Drachenkaetzchen
a751252c4e
Initial commit of the performance counters
2020-01-10 01:27:56 +01:00
Jesse Plamondon-Willard
48959375b9
prepare for release
2020-01-04 22:57:38 -05:00
Jesse Plamondon-Willard
1128451acf
prepare for release
2019-12-02 22:47:42 -05:00
Jesse Plamondon-Willard
5f532c259d
migrate from AWS to Azure
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This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks.
2019-12-02 20:14:07 -05:00
Jesse Plamondon-Willard
a5c9cb929e
migrate package icon to the new NuGet format
2019-11-24 12:36:01 -05:00
Jesse Plamondon-Willard
845deb43d6
add support for core translation files
2019-10-01 21:27:49 -04:00
Jesse Plamondon-Willard
cff42300bc
only set game as start action for main SMAPI project
2019-09-14 19:13:06 -04:00
Jesse Plamondon-Willard
25e4aa14d8
remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent assembly names
2019-09-14 19:12:40 -04:00
Jesse Plamondon-Willard
8700084300
bump .NET Standard version used by the mod build package to match toolkit
2019-09-14 18:52:39 -04:00
Jesse Plamondon-Willard
1dde811c36
group technical docs, add general shortcut for mod build package docs ( #651 )
2019-09-14 18:43:59 -04:00
Jesse Plamondon-Willard
3f28abe2c2
update game-not-found error messages
2019-09-14 18:16:00 -04:00
Jesse Plamondon-Willard
904c39eb72
move assembly references out of common.targets
2019-09-14 18:13:41 -04:00
Jesse Plamondon-Willard
6a951d29ae
add $(GameExecutableName) to mod build package
2019-09-14 18:11:25 -04:00
Jesse Plamondon-Willard
b3e4162f7c
move <GamePath> logic into separate .targets file file for reuse
2019-09-14 18:11:21 -04:00
Jesse Plamondon-Willard
46a0dd6236
move environment utility into toolkit for reuse
2019-09-14 18:05:10 -04:00
Jesse Plamondon-Willard
7ecbbb1b70
fix missing PDB file
2019-09-14 18:04:43 -04:00
Jesse Plamondon-Willard
e18ffc009d
update mods + mod build package for smapi-internal changes
2019-09-14 17:49:49 -04:00
Jesse Plamondon-Willard
c15785a68d
simplify config.json and metadata.json names
2019-09-14 17:46:57 -04:00
Jesse Plamondon-Willard
abffdc2dab
simplify project names
2019-09-14 17:46:34 -04:00
Jesse Plamondon-Willard
aa7e4b9c36
add new DLL to SMAPI references, support older game versions in package, fix name on Linux/Mac ( #638 )
2019-09-14 17:14:49 -04:00
Jesse Plamondon-Willard
307055b028
bump version to 3.0
2019-09-14 17:10:44 -04:00
Jesse Plamondon-Willard
6fdb29d806
drop support for old versions of SMAPI and Visual Studio in mod build package
2019-09-14 16:57:38 -04:00
Jesse Plamondon-Willard
b7b8b001c5
update for release
2019-09-13 18:20:27 -04:00
Jesse Plamondon-Willard
125bcbee56
migrate to new project file format
2019-09-13 17:22:45 -04:00
Jesse Plamondon-Willard
98f58c353e
prepare for 2.11.2 release
2019-04-22 22:05:36 -04:00
Jesse Plamondon-Willard
4a494c67bd
prepare for 2.11.1 release
2019-03-17 21:34:44 -04:00
Jesse Plamondon-Willard
b0d0146a45
update for Stardew Valley 1.3.35-beta support
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SDV 1.3.35 changes the signature for a utility method related to text width checks. SMAPI just needs to be recompiled, but the build won't work with previous versions of the game.
2019-02-24 18:32:35 -05:00
Jesse Plamondon-Willard
41f77f51c0
prepare for 2.10.2 release
2019-02-08 18:19:47 -05:00
Jesse Plamondon-Willard
72888fe2ed
update for release
2018-12-30 17:02:56 -05:00
Jesse Plamondon-Willard
ca18a2867b
update for release
2018-12-29 20:09:19 -05:00
Jesse Plamondon-Willard
a6f74e8fd4
update for release
2018-12-16 20:36:49 -05:00
Jesse Plamondon-Willard
06ef4440b2
update for release
2018-12-16 14:27:10 -05:00
Jesse Plamondon-Willard
567c216161
fix unix launcher included in Windows installer
2018-12-14 18:59:49 -05:00
Jesse Plamondon-Willard
2b3fb71f6a
update for release
2018-12-07 16:32:17 -05:00
Jesse Plamondon-Willard
8901218418
update for release
2018-12-07 13:40:13 -05:00
Jesse Plamondon-Willard
e8ae2d627d
enable all build deploy tasks in release mode
2018-12-04 23:49:09 -05:00
Jesse Plamondon-Willard
596b750ab6
also deploy SMAPI files in release builds
2018-12-04 23:49:07 -05:00
Jesse Plamondon-Willard
5de81464ce
bump version for release
2018-11-19 15:08:17 -05:00
Jesse Plamondon-Willard
845d38169c
fix game crash in MacOS
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This fixes a game crash in MacOS during startup by copying the Windows versions of those DLLs into SMAPI's internal folder. This was handled by the custom build scripts until SMAPI 2.8.
2018-11-19 15:05:44 -05:00
Jesse Plamondon-Willard
3dc27a5681
bump versions for re-release
2018-11-19 13:37:55 -05:00
Jesse Plamondon-Willard
ad612da1a2
fix installer errors on Windows ( #602 )
2018-11-19 13:37:46 -05:00
Jesse Plamondon-Willard
ebbbf6fd58
shorten bundle file names ( #602 )
2018-11-18 01:45:36 -05:00
Jesse Plamondon-Willard
e8fe550b75
remove 0Harmony.pdb from build scripts ( #602 )
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The file isn't included in the new Harmony NuGet package.
2018-11-18 01:00:11 -05:00
Jesse Plamondon-Willard
48b9acb074
add build logic from the custom scripts ( #602 )
2018-11-18 00:51:30 -05:00
Jesse Plamondon-Willard
e5bc00e7a2
hide installer's bundled files to avoid confusion ( #602 )
2018-11-18 00:47:35 -05:00
Jesse Plamondon-Willard
fb0d101ab8
fix build error on Linux/Mac ( #480 )
2018-11-14 18:46:40 -05:00
Jesse Plamondon-Willard
6bf3734e4a
fix build on Linux/Mac
2018-11-05 00:34:16 -05:00
Jesse Plamondon-Willard
e5e4ce411c
sync SMAPI context between players in multiplayer ( #480 )
2018-10-31 17:29:32 -04:00
Jesse Plamondon-Willard
48e34dd603
fix readme filename capitalisation
2018-08-31 17:54:20 -04:00
Jesse Plamondon-Willard
4af0786ecb
fix assembly load security exceptions by restructuring installer and adding *.exe.config files ( #582 , #588 )
2018-08-30 18:14:40 -04:00
Jesse Plamondon-Willard
b5adfd8bce
add more default game install paths
2018-08-26 20:42:31 -04:00
Jesse Plamondon-Willard
58122c5393
bump versions for beta
2018-08-23 23:01:54 -04:00
Jesse Plamondon-Willard
adf858fde9
fix mod build package not parsing some valid manifests ( #584 )
2018-08-19 22:35:55 -04:00
Jesse Plamondon-Willard
826dd53ab5
move most SMAPI files into subfolder ( #582 )
2018-08-19 18:28:16 -04:00
Jesse Plamondon-Willard
4dd4efc96f
update for SMAPI 2.7 release
2018-08-14 12:21:31 -04:00
Jesse Plamondon-Willard
4f854aea15
fix various build issues
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- installer not waiting until SaveBackup mod is compiled before preparing release build;
- missing XML doc files for new toolkit assemblies;
- missing XML doc file in SMAPI release build;
- SaveBackup including toolkit DLL.
2018-07-09 22:50:35 -04:00
Jesse Plamondon-Willard
71efadf232
add project for toolkit interfaces visible to SMAPI mods ( #532 )
2018-06-24 21:26:42 -04:00
Jesse Plamondon-Willard
9bc5314515
add Harmony DLL ( #541 )
2018-06-06 21:42:09 -04:00
Jesse Plamondon-Willard
33760fa56b
fix post-build step in toolkit project ( #532 )
2018-05-25 01:51:04 -04:00
Jesse Plamondon-Willard
2a7bcb28f6
add empty toolkit project & fix misleading build configuration name ( #532 )
2018-05-25 01:13:28 -04:00
Jesse Plamondon-Willard
92bfa6fa5b
add bundled save backup mod ( #253 )
2018-05-12 18:16:40 -04:00
Jesse Plamondon-Willard
5de6569bb1
minor cleanup
2018-05-12 17:34:40 -04:00
Jesse Plamondon-Willard
324d02233d
rename 'install.exe' to 'install on Windows.exe' to avoid confusion
2018-05-11 12:59:52 -04:00
Jesse Plamondon-Willard
7b92d37979
fix unit test project
2018-05-11 12:49:28 -04:00
Jesse Plamondon-Willard
f83a3bf7a4
fix references to removed file
2018-05-10 00:56:08 -04:00
Jesse Plamondon-Willard
60040854a3
switch back to shared project due to installer issues
2018-05-03 01:38:08 -04:00
Jesse Plamondon-Willard
ff55901025
compile separate Linux/Mac installer to avoid WMI reference errors ( #485 )
2018-05-02 21:51:06 -04:00
Jesse Plamondon-Willard
b3e8f957e2
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
2018-05-02 21:04:46 -04:00
Jesse Plamondon-Willard
009a387526
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
2018-05-01 18:44:39 -04:00
Jesse Plamondon-Willard
da7ef1fd69
fix install package on Windows
2018-04-30 12:33:57 -04:00
Jesse Plamondon-Willard
efff972360
update for upcoming 2.6 beta release
2018-04-25 20:49:37 -04:00
Jesse Plamondon-Willard
151789caa9
add default GOG install path
2018-04-25 11:39:35 -04:00
Jesse Plamondon-Willard
45f4f85b7e
add MacOS detection
2018-04-13 23:47:24 -04:00
Jesse Plamondon-Willard
a3ade7a512
split mod DB into a separate file
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The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
2018-04-13 22:41:34 -04:00
Jesse Plamondon-Willard
9c1617c9ee
drop support for Stardew Valley 1.2 ( #453 )
2018-04-11 21:15:16 -04:00
Jesse Plamondon-Willard
15a80ab244
update for 2.5.5 release
2018-04-11 18:47:32 -04:00
Jesse Plamondon-Willard
f52f7ca36f
add mod code analyzers to detect implicit net field conversion issues ( #471 )
2018-04-09 19:32:00 -04:00
Jesse Plamondon-Willard
4d68ef3514
update for 2.5.4 release
2018-03-26 09:34:45 -04:00
Jesse Plamondon-Willard
41715cefcd
add initial compatibility with Stardew Valley 1.3 ( #453 )
2018-03-11 19:09:08 -04:00
Jesse Plamondon-Willard
1fbd41ecb2
bump version for release
2018-03-04 21:32:23 -05:00
Jesse Plamondon-Willard
51118337e5
update for 2.5.2 release
2018-02-25 01:49:53 -05:00
Jesse Plamondon-Willard
f7d0cf40f6
update for 2.5.1 release
2018-02-24 20:27:08 -05:00
Jesse Plamondon-Willard
f2e8450706
update for 2.5 release and simplify assembly info
2018-02-24 17:45:29 -05:00
Jesse Plamondon-Willard
754e356adc
add install scripts for Linux/Mac ( #434 )
2018-02-17 02:00:46 -05:00
Jesse Plamondon-Willard
5c96a10da5
update for release
2018-01-21 22:22:44 -05:00
Jesse Plamondon-Willard
9cb5db2d33
bump version for upcoming release
2017-12-16 12:59:46 -05:00
Jesse Plamondon-Willard
c81520e0bc
update for 2.2 release
2017-11-28 18:34:27 -05:00
Jesse Plamondon-Willard
089e6de749
update for 2.1 release
2017-11-01 17:41:29 -04:00
Jesse Plamondon-Willard
59dd604cf2
rename TrainerMod to Console Commands to clarify purpose
2017-10-27 03:18:48 -04:00
Jesse Plamondon-Willard
929dccb75a
reorganise repo structure
2017-10-07 23:07:10 -04:00
Jesse Plamondon-Willard
926894f8f5
move mod build config files into subfolder
2017-10-07 22:11:12 -04:00
Jesse Plamondon-Willard
69ffaf2e8c
move manifest version parsing into method
2017-10-07 20:37:29 -04:00
Jesse Plamondon-Willard
4d32b37790
switch create-zip task to class type to simplify encapsulation
2017-10-07 20:16:04 -04:00
Death
78e59e1a48
add version support to zip filenames ( #7 )
2017-10-07 18:54:11 -04:00
Death
6f3fc68daf
Updates exported mod zip files to use a base folder
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Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods.
2017-10-07 18:51:26 -04:00
Jesse Plamondon-Willard
34eff4b086
fix duplicate manifest/i18n files added to release zip if they're also copied to build output
2017-07-28 11:21:38 -04:00
Jesse Plamondon-Willard
a10e555095
fix i18n folder being flattened
2017-07-28 11:10:06 -04:00
Jesse Plamondon-Willard
285c0448fd
add option to create release zip files (Windows-only)
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CodeTaskFactory doesn't seem to be available on Linux/Mac.
2017-07-28 00:10:32 -04:00
Jesse Plamondon-Willard
eca5e56883
also reference Microsoft.Xna.Framework.Xact by default
2017-07-27 19:15:40 -04:00
Jesse Plamondon-Willard
1fa12092c6
combine Linux/Mac paths
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Mono may report Mac as either 'Unix' or 'OSX', and we don't really need to distinguish them for our purposes anyway.
2017-07-10 15:45:22 -04:00