02-11 01:15:56 -05:00
Jesse Plamondon-Willard
c357013156
tweak debug build config, update release notes
2017-02-10 19:22:22 -05:00
Jesse Plamondon-Willard
6092f9ea00
always use \r\n line endings in log file for crossplatform compatibility ( #230 )
2017-02-08 00:22:27 -05:00
Jesse Plamondon-Willard
d52b3572f3
simplify log filename
2017-02-08 00:17:00 -05:00