Jesse Plamondon-Willard
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f18ad1210c
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update project name
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2019-09-14 18:46:41 -04:00 |
Jesse Plamondon-Willard
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9162f41462
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add redirect for old links until NuGet package is updated (#651)
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2019-09-14 18:45:19 -04:00 |
Jesse Plamondon-Willard
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1dde811c36
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group technical docs, add general shortcut for mod build package docs (#651)
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2019-09-14 18:43:59 -04:00 |
Jesse Plamondon-Willard
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a352b1101c
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reorganise docs to support more detailed technical docs (#651)
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2019-09-14 18:19:14 -04:00 |
Jesse Plamondon-Willard
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0eb986a8c0
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update compatibility list (#638)
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2019-09-14 18:16:45 -04:00 |
Jesse Plamondon-Willard
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0cde44fbd1
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remove unsupported Markdown in nuspec release notes
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2019-09-14 18:16:23 -04:00 |
Jesse Plamondon-Willard
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62d0b3b322
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reduce duplication in mod build package
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2019-09-14 18:16:19 -04:00 |
Jesse Plamondon-Willard
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a54db1b330
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add optional Harmony reference to mod build package
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2019-09-14 18:16:13 -04:00 |
Jesse Plamondon-Willard
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a07e2de9a0
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keep true/false capitalisation consistent in mod build package
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2019-09-14 18:16:06 -04:00 |
Jesse Plamondon-Willard
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3f28abe2c2
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update game-not-found error messages
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2019-09-14 18:16:00 -04:00 |
Jesse Plamondon-Willard
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904c39eb72
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move assembly references out of common.targets
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2019-09-14 18:13:41 -04:00 |
Jesse Plamondon-Willard
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6a951d29ae
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add $(GameExecutableName) to mod build package
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2019-09-14 18:11:25 -04:00 |
Jesse Plamondon-Willard
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b3e4162f7c
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move <GamePath> logic into separate .targets file file for reuse
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2019-09-14 18:11:21 -04:00 |
Jesse Plamondon-Willard
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601f22b296
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overhaul mod build package readme
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2019-09-14 18:11:15 -04:00 |
Jesse Plamondon-Willard
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4eab734c81
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reorganise and partly rewrite mod build config readme
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2019-09-14 18:11:10 -04:00 |
Jesse Plamondon-Willard
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ffe5bc1d4d
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remove temporary backwards-compat in mod build package
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2019-09-14 18:11:05 -04:00 |
Jesse Plamondon-Willard
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2cf2b6706f
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move game detection into toolkit for reuse
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2019-09-14 18:10:59 -04:00 |
Jesse Plamondon-Willard
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1a8c7345c3
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add stardewvalley.targets support to toolkit
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2019-09-14 18:10:41 -04:00 |
Jesse Plamondon-Willard
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a7544e5afb
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move game detection into toolkit for reuse
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2019-09-14 18:05:18 -04:00 |
Jesse Plamondon-Willard
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46a0dd6236
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move environment utility into toolkit for reuse
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2019-09-14 18:05:10 -04:00 |
Jesse Plamondon-Willard
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660e8087a1
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update for location change in SDV 1.4 (#638)
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2019-09-14 18:05:04 -04:00 |
Jesse Plamondon-Willard
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480b307e62
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include PDB files in mod builds by default
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2019-09-14 18:04:58 -04:00 |
Jesse Plamondon-Willard
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059a59a7bc
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fix error when loading a mod asset through a translated content manager (#647)
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2019-09-14 18:04:50 -04:00 |
Jesse Plamondon-Willard
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7ecbbb1b70
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fix missing PDB file
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2019-09-14 18:04:43 -04:00 |
Jesse Plamondon-Willard
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d3209b17de
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decouple updating watchers & raising event to fix some mod changes not being tracked correctly (#648)
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2019-09-14 18:04:11 -04:00 |
Jesse Plamondon-Willard
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fdf221adde
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reorganise update loop a bit (#648)
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2019-09-14 18:04:00 -04:00 |
Jesse Plamondon-Willard
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31c882c8ce
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fix map reloads not updating door warps (#643)
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2019-09-14 18:03:54 -04:00 |
Jesse Plamondon-Willard
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93551c0941
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add temporary backwards compatibility for SDV 1.3.36 in mod build package
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2019-09-14 18:03:48 -04:00 |
Jesse Plamondon-Willard
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d5a7465b02
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add mod build features for new csproj format
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2019-09-14 18:03:23 -04:00 |
Jesse Plamondon-Willard
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4f87da3426
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drop legacy options in mod build package
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2019-09-14 18:03:17 -04:00 |
Jesse Plamondon-Willard
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b47329d5b8
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fix year edge case in date calculations
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2019-09-14 18:03:11 -04:00 |
Jesse Plamondon-Willard
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c28c3ff081
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update code for SDV 1.4 changes (#638)
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2019-09-14 18:03:04 -04:00 |
Jesse Plamondon-Willard
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f14260b3b4
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fix typos
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2019-09-14 18:02:45 -04:00 |
Jesse Plamondon-Willard
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a5146daaab
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use known working terminal before trying x-terminal-emulator (#640)
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2019-09-14 18:01:51 -04:00 |
Jesse Plamondon-Willard
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1b3a6a514f
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fix readlink commands in launcher not working in ZorinOS (#640)
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2019-09-14 18:01:44 -04:00 |
Jesse Plamondon-Willard
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b9dec73469
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disable mod-level asset caching (#644)
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
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2019-09-14 18:01:38 -04:00 |
Jesse Plamondon-Willard
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202ba23dcc
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ignore root content managers when handling managed asset keys (#644)
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2019-09-14 18:01:32 -04:00 |
Jesse Plamondon-Willard
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c37fe62ca2
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no longer forward managed asset keys loaded through a mod content manager (#644)
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
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2019-09-14 18:01:26 -04:00 |
Jesse Plamondon-Willard
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fff5e8c939
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move most mod asset loading logic into content managers (#644)
This fixes mods needing to load Map assets manually before the game could load them via internal key.
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2019-09-14 18:01:19 -04:00 |
Jesse Plamondon-Willard
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bf3738eacb
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add separate LogNetworkTraffic option
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2019-09-14 18:00:49 -04:00 |
Jesse Plamondon-Willard
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d4e09c5a85
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fix tilesheets seasonalised when loading an indoor map
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2019-09-14 17:59:13 -04:00 |
Jesse Plamondon-Willard
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24160cacdc
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fix tilesheets not seasonalised when a map is reloaded (#642)
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2019-09-14 17:59:03 -04:00 |
Jesse Plamondon-Willard
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732d66f1fe
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remove reflection no longer needed in newest SDV 1.4 build (#638)
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2019-09-14 17:58:45 -04:00 |
Jesse Plamondon-Willard
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2b12bb32f6
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batch reload assets in some cases
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2019-09-14 17:58:39 -04:00 |
Jesse Plamondon-Willard
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5cd5e2416d
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fix cache misses for non-English players
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2019-09-14 17:58:33 -04:00 |
Jesse Plamondon-Willard
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f2dd11fe3f
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fix inconsistent LoadStage behavior when creating a new save
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2019-09-14 17:57:42 -04:00 |
Jesse Plamondon-Willard
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2be3b7fb01
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fix default toolkit namespace
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2019-09-14 17:52:33 -04:00 |
Jesse Plamondon-Willard
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83ae036e09
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improve XNB mod and ignore file matching
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2019-09-14 17:52:02 -04:00 |
Jesse Plamondon-Willard
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30cc7ac916
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consolidate XNB mods when scanning mods
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2019-09-14 17:50:45 -04:00 |
Jesse Plamondon-Willard
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d74b710833
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add mod type to mod scanner result
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2019-09-14 17:50:39 -04:00 |