Jesse Plamondon-Willard
f8866ac4a8
remove unneeded property for number of mods loaded
2017-02-16 01:10:07 -05:00
Jesse Plamondon-Willard
a0c94752c0
remove unneeded property for game exe path
2017-02-16 01:07:11 -05:00
Jesse Plamondon-Willard
960507879e
remove unneeded property for game exe path
2017-02-16 01:03:50 -05:00
Jesse Plamondon-Willard
176eddbf7b
make SMAPI core non-static, eliminate direct access between core components
2017-02-16 00:54:41 -05:00
Jesse Plamondon-Willard
2c6ab6805d
mark more incompatible mods ( #231 )
2017-02-15 16:27:40 -05:00
Jesse Plamondon-Willard
153c04535f
fix typo
2017-02-14 23:37:26 -05:00
Jesse Plamondon-Willard
f140e844ed
streamline startup a bit
2017-02-14 22:06:06 -05:00
Jesse Plamondon-Willard
e804ed5479
mark one constant internal
2017-02-14 13:11:43 -05:00
Jesse Plamondon-Willard
548cbcecc4
mark two internal classes internal
2017-02-14 13:07:30 -05:00
Jesse Plamondon-Willard
8d1b7cbfb8
mark more incompatible mods ( #231 )
2017-02-14 11:46:41 -05:00
Jesse Plamondon-Willard
32d919a1c3
update draw logic for Stardew Valley 1.2.6 ( #231 )
2017-02-13 17:40:59 -05:00
Jesse Plamondon-Willard
253a4306cf
mark Entoarox Framework incompatible up to 1.6.5 ( #231 )
2017-02-13 16:50:54 -05:00
Jesse Plamondon-Willard
1038f4e704
mark all Command methods deprecated ( #199 )
2017-02-13 02:10:55 -05:00
Jesse Plamondon-Willard
3b25723a4e
update release notes ( #199 )
2017-02-13 01:27:49 -05:00
Jesse Plamondon-Willard
845fbaab12
migrate TrainerMod to new API ( #199 )
2017-02-13 01:19:02 -05:00
Jesse Plamondon-Willard
0441d0843c
add new console command API with backward compatibility ( #199 )
2017-02-13 00:40:33 -05:00
Jesse Plamondon-Willard
d1080a8b2b
move core JSON logic out of mod helper ( #199 )
...
This lets SMAPI parse manifest.json files without a mod helper, so we can pass the mod name into the helper.
2017-02-13 00:13:29 -05:00
Jesse Plamondon-Willard
8b0db49f12
update release notes ( #237 )
2017-02-12 19:41:15 -05:00
Jesse Plamondon-Willard
e5324e170c
handle permissions & delays in installer's file/folder deletion code ( #237 )
2017-02-12 19:39:38 -05:00
Jesse Plamondon-Willard
96c21b1acc
avoid special case in error printing ( #237 )
2017-02-12 19:11:00 -05:00
Jesse Plamondon-Willard
95786e9e44
encapsulate file & folder deletion ( #237 )
2017-02-12 18:43:21 -05:00
Jesse Plamondon-Willard
59ff0a3266
mark another incompatible mod ( #231 )
2017-02-12 18:26:51 -05:00
Jesse Plamondon-Willard
e712336861
mark more incompatible mods ( #231 )
2017-02-11 14:38:12 -05:00
Jesse Plamondon-Willard
36c831f4c9
fix world-ready events being raised before the game finishes loading the save in SDV 1.2 ( #231 )
2017-02-11 14:35:25 -05:00
Jesse Plamondon-Willard
e393a2aad9
add TimeEvents.AfterDayStarted event ( #236 )
2017-02-11 12:38:32 -05:00
Jesse Plamondon-Willard
1f332c5f4d
remove esoteric & undocumented debug message queue & DrawDebug event
2017-02-11 12:11:45 -05:00
Jesse Plamondon-Willard
693f16f99e
don't write direct console output to log file ( #233 )
...
Per discussion with mod developers.
2017-02-11 02:08:21 -05:00
Jesse Plamondon-Willard
824ca7174a
delve into mod folders that only contain another folder ( #208 )
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This fixes a common issue when users unpack mods into a nested folder (e.g. "SomeMod-1.0.0\SomeMod\manifest.json"), which previously wouldn't be recognised as a mod. SMAPI will not do this if the folder contains files or more than one folder, to prevent backup folders and the like from being loaded.
2017-02-11 02:04:01 -05:00
Jesse Plamondon-Willard
46b7d7a400
redirect the game's debug messages into trace logs ( #233 )
...
The game writes debug messages directly to the console, which shows up for SMAPI users. This commit redirects direct console messages to a monitor.
2017-02-11 01:15:56 -05:00
Jesse Plamondon-Willard
3e91af6b06
mark several mods incompatible with Stardew Valley 1.2+ ( #231 )
2017-02-10 22:52:16 -05:00
Jesse Plamondon-Willard
c357013156
tweak debug build config, update release notes
2017-02-10 19:22:22 -05:00
James Stine
8f678d13c1
Mac and Linux debug run works! 🙃
2017-02-10 19:17:05 -05:00
Jesse Plamondon-Willard
a6977878d5
remove leftover references to Mono.Cecil.Rocks ( #231 )
2017-02-10 02:55:27 -05:00
Jesse Plamondon-Willard
56d28ef0d4
make some constants internal ( #231 )
2017-02-09 23:27:08 -05:00
Jesse Plamondon-Willard
25a3d9773c
add field rewriter for the `Game1.gameMode` change in SDV 1.2 ( #231 )
2017-02-09 23:24:54 -05:00
Jesse Plamondon-Willard
2b336faa1b
add field rewriter for the `Game1.player` change in SDV 1.2 ( #231 )
2017-02-09 23:03:36 -05:00
Jesse Plamondon-Willard
388ef0a012
reorganise rewriters ( #231 )
2017-02-09 22:56:42 -05:00
Jesse Plamondon-Willard
a13003de8b
remove Mono.Cecil.Rocks ( #231 )
...
It's not needed since we're not injecting new instructions, and causes the field rewriters to fail unexpectedly.
2017-02-09 22:38:10 -05:00
Jesse Plamondon-Willard
3668b0902d
fix field rewriter not added to config ( #231 )
2017-02-09 20:34:34 -05:00
Jesse Plamondon-Willard
5f9c03a8a9
add field rewriter for the `Game1.activeClickableMenu` change in SDV 1.2 ( #231 )
2017-02-09 14:28:44 -05:00
Jesse Plamondon-Willard
74a56a7b3b
further generalise CIL rewriters for reuse ( #231 )
2017-02-09 14:02:43 -05:00
Jesse Plamondon-Willard
40a9014742
generalise CIL rewriters for reuse ( #231 )
2017-02-09 13:45:34 -05:00
Jesse Plamondon-Willard
036595cc71
remove old log file to avoid confusion ( #231 )
2017-02-08 00:53:53 -05:00
Jesse Plamondon-Willard
e440d9042e
bump minimum game version to 1.2 ( #231 )
2017-02-08 00:26:32 -05:00
Jesse Plamondon-Willard
6092f9ea00
always use \r\n line endings in log file for crossplatform compatibility ( #230 )
2017-02-08 00:22:27 -05:00
Jesse Plamondon-Willard
d52b3572f3
simplify log filename
2017-02-08 00:17:00 -05:00
Jesse Plamondon-Willard
366769e8a2
add SaveEvents.AfterReturnToTitle event ( #231 )
2017-02-08 00:11:46 -05:00
Jesse Plamondon-Willard
2b7abc3af5
clean up more obsolete code ( #231 )
2017-02-07 23:34:52 -05:00
Jesse Plamondon-Willard
84bc32c3f1
reimplement graphics events ( #231 )
2017-02-07 23:04:16 -05:00
Jesse Plamondon-Willard
8b0e54a777
ignore code analysis warnings in game code ( #231 )
2017-02-07 22:10:00 -05:00