Zoryn Aaron
bda9adc353
adds first update tick
2016-03-21 01:57:42 -04:00
Zoryn Aaron
ab0fdb76b0
adds some new events for the update loop
2016-03-20 20:52:26 -04:00
Zoryn Aaron
17021ae351
commit things
2016-03-20 18:50:31 -04:00
Zoryn Aaron
b47f3a7e23
Content paths removed. Mods need to define their own.
2016-03-20 17:51:49 -04:00
Zoryn Aaron
cb9cdad62d
adds support for old-style mods that don't use manifest. It will be removed in future version
2016-03-20 17:45:45 -04:00
Zoryn Aaron
47178d9641
tick version counter
2016-03-20 17:25:37 -04:00
Zoryn Aaron
f0cb2c0e63
converted mod loading to a manifest structure. mods now go in ./Mods/<MODNAME>/ - in there you need a 'manifest.json' and your dll. See trainermod for example.
2016-03-20 17:19:02 -04:00
Zoryn Aaron
cee85c8888
config all setup.
2016-03-20 16:30:44 -04:00
Zoryn Aaron
2be0c20ff7
don't ignore packages what's wrong with you
2016-03-20 15:47:50 -04:00
Zoryn Aaron
c50891a093
Zoryn returns. Added JSON. Added Config.cs.
2016-03-20 15:43:31 -04:00
ClxS
d367b0a7bc
Updated readme. Switched on Optimise Code switch. It only have minimal impact in C#, but might as well.
2016-03-12 22:35:45 +00:00
Carl
1b6244c087
Merge pull request #15 from Jtfinlay/master
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Use choose to select build location
2016-03-08 16:51:23 +00:00
James Finlay
626452834f
Perf improvements
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- The original '+=' of the GetHash method was taking ~10% of CPU usage for the game. This should improve performance considerably.
- The next largest CPU usage we care about is the 'GetHash' method that gets called very often. Pulling the objects.GetHash() out will reduce hits on the method.
2016-03-07 21:47:52 -08:00
James Finlay
dbe648486d
Use choose to select build location
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- Supports by reference & env var
2016-03-07 19:02:53 -08:00
ClxS
eebbab0e1e
Updated version, and stopped TrainerMod spamming the window with "Cyan"
2016-03-07 17:37:08 +00:00
ClxS
0462c9de79
Finished gamepad input events
2016-03-07 17:25:51 +00:00
ClxS
71bcfc11de
Partially completed events for gamepad input
2016-03-07 13:49:45 +00:00
ClxS
49090c98fc
Fixed mod content path not being set correctly. Fixed object draw code. Custom objects can now be placed and show up correctly.
2016-03-06 23:28:32 +00:00
James Finlay
bfd8d04766
Reverting GetFolderPath change
2016-03-06 14:04:22 -08:00
James Finlay
93112cbb32
Additional cleanup
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- Moved Version & static strings to 'Constants' class
- Cleaned out unused code that is not being used
2016-03-06 13:58:40 -08:00
James Finlay
04abcec53c
Quick fixes
2016-03-06 12:51:22 -08:00
James Finlay
ac8b738985
Merge
2016-03-06 12:25:14 -08:00
James Finlay
65c7c9b733
Basic refactor of Main
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- Moved sections of Main out into: ConfigureUI, ConfigurePaths, ConfigureInjector, ConfigureSDV, GameRunInvoker
2016-03-06 12:19:59 -08:00
ClxS
bfe6537f84
Added KeyReleased event
2016-03-06 19:46:47 +00:00
ClxS
1fbbd653a2
Added version.cs
2016-03-06 16:48:43 +00:00
ClxS
55b5770718
Readded Program.cs Logging commands but with Obsolete attribute
2016-03-06 15:54:09 +00:00
James Finlay
0e24d862a9
Resolving conflict
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- Cleaning up two trailing vars from Program that are no longer being used
2016-03-05 10:20:40 -08:00
James Finlay
bae7878ecd
Merge branch 'master' into release
2016-03-05 10:10:35 -08:00
James Finlay
64a0552aea
Merge remote-tracking branch 'upstream/master'
2016-03-05 10:08:33 -08:00
ClxS
b417604466
Removed StardewInjector. That'll go in it's own testing branch when we get around trying to integrate it.
2016-03-05 12:14:53 +00:00
James Finlay
a5a32e148b
Pulled Logs into new Log object
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- Greatly simplifies Program.cs
- Removed the 'Colour' method so that logging is more consistent for users - willing to discuss this change. I believe it is beneficial.
- Added uses of #DEBUG
2016-03-04 22:55:47 -08:00
James Finlay
9420dfb071
Modify default steam path
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- Tries to read from ENV variable 'SteamInstallPath'.
- We can investigate using a choose for normal Steam installation paths, this'll be better for now than having to modify the csproj for every dev.
2016-03-04 20:17:42 -08:00
ClxS
ed3bf29600
A few small clean ups and removed a lot of the readme until I think of what to put there
2016-03-04 22:21:16 +00:00
ClxS
b8a9f8fc88
Added event handlers for each of the level up events
2016-03-04 20:40:46 +00:00
ClxS
4712da9f2d
Improved Inventory Changed command to show which items were added/removed/alteredQuantity
2016-03-04 20:20:58 +00:00
ClxS
210db71a92
Fixed bug due to accidental early commit
2016-03-04 19:14:19 +00:00
ClxS
c145e5f727
Added event for Inventory change
2016-03-04 19:10:39 +00:00
ClxS
afef5648ca
Refactored all of the events into their own categories
2016-03-04 14:05:36 +00:00
ClxS
ec81b3306e
Merged Zoryn4163/master into master
2016-03-04 13:27:22 +00:00
cjones
0887a0a22a
Deleted unwanted files. Ideally these would not be in source control.
2016-03-04 13:16:50 +00:00
Zoryn Aaron
a2e3039c27
i can't find a way to support #14
2016-03-03 17:08:40 -05:00
ClxS
c488d35b94
Merged Feature_AdditionalEventHandlers
2016-03-03 20:42:53 +00:00
ClxS
d741f46aab
Added event for when item is placed on ground
2016-03-03 20:36:53 +00:00
ClxS
f77e922ad0
Merged Zoryn4163/master into master
2016-03-03 20:17:40 +00:00
Zoryn
9a1b910ea3
resync for merge conflicts
2016-03-03 15:06:25 -05:00
Zoryn
de3f161a49
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# Release/StardewModdingAPI.exe
# StardewModdingAPI/Program.cs
# StardewModdingAPI/StardewModdingAPI.csproj
# StardewModdingAPI/obj/x86/Debug/StardewModdingAPI.csproj.FileListAbsolute.txt
# TrainerMod/bin/Debug/TrainerMod.dll
# TrainerMod/obj/Debug/TrainerMod.dll
2016-03-03 14:04:29 -05:00
Zoryn
eee4e9c0fe
updates to change working location
2016-03-03 14:01:32 -05:00
ClxS
de0cd2ac50
Forgot to remove unneeded BlankEventHandler
2016-03-03 18:55:36 +00:00
ClxS
4e26cb7abc
Resolved static analysis issues
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Standardised event handlers so there's less hassle with future changes
2016-03-03 18:50:22 +00:00
Zoryn
90d2cd6caf
update
2016-03-03 10:04:38 -05:00