using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StardewModdingAPI { public class Mod { /// /// The mod's manifest /// public Manifest Manifest { get; internal set; } /// /// Where the mod is located on the disk. /// public string PathOnDisk { get; internal set; } /// /// A basic method that is the entry-point of your mod. It will always be called once when the mod loads. /// public virtual void Entry(params object[] objects) { } } }