Commit Graph

116 Commits

Author SHA1 Message Date
Jesse Plamondon-Willard 9bc5314515 add Harmony DLL (#541) 2018-06-06 21:42:09 -04:00
Jesse Plamondon-Willard 33760fa56b fix post-build step in toolkit project (#532) 2018-05-25 01:51:04 -04:00
Jesse Plamondon-Willard 2a7bcb28f6 add empty toolkit project & fix misleading build configuration name (#532) 2018-05-25 01:13:28 -04:00
Jesse Plamondon-Willard 92bfa6fa5b add bundled save backup mod (#253) 2018-05-12 18:16:40 -04:00
Jesse Plamondon-Willard 5de6569bb1 minor cleanup 2018-05-12 17:34:40 -04:00
Jesse Plamondon-Willard 7b92d37979 fix unit test project 2018-05-11 12:49:28 -04:00
Jesse Plamondon-Willard 60040854a3 switch back to shared project due to installer issues 2018-05-03 01:38:08 -04:00
Jesse Plamondon-Willard b3e8f957e2 reorganise to avoid errors deploying web app, fix WMI error in Linux installer 2018-05-02 21:04:46 -04:00
Jesse Plamondon-Willard 009a387526 unify SMAPI.AssemblyRewriters and SMAPI.Common projects 2018-05-01 18:44:39 -04:00
Jesse Plamondon-Willard 151789caa9 add default GOG install path 2018-04-25 11:39:35 -04:00
Jesse Plamondon-Willard 45f4f85b7e add MacOS detection 2018-04-13 23:47:24 -04:00
Jesse Plamondon-Willard a3ade7a512 split mod DB into a separate file
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard 9c1617c9ee drop support for Stardew Valley 1.2 (#453) 2018-04-11 21:15:16 -04:00
Jesse Plamondon-Willard 41715cefcd add initial compatibility with Stardew Valley 1.3 (#453) 2018-03-11 19:09:08 -04:00
Jesse Plamondon-Willard 59dd604cf2 rename TrainerMod to Console Commands to clarify purpose 2017-10-27 03:18:48 -04:00
Jesse Plamondon-Willard 929dccb75a reorganise repo structure 2017-10-07 23:07:10 -04:00