#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following // conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. #endregion namespace Newtonsoft.Json.Serialization { /// /// Used to resolve references when serializing and deserializing JSON by the . /// public interface IReferenceResolver { /// /// Resolves a reference to its object. /// /// The serialization context. /// The reference to resolve. /// The object that was resolved from the reference. object ResolveReference(object context, string reference); /// /// Gets the reference for the specified object. /// /// The serialization context. /// The object to get a reference for. /// The reference to the object. string GetReference(object context, object value); /// /// Determines whether the specified object is referenced. /// /// The serialization context. /// The object to test for a reference. /// /// true if the specified object is referenced; otherwise, false. /// bool IsReferenced(object context, object value); /// /// Adds a reference to the specified object. /// /// The serialization context. /// The reference. /// The object to reference. void AddReference(object context, string reference, object value); } }