using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI
{
public class Mod
{
///
/// The mod's manifest
///
public Manifest Manifest { get; internal set; }
///
/// Where the mod is located on the disk.
///
public string PathOnDisk { get; internal set; }
///
/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
///
public virtual void Entry(params object[] objects)
{
}
}
}