# Release notes
## 1.9
See [log](https://github.com/Pathoschild/SMAPI/compare/1.8...1.9).
For players:
* Updated for Stardew Valley 1.2. Most mods are now rewritten for compatibility; some mods require an update from their authors.
* Added automatic detection of incompatible mods so they're disabled before they cause problems.
* Simplified log filename.
* Simplified error messages when a mod can't be loaded.
* Simple nested mod folders are now recognised by SMAPI (e.g. `ModName-1.0\ModName\manifest.json`).
* Improved TrainerMod command handling & feedback.
* Fixed game's debug output being shown in the console for all users.
* Fixed the game-outdated error not pausing before exit.
* Fixed installer errors for some players when deleting files.
* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
* Fixed installer not recognising Linux/Mac paths starting with `~/` or containing an escaped space.
* Fixed TrainerMod letting you add invalid items which may crash the game.
* Fixed TrainerMod's `world_downminelevel` command not working.
* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
* Fixed errors in console command handlers causing the game to crash.
For mod developers:
* Added `SaveEvents.AfterReturnToTitle`, `TimeEvents.AfterDayStarted`, and `ContentEvents.AfterLocaleChanged` events.
* Added a simpler API for console commands (see `helper.ConsoleCommands`).
* Added `GetPrivateProperty` reflection helper.
* SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those.
* Logs now show the OS caption (like "Windows 10") instead of its internal version when available.
* Logs now always use `\r\n` to simplify crossplatform viewing.
* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialised.
* Several obsolete APIs have been removed (see [deprecation guide](http://canimod.com/guides/updating-a-smapi-mod)),
and all _notice_-level deprecations have been increased to _info_.
* Deprecated the experimental `IConfigFile`.
For SMAPI developers:
* Added support for debugging with Visual Studio for Mac.
## 1.8
See [log](https://github.com/Pathoschild/SMAPI/compare/1.7...1.8).
For players:
* Mods no longer generate `.cache` subfolders.
* Fixed multiple issues where mods failed during assembly loading.
* Tweaked install package to reduce confusion.
For mod developers:
* The `SemanticVersion` constructor now accepts a string version.
* Increased deprecation level for `Extensions` to _pending removal_.
* **Warning:** `Assembly.GetExecutingAssembly().Location` will no longer reliably
return a valid path, because mod assemblies are loaded from memory when rewritten for
compatibility. This approach has been discouraged since SMAPI 1.3; use `helper.DirectoryPath`
instead.
For SMAPI developers:
* Rewrote assembly loading from the ground up. The new implementation...
* is much simpler;
* eliminates the `.cache` folders by loading rewritten assemblies from memory;
* ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
* improves dependent assembly resolution;
* no longer loads DLLs if they're not referenced;
* reduces log verbosity.
## 1.7
See [log](https://github.com/Pathoschild/SMAPI/compare/1.6...1.7).
For players:
* The console now shows the folder path where mods should be added.
* The console now shows deprecation warnings after the list of loaded mods (instead of intermingled).
For mod developers:
* Added a mod registry which provides metadata about loaded mods.
* The `Entry(…)` method is now deferred until all mods are loaded.
* Fixed `SaveEvents.BeforeSave` and `.AfterSave` not triggering on days when the player shipped something.
* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initialising.
* Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup.
* Increased deprecation levels for `SObject`, `LogWriter` (not `Log`), and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`) to _pending removal_. Increased deprecation levels for `Mod.PerSaveConfigFolder`, `Mod.PerSaveConfigPath`, and `Version.VersionString` to _info_.
## 1.6
See [log](https://github.com/Pathoschild/SMAPI/compare/1.5...1.6).
For players:
* Added console commands to open the game/data folders.
* Updated list of incompatible mods.
* Fixed `config.json` values being duplicated in some cases.
* Fixed some Linux users not being able to launch SMAPI from Steam.
* Fixed the installer not finding custom install paths on 32-bit Windows.
* Fixed error when loading a mod which was released with a `.cache` folder for a different platform.
* Fixed error when the console doesn't support colour.
* Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.
For mod developers:
* Added three events: `SaveEvents.BeforeSave`, `SaveEvents.AfterSave`, and `SaveEvents.AfterLoad`.
* Deprecated three events:
* `TimeEvents.OnNewDay` is unreliable; use `TimeEvents.DayOfMonthChanged` or `SaveEvents` instead.
* `PlayerEvents.LoadedGame` is replaced by `SaveEvents.AfterLoad`.
* `PlayerEvents.FarmerChanged` serves no purpose.
For SMAPI developers:
* Added support for specifying a lower bound in mod incompatibility data.
* Added support for custom incompatible-mod error text.
* Fixed issue where `TrainerMod` used older logic to detect the game path.
## 1.5
See [log](https://github.com/Pathoschild/SMAPI/compare/1.4...1.5).
For players:
* Added an option to disable update checks.
* SMAPI will now show a friendly error with update links when you try to use a known incompatible mod version.
* Fixed an error when a mod uses the new reflection API on a missing field or method.
* Fixed an issue where mods weren't notified of a menu change if it changed while SMAPI was still notifying mods of the previous change.
For developers:
* Deprecated `Version` in favour of `SemanticVersion`.
_This new implementation is [semver 2.0](http://semver.org/)-compliant, introduces `NewerThan(version)` and `OlderThan(version)` convenience methods, adds support for parsing a version string into a `SemanticVersion`, and fixes various bugs with the former implementation. This also replaces `Manifest` with `IManifest`._
* Increased deprecation levels for `SObject`, `Extensions`, `LogWriter` (not `Log`), `SPlayer`, and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`).
## 1.4
See [log](https://github.com/Pathoschild/SMAPI/compare/1.3...1.4).
For players:
* SMAPI will now prevent mods from crashing your game with menu errors.
* The installer will now automatically detect most custom install paths.
* The installer will now automatically clean up old SMAPI files.
* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
* Improved installer wording to reduce confusion.
* Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
* Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.
* Fixed the SMAPI console not being shown on Linux and Mac.
For developers:
* Added a reflection API (via `helper.Reflection`) that simplifies robust access to the game's private fields and methods.
* Added a searchable `list_items` console command to replace the `out_items`, `out_melee`, and `out_rings` commands.
* Added `TypeLoadException` details when intercepted by SMAPI.
* Fixed an issue where you couldn't debug into an assembly because it was copied into the `.cache` directory. That will now only happen if necessary.
## 1.3
See [log](https://github.com/Pathoschild/SMAPI/compare/1.2...1.3).
For players:
* You can now run most mods on any platform (e.g. run Windows mods on Linux/Mac).
* Fixed the normal uninstaller not removing files added by the 'SMAPI for developers' installer.
## 1.2
See [log](https://github.com/Pathoschild/SMAPI/compare/1.1.1...1.2).
For players:
* Fixed compatibility with some older mods.
* Fixed mod errors in most event handlers crashing the game.
* Fixed mod errors in some event handlers preventing other mods from receiving the same event.
* Fixed game crashing on startup with an audio error for some players.
For developers:
* Improved logging to show `ReflectionTypeLoadException` details when it's caught by SMAPI.
## 1.1
See [log](https://github.com/Pathoschild/SMAPI/compare/1.0...1.1.1).
For players:
* Fixed console exiting immediately when some exceptions occur.
* Fixed an error in 1.0 when mod uses `config.json` but the file doesn't exist.
* Fixed critical errors being saved to a separate log file.
* Fixed compatibility with some older mods.1.1.1
* Fixed race condition where some mods would sometimes crash because the game wasn't ready yet.1.1.1
For developers:
* Added new logging interface:
* easier to use;
* supports trace logs (written to the log file, but hidden in the console by default);
* messages are now listed in order;
* messages now show which mod logged them;
* more consistent and intuitive console color scheme.
* Added optional `MinimumApiVersion` to `manifest.json`.
* Added emergency interrupt feature for dangerous mods.
* Fixed deprecation warnings being repeated if the mod can't be identified.1.1.1
## 1.0
See [log](https://github.com/Pathoschild/SMAPI/compare/0.40.1.1-3...1.0).
For players:
* Added support for Linux and Mac.
* Added installer to automate adding & removing SMAPI.
* Added background update check on launch.
* Fixed missing `steam_appid.txt` file.
* Fixed some mod UIs disappearing at a non-default zoom level for some users.
* Removed undocumented support for mods in AppData folder **(breaking change)**.
* Removed `F2` debug mode.
For mod developers:
* Added deprecation warnings.
* Added OS version to log.
* Added zoom-adjusted mouse position to mouse-changed event arguments.
* Added SMAPI code documentation.
* Switched to [semantic versioning](http://semver.org).
* Fixed mod versions not shown correctly in the log.
* Fixed misspelled field in `manifest.json` schema.
* Fixed some events getting wrong data.
* Simplified log output.
For SMAPI developers:
* Simplified compiling from source.
* Formalised release process and added automated build packaging.
* Removed obsolete and unfinished code.
* Internal cleanup & refactoring.
## 0.x
* 0.40.1.1 (2016-09-30, [log](https://github.com/Pathoschild/SMAPI/compare/0.40.0...0.40.1.1-3))
* Added support for Stardew Valley 1.1.
* 0.40.0 (2016-04-05, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.7...0.40.0))
* Fixed an error that ocurred during minigames.
* 0.39.7 (2016-04-04, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.6...0.39.7))
* Added 'no check' graphics events that are triggered regardless of game's if checks.
* 0.39.6 (2016-04-01, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.5...0.39.6))
* Added game & SMAPI versions to log.
* Fixed conflict in graphics tick events.
* Bug fixes.
* 0.39.5 (2016-03-30, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.4...0.39.5))
* 0.39.4 (2016-03-29, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.3...0.39.4))
* 0.39.3 (2016-03-28, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.2...0.39.3))
* 0.39.2 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.39.1...0.39.2))
* 0.39.1 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.8...0.39.1))
* 0.38.8 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.7...0.38.8))
* 0.38.7 (2016-03-23, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.6...0.38.7))
* 0.38.6 (2016-03-22, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.5...0.38.6))
* 0.38.5 (2016-03-22, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.4...0.38.5))
* 0.38.4 (2016-03-21, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.3...0.38.4))
* 0.38.3 (2016-03-21, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.2...0.38.3))
* 0.38.2 (2016-03-21, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.0...0.38.2))
* 0.38.0 (2016-03-20, [log](https://github.com/Pathoschild/SMAPI/compare/0.38.1...0.38.0))
* 0.38.1 (2016-03-20, [log](https://github.com/Pathoschild/SMAPI/compare/0.37.3...0.38.1))
* 0.37.3 (2016-03-08, [log](https://github.com/Pathoschild/SMAPI/compare/0.37.2...0.37.3))
* 0.37.2 (2016-03-07, [log](https://github.com/Pathoschild/SMAPI/compare/0.37.1...0.37.2))
* 0.37.1 (2016-03-06, [log](https://github.com/Pathoschild/SMAPI/compare/0.36...0.37.1))
* 0.36 (2016-03-04, [log](https://github.com/Pathoschild/SMAPI/compare/0.37...0.36))
* 0.37 (2016-03-04, [log](https://github.com/Pathoschild/SMAPI/compare/0.35...0.37))
* 0.35 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.34...0.35))
* 0.34 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.33...0.34))
* 0.33 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.32...0.33))
* 0.32 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.31...0.32))
* 0.31 (2016-03-02, [log](https://github.com/Pathoschild/SMAPI/compare/0.3...0.31))
* 0.3 (2016-03-01, [log](https://github.com/Pathoschild/SMAPI/compare/Alpha0.2...0.3))
* 0.2 (2016-02-29, [log](https://github.com/Pathoschild/SMAPI/compare/Alpha0.1...Alpha0.2)
* 0.1 (2016-02-28)