#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #endregion using System; using Newtonsoft.Json.Serialization; namespace Newtonsoft.Json { /// /// Instructs the to always serialize the member with the specified name. /// [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false)] public sealed class JsonPropertyAttribute : Attribute { // yuck. can't set nullable properties on an attribute in C# // have to use this approach to get an unset default state internal NullValueHandling? _nullValueHandling; internal DefaultValueHandling? _defaultValueHandling; internal ReferenceLoopHandling? _referenceLoopHandling; internal ObjectCreationHandling? _objectCreationHandling; internal TypeNameHandling? _typeNameHandling; internal bool? _isReference; internal int? _order; internal Required? _required; internal bool? _itemIsReference; internal ReferenceLoopHandling? _itemReferenceLoopHandling; internal TypeNameHandling? _itemTypeNameHandling; /// /// Gets or sets the type used when serializing the property's collection items. /// /// The collection's items type. public Type ItemConverterType { get; set; } /// /// The parameter list to use when constructing the described by . /// If null, the default constructor is used. /// When non-null, there must be a constructor defined in the that exactly matches the number, /// order, and type of these parameters. /// /// /// /// [JsonProperty(ItemConverterType = typeof(MyContainerConverter), ItemConverterParameters = new object[] { 123, "Four" })] /// /// public object[] ItemConverterParameters { get; set; } /// /// Gets or sets the of the . /// /// The of the . public Type NamingStrategyType { get; set; } /// /// The parameter list to use when constructing the described by . /// If null, the default constructor is used. /// When non-null, there must be a constructor defined in the that exactly matches the number, /// order, and type of these parameters. /// /// /// /// [JsonProperty(NamingStrategyType = typeof(MyNamingStrategy), NamingStrategyParameters = new object[] { 123, "Four" })] /// /// public object[] NamingStrategyParameters { get; set; } /// /// Gets or sets the null value handling used when serializing this property. /// /// The null value handling. public NullValueHandling NullValueHandling { get => _nullValueHandling ?? default; set => _nullValueHandling = value; } /// /// Gets or sets the default value handling used when serializing this property. /// /// The default value handling. public DefaultValueHandling DefaultValueHandling { get => _defaultValueHandling ?? default; set => _defaultValueHandling = value; } /// /// Gets or sets the reference loop handling used when serializing this property. /// /// The reference loop handling. public ReferenceLoopHandling ReferenceLoopHandling { get => _referenceLoopHandling ?? default; set => _referenceLoopHandling = value; } /// /// Gets or sets the object creation handling used when deserializing this property. /// /// The object creation handling. public ObjectCreationHandling ObjectCreationHandling { get => _objectCreationHandling ?? default; set => _objectCreationHandling = value; } /// /// Gets or sets the type name handling used when serializing this property. /// /// The type name handling. public TypeNameHandling TypeNameHandling { get => _typeNameHandling ?? default; set => _typeNameHandling = value; } /// /// Gets or sets whether this property's value is serialized as a reference. /// /// Whether this property's value is serialized as a reference. public bool IsReference { get => _isReference ?? default; set => _isReference = value; } /// /// Gets or sets the order of serialization of a member. /// /// The numeric order of serialization. public int Order { get => _order ?? default; set => _order = value; } /// /// Gets or sets a value indicating whether this property is required. /// /// /// A value indicating whether this property is required. /// public Required Required { get => _required ?? Required.Default; set => _required = value; } /// /// Gets or sets the name of the property. /// /// The name of the property. public string PropertyName { get; set; } /// /// Gets or sets the reference loop handling used when serializing the property's collection items. /// /// The collection's items reference loop handling. public ReferenceLoopHandling ItemReferenceLoopHandling { get => _itemReferenceLoopHandling ?? default; set => _itemReferenceLoopHandling = value; } /// /// Gets or sets the type name handling used when serializing the property's collection items. /// /// The collection's items type name handling. public TypeNameHandling ItemTypeNameHandling { get => _itemTypeNameHandling ?? default; set => _itemTypeNameHandling = value; } /// /// Gets or sets whether this property's collection items are serialized as a reference. /// /// Whether this property's collection items are serialized as a reference. public bool ItemIsReference { get => _itemIsReference ?? default; set => _itemIsReference = value; } /// /// Initializes a new instance of the class. /// public JsonPropertyAttribute() { } /// /// Initializes a new instance of the class with the specified name. /// /// Name of the property. public JsonPropertyAttribute(string propertyName) { PropertyName = propertyName; } } }