using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewModdingAPI.Events { public static class GameEvents { public static event EventHandler GameLoaded = delegate { }; public static event EventHandler Initialize = delegate { }; public static event EventHandler LoadContent = delegate { }; public static event EventHandler UpdateTick = delegate { }; public static void InvokeGameLoaded() { GameLoaded.Invoke(null, EventArgs.Empty); } public static void InvokeInitialize() { try { Initialize.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.Error("An exception occured in XNA Initialize: " + ex.ToString()); } } public static void InvokeLoadContent() { try { LoadContent.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.Error("An exception occured in XNA LoadContent: " + ex.ToString()); } } public static void InvokeUpdateTick() { try { Program.IsGameReferenceDirty = true; var test = Program.gamePtr; UpdateTick.Invoke(null, EventArgs.Empty); } catch (Exception ex) { Log.Error("An exception occured in XNA UpdateTick: " + ex.ToString()); } } } }