Jesse Plamondon-Willard
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efec870657
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fix edge case in non-English asset cache after returning to title screen
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2021-02-06 13:03:37 -05:00 |
Jesse Plamondon-Willard
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54e7b5b846
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enable aggressive memory optimizations by default (#757)
The new approach should be safe, and no errors were reported so far by alpha testers.
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2021-02-03 20:24:25 -05:00 |
Jesse Plamondon-Willard
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7e8f451876
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add experimental 'aggressive memory optimization' flag (#757)
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2021-01-31 15:37:00 -05:00 |
Jesse Plamondon-Willard
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b2a6933efb
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fix mod type defaulted incorrectly in SMAPI toolkit
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2021-01-28 21:21:18 -05:00 |
Jesse Plamondon-Willard
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822cc71619
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fix error running 'install on Windows.bat' for one user
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2021-01-28 19:51:30 -05:00 |
Jesse Plamondon-Willard
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0820280169
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prepare for release
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2021-01-25 21:52:51 -05:00 |
Jesse Plamondon-Willard
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5129c361c9
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fix interior door errors when reloading maps
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2021-01-24 00:32:26 -05:00 |
Jesse Plamondon-Willard
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66017a39d9
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disable 'patched game code' warning for ErrorHandler
It doesn't really make sense for SMAPI to show a warning about itself.
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2021-01-23 11:59:36 -05:00 |
Jesse Plamondon-Willard
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6cd6eb43a1
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link to 3.9 release highlights
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2021-01-22 23:08:26 -05:00 |
Jesse Plamondon-Willard
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733750fdc4
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prepare for release
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2021-01-22 21:04:48 -05:00 |
Jesse Plamondon-Willard
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cea8e557ef
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remove inf options for player_sethealth/money/stamina
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2021-01-22 20:24:13 -05:00 |
Jesse Plamondon-Willard
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8fd2a6fd3a
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update for new map override logic in SDV 1.5.4
Special thanks to the Stardew Valley developers for making the requested changes!
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2021-01-22 20:17:01 -05:00 |
Jesse Plamondon-Willard
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546012da8c
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add clearer error for empty Vortex folders to reduce confusion
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2021-01-21 19:04:34 -05:00 |
Jesse Plamondon-Willard
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7fc7a45102
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fix some broken mods incorrectly listed as XNB mods
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2021-01-21 19:01:57 -05:00 |
Jesse Plamondon-Willard
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49666ac5bc
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fix SDV 1.5 compatibility with content packs that still load XNB maps
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2021-01-20 22:13:12 -05:00 |
Jesse Plamondon-Willard
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4d95030ee9
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correct links
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2021-01-20 09:31:18 -05:00 |
Jesse Plamondon-Willard
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e40483aab1
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add method to suppress active keybindings (#744)
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2021-01-19 23:50:46 -05:00 |
Jesse Plamondon-Willard
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f251f0d06c
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make buttonState.IsDown() extension public (#744)
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2021-01-19 23:14:03 -05:00 |
Jesse Plamondon-Willard
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7e280a066d
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add Input.ButtonsChanged event (#744)
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2021-01-19 21:47:05 -05:00 |
Jesse Plamondon-Willard
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ff16a6567b
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add multi-key binding API (#744)
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2021-01-19 21:20:25 -05:00 |
Jesse Plamondon-Willard
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5676d94fe6
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reset some missed map cache fields (#751)
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2021-01-19 01:05:15 -05:00 |
Jesse Plamondon-Willard
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00e545715d
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reset map overrides when reloading a map (#751)
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2021-01-18 23:19:34 -05:00 |
Jesse Plamondon-Willard
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9fb6d67417
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add asset propagation for Strings\StringsFromCSFiles
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2021-01-18 18:52:31 -05:00 |
Jesse Plamondon-Willard
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bc71f994ec
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improve game path detection
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2021-01-17 15:11:45 -05:00 |
Jesse Plamondon-Willard
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cfe2c3975f
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prefer GOG/Steam registry paths when scanning for game folder
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2021-01-17 15:06:04 -05:00 |
Jesse Plamondon-Willard
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516b2fc010
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don't send multiplayer broadcasts to players without SMAPI
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2021-01-17 14:57:41 -05:00 |
Jesse Plamondon-Willard
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b58d432a22
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subclass chatbox to log game errors
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2021-01-17 12:21:33 -05:00 |
Jesse Plamondon-Willard
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a5ba931770
|
improve JSON validator schema for manifest update keys
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2021-01-15 21:18:15 -05:00 |
Jesse Plamondon-Willard
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56ca0f5e81
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add split-screen info to multiplayer peer
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2021-01-15 18:48:32 -05:00 |
Jesse Plamondon-Willard
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812251e7ae
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allow getting all active values from a PerScreen<T> field
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2021-01-15 18:48:31 -05:00 |
Jesse Plamondon-Willard
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a9b99c1206
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allow resetting a PerScreen<T> field
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2021-01-15 18:48:31 -05:00 |
Jesse Plamondon-Willard
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95ad954fa4
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allow get/setting PerScreen<T> values by screen ID
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2021-01-15 18:48:30 -05:00 |
Jesse Plamondon-Willard
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70edec6567
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add detailed message for game error when parsing an item text description
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2021-01-15 18:48:30 -05:00 |
Jesse Plamondon-Willard
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666f7ad8f9
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tweak recent changes, update release notes
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2021-01-15 18:48:29 -05:00 |
Jesse Plamondon-Willard
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8a475b3579
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move error-handling Harmony patches into a new Error Handler bundled mod
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2021-01-15 18:48:29 -05:00 |
Jesse Plamondon-Willard
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415047bf8e
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prepare for release
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2021-01-15 18:33:52 -05:00 |
Jesse Plamondon-Willard
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5db9b049a6
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update for draw code changes in SDV 1.5.3
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2021-01-15 18:30:59 -05:00 |
Jesse Plamondon-Willard
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de789fb3e8
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fix semantic version comparison returning wrong value in rare cases
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2021-01-15 18:21:28 -05:00 |
Jesse Plamondon-Willard
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aab4ddf05e
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fix title screen music not stopping after save is loaded
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2021-01-10 13:12:34 -05:00 |
Jesse Plamondon-Willard
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df25368300
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prepare for release
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2021-01-08 21:01:17 -05:00 |
Jesse Plamondon-Willard
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d100681be7
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update for draw changes in SDV 1.5.2
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2021-01-08 20:48:15 -05:00 |
Jesse Plamondon-Willard
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c6b40fb591
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add more helpful `help` command output
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2021-01-07 00:05:27 -05:00 |
Jesse Plamondon-Willard
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51de495ae4
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add a way to send console commands to a specific screen
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2021-01-06 23:43:48 -05:00 |
Jesse Plamondon-Willard
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d5b00bec84
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simplify tilesheet order warning
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2021-01-06 02:14:44 -05:00 |
Jesse Plamondon-Willard
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a179466e6b
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remove experimental performance counters
Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
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2021-01-06 00:44:24 -05:00 |
Jesse Plamondon-Willard
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c5be446701
|
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps in memory
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2021-01-06 00:29:39 -05:00 |
Jesse Plamondon-Willard
|
2b3f0506a1
|
prepare for release
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2021-01-03 14:31:10 -05:00 |
Jesse Plamondon-Willard
|
397f338394
|
detect and block map replacements that would crash the game due to tilesheet changes
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2021-01-02 22:24:45 -05:00 |
Jesse Plamondon-Willard
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68bcf28e6c
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update error text linking to renamed wiki section
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2021-01-02 18:22:30 -05:00 |
Jesse Plamondon-Willard
|
76e08fc58b
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detect flatpak Steam install paths (#739)
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2021-01-02 15:49:25 -05:00 |