using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework.Input; namespace StardewModdingAPI { public static class Events { public delegate void BlankEventHandler(); public static event BlankEventHandler GameLoaded = delegate { }; public static event BlankEventHandler Initialize = delegate { }; public static event BlankEventHandler LoadContent = delegate { }; public static event BlankEventHandler UpdateTick = delegate { }; public static event BlankEventHandler DrawTick = delegate { }; public delegate void StateChanged(KeyboardState newState); public static event StateChanged KeyboardChanged = delegate { }; public delegate void KeyStateChanged(Keys key); public static event KeyStateChanged KeyPressed = delegate { }; public static void InvokeGameLoaded() { GameLoaded.Invoke(); } public static void InvokeInitialize() { Initialize.Invoke(); } public static void InvokeLoadContent() { LoadContent.Invoke(); } public static void InvokeUpdateTick() { UpdateTick.Invoke(); } public static void InvokeDrawTick() { DrawTick.Invoke(); } public static void InvokeKeyboardChanged(KeyboardState newState) { KeyboardChanged.Invoke(newState); } public static void InvokeKeyPressed(Keys key) { KeyPressed.Invoke(key); } } }