using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Reflection; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using StardewModdingAPI.Events; using StardewValley; using StardewValley.BellsAndWhistles; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Tools; using xTile.Dimensions; using Rectangle = Microsoft.Xna.Framework.Rectangle; namespace StardewModdingAPI.Inheritance { /// /// The 'SGame' class. /// This summary, and many others, only exists because XML doc tags. /// public class SGame : Game1 { /// /// Useless right now. /// public const int LowestModItemID = 1000; private bool FireLoadedGameEvent; /// /// Gets a jagged array of all buttons pressed on the gamepad the prior frame. /// public Buttons[][] PreviouslyPressedButtons; internal SGame() { Instance = this; FirstUpdate = true; } /// /// Useless at this time. /// [Obsolete] // ReSharper disable once UnusedAutoPropertyAccessor.Local public static Dictionary ModItems { get; private set; } /// /// The current KeyboardState /// public KeyboardState KStateNow { get; private set; } /// /// The prior KeyboardState /// public KeyboardState KStatePrior { get; private set; } /// /// The current MouseState /// public MouseState MStateNow { get; private set; } /// /// The prior MouseState /// public MouseState MStatePrior { get; private set; } /// /// All keys pressed on the current frame /// public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys(); /// /// All keys pressed on the prior frame /// public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys(); /// /// All keys pressed on this frame except for the ones pressed on the prior frame /// public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray(); /// /// All keys pressed on the prior frame except for the ones pressed on the current frame /// public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray(); /// /// Whether or not a save was tagged as 'Loaded' the prior frame. /// public bool PreviouslyLoadedGame { get; private set; } /// /// The list of GameLocations on the prior frame /// public int PreviousGameLocations { get; private set; } /// /// The list of GameObjects on the prior frame /// public int PreviousLocationObjects { get; private set; } /// /// The list of Items in the player's inventory on the prior frame /// public Dictionary PreviousItems { get; private set; } /// /// The player's Combat level on the prior frame /// public int PreviousCombatLevel { get; private set; } /// /// The player's Farming level on the prior frame /// public int PreviousFarmingLevel { get; private set; } /// /// The player's Fishing level on the prior frame /// public int PreviousFishingLevel { get; private set; } /// /// The player's Foraging level on the prior frame /// public int PreviousForagingLevel { get; private set; } /// /// The player's Mining level on the prior frame /// public int PreviousMiningLevel { get; private set; } /// /// The player's Luck level on the prior frame /// public int PreviousLuckLevel { get; private set; } //Kill me now comments are so boring /// /// The player's previous game location /// public GameLocation PreviousGameLocation { get; private set; } /// /// The previous ActiveGameMenu in Game1 /// public IClickableMenu PreviousActiveMenu { get; private set; } /// /// The previous mine level /// public int PreviousMineLevel { get; private set; } /// /// The previous TimeOfDay (Int32 between 600 and 2400?) /// public int PreviousTimeOfDay { get; private set; } /// /// The previous DayOfMonth (Int32 between 1 and 28?) /// public int PreviousDayOfMonth { get; private set; } /// /// The previous Season (String as follows: "winter", "spring", "summer", "fall") /// public string PreviousSeasonOfYear { get; private set; } /// /// The previous Year /// public int PreviousYearOfGame { get; private set; } /// /// The previous result of Game1.newDay /// public bool PreviousIsNewDay { get; private set; } /// /// The previous 'Farmer' (Player) /// public Farmer PreviousFarmer { get; private set; } /// /// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59) /// public int CurrentUpdateTick { get; private set; } /// /// Whether or not this update frame is the very first of the entire game /// public bool FirstUpdate { get; private set; } /// /// The current RenderTarget in Game1 (Private field, uses reflection) /// public RenderTarget2D Screen { get { return typeof (Game1).GetBaseFieldValue(Program.gamePtr, "screen"); } set { typeof (Game1).SetBaseFieldValue(this, "screen", value); } } /// /// The current Colour in Game1 (Private field, uses reflection) /// public Color BgColour { get { return (Color)typeof(Game1).GetBaseFieldValue(Program.gamePtr, "bgColor"); } set { typeof(Game1).SetBaseFieldValue(this, "bgColor", value); } } /// /// Static accessor for an Instance of the class SGame /// public static SGame Instance { get; private set; } /// /// The game's FPS. Re-determined every Draw update. /// public static float FramesPerSecond { get; private set; } /// /// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS. /// public static bool Debug { get; private set; } internal static Queue DebugMessageQueue { get; private set; } /// /// The current player (equal to Farmer.Player) /// [Obsolete("Use Farmer.Player instead")] public Farmer CurrentFarmer => player; /// /// Gets ALL static fields that belong to 'Game1' /// public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields(); /// /// Whether or not a button was just pressed on the controller /// /// /// /// /// private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex) { return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button); } /// /// Whether or not a button was just released on the controller /// /// /// /// /// private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex) { return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button); } /// /// Whether or not an analog button was just pressed on the controller /// /// /// /// /// private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex) { return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex); } /// /// Whether or not an analog button was just released on the controller /// /// /// /// /// private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex) { return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex); } /// /// Gets an array of all Buttons pressed on a joystick /// /// /// public Buttons[] GetButtonsDown(PlayerIndex index) { var state = GamePad.GetState(index); var buttons = new List(); if (state.IsConnected) { if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A); if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B); if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back); if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton); if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder); if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick); if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder); if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick); if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start); if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X); if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y); if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp); if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown); if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft); if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight); if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger); if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger); } return buttons.ToArray(); } /// /// Gets all buttons that were pressed on the current frame of a joystick /// /// /// public Buttons[] GetFramePressedButtons(PlayerIndex index) { var state = GamePad.GetState(index); var buttons = new List(); if (state.IsConnected) { if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A); if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B); if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back); if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton); if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder); if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick); if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder); if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick); if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start); if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X); if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y); if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp); if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown); if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft); if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight); if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger); if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger); } return buttons.ToArray(); } /// /// Gets all buttons that were released on the current frame of a joystick /// /// /// public Buttons[] GetFrameReleasedButtons(PlayerIndex index) { var state = GamePad.GetState(index); var buttons = new List(); if (state.IsConnected) { if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A); if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B); if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back); if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton); if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder); if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick); if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder); if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick); if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start); if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X); if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y); if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp); if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown); if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft); if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight); if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger); if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger); } return buttons.ToArray(); } /// /// Whether or not the game's zoom level is 1.0f /// public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f); /// /// XNA Init Method /// protected override void Initialize() { Log.AsyncY("XNA Initialize"); //ModItems = new Dictionary(); DebugMessageQueue = new Queue(); PreviouslyPressedButtons = new Buttons[4][]; for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0]; base.Initialize(); GameEvents.InvokeInitialize(); } /// /// XNA LC Method /// protected override void LoadContent() { Log.AsyncY("XNA LoadContent"); base.LoadContent(); GameEvents.InvokeLoadContent(); } /// /// XNA Update Method /// /// protected override void Update(GameTime gameTime) { UpdateEventCalls(); if (FramePressedKeys.Contains(Keys.F3)) { Debug = !Debug; } try { base.Update(gameTime); } catch (Exception ex) { Log.AsyncR("An error occured in the base update loop: " + ex); Console.ReadKey(); } GameEvents.InvokeUpdateTick(); if (FirstUpdate) { GameEvents.InvokeFirstUpdateTick(); FirstUpdate = false; } if (CurrentUpdateTick % 2 == 0) GameEvents.InvokeSecondUpdateTick(); if (CurrentUpdateTick % 4 == 0) GameEvents.InvokeFourthUpdateTick(); if (CurrentUpdateTick % 8 == 0) GameEvents.InvokeEighthUpdateTick(); if (CurrentUpdateTick % 15 == 0) GameEvents.InvokeQuarterSecondTick(); if (CurrentUpdateTick % 30 == 0) GameEvents.InvokeHalfSecondTick(); if (CurrentUpdateTick % 60 == 0) GameEvents.InvokeOneSecondTick(); CurrentUpdateTick += 1; if (CurrentUpdateTick >= 60) CurrentUpdateTick = 0; if (KStatePrior != KStateNow) KStatePrior = KStateNow; for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) { PreviouslyPressedButtons[(int) i] = GetButtonsDown(i); } } /// /// XNA Draw Method /// /// protected override void Draw(GameTime gameTime) { FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds; if (Constants.EnableCompletelyOverridingBaseDrawCall) { // StardewValley.Game1 if (!ZoomLevelIsOne) { GraphicsDevice.SetRenderTarget(Screen); } GraphicsDevice.Clear(BgColour); if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet()) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); activeClickableMenu.drawBackground(spriteBatch); activeClickableMenu.draw(spriteBatch); spriteBatch.End(); if (!ZoomLevelIsOne) { GraphicsDevice.SetRenderTarget(null); GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } return; } if (gameMode == 11) { spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink); spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0)); spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White); spriteBatch.End(); return; } if (currentMinigame != null) { currentMinigame.draw(spriteBatch); if (globalFade && !menuUp && (!nameSelectUp || messagePause)) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)); spriteBatch.End(); } if (!ZoomLevelIsOne) { GraphicsDevice.SetRenderTarget(null); GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } return; } if (showingEndOfNightStuff) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); activeClickableMenu?.draw(spriteBatch); spriteBatch.End(); if (!ZoomLevelIsOne) { GraphicsDevice.SetRenderTarget(null); GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } return; } if (gameMode == 6) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); string text = ""; int num = 0; while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0) { text += "."; num++; } SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading..."); spriteBatch.End(); if (!ZoomLevelIsOne) { GraphicsDevice.SetRenderTarget(null); GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } return; } if (gameMode == 0) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); } else { if (drawLighting) { GraphicsDevice.SetRenderTarget(lightmap); GraphicsDevice.Clear(Color.White * 0f); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null); spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight)); for (int i = 0; i < currentLightSources.Count; i++) { if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f))) { spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f); } } spriteBatch.End(); GraphicsDevice.SetRenderTarget(!ZoomLevelIsOne ? null : Screen); } if (bloomDay) { bloom?.BeginDraw(); } GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); background?.draw(spriteBatch); mapDisplayDevice.BeginScene(spriteBatch); currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); currentLocation.drawWater(spriteBatch); if (CurrentEvent == null) { using (List.Enumerator enumerator = currentLocation.characters.GetEnumerator()) { while (enumerator.MoveNext()) { NPC current = enumerator.Current; if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation())) { spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f); } } goto IL_B30; } } foreach (NPC current2 in CurrentEvent.actors) { if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation())) { spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f); } } IL_B30: if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())) { spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f); } currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); mapDisplayDevice.EndScene(); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (CurrentEvent == null) { using (List.Enumerator enumerator3 = currentLocation.characters.GetEnumerator()) { while (enumerator3.MoveNext()) { NPC current3 = enumerator3.Current; if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation())) { spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f); } } goto IL_F5F; } } foreach (NPC current4 in CurrentEvent.actors) { if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation())) { spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f); } } IL_F5F: if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation())) { spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f); } if (displayFarmer) { player.draw(spriteBatch); } if ((eventUp || killScreen) && !killScreen) { currentLocation.currentEvent?.draw(spriteBatch); } if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm")) { spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f); } currentLocation.draw(spriteBatch); if (eventUp && currentLocation.currentEvent?.messageToScreen != null) { drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f); } if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool)) { drawTool(player); } if (currentLocation.Name.Equals("Farm")) { typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); //this.drawFarmBuildings(); } if (tvStation >= 0) { spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f); } if (panMode) { spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f); foreach (Warp current5 in currentLocation.warps) { spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f); } } mapDisplayDevice.BeginScene(spriteBatch); currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); mapDisplayDevice.EndScene(); currentLocation.drawAboveFrontLayer(spriteBatch); spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u) { spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White); } if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null) { drawPlayerHeldObject(player); } else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")))) { drawPlayerHeldObject(player); } if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null) { drawTool(player); } if (currentLocation.Map.GetLayer("AlwaysFront") != null) { mapDisplayDevice.BeginScene(spriteBatch); currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom); mapDisplayDevice.EndScene(); } if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool) { Color color = Color.White; switch ((int) (toolHold / 600f) + 2) { case 1: color = Tool.copperColor; break; case 2: color = Tool.steelColor; break; case 3: color = Tool.goldColor; break; case 4: color = Tool.iridiumColor; break; } spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black); spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color); } if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10) { foreach (WeatherDebris current6 in debrisWeather) { current6.draw(spriteBatch); } } farmEvent?.draw(spriteBatch); if (currentLocation.LightLevel > 0f && timeOfDay < 2000) { spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel); } if (screenGlow) { spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha); } currentLocation.drawAboveAlwaysFrontLayer(spriteBatch); if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure)) { player.CurrentTool.draw(spriteBatch); } if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize)))) { for (int j = 0; j < rainDrops.Length; j++) { spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White); } } spriteBatch.End(); base.Draw(gameTime); spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (eventUp && currentLocation.currentEvent != null) { foreach (NPC current7 in currentLocation.currentEvent.actors) { if (current7.isEmoting) { Vector2 localPosition = current7.getLocalPosition(viewport); localPosition.Y -= tileSize * 2 + pixelZoom * 3; if (current7.age == 2) { localPosition.Y += tileSize / 2; } else if (current7.gender == 1) { localPosition.Y += tileSize / 6; } spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f); } } } spriteBatch.End(); if (drawLighting) { spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState { ColorBlendFunction = BlendFunction.ReverseSubtract, ColorDestinationBlend = Blend.One, ColorSourceBlend = Blend.SourceColor }, SamplerState.LinearClamp, null, null); spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f); if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert)) { spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f); } spriteBatch.End(); } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); if (drawGrid) { int num2 = -viewport.X % tileSize; float num3 = -(float) viewport.Y % tileSize; for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize) { spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f); } for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize) { spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f); } } if (currentBillboard != 0) { drawBillboard(); } if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode) { typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); //this.drawHUD(); } else if (activeClickableMenu == null && farmEvent == null) { spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f); } if (hudMessages.Any() && (!eventUp || isFestival())) { for (int l = hudMessages.Count - 1; l >= 0; l--) { hudMessages[l].draw(spriteBatch, l); } } } farmEvent?.draw(spriteBatch); if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox)) { typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); //this.drawDialogueBox(); } if (progressBar) { spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray); spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray); } if (eventUp) { currentLocation.currentEvent?.drawAfterMap(spriteBatch); } if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert)) { spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f); } if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause)) { spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha)); } else if (flashAlpha > 0f) { if (options.screenFlash) { spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha)); } flashAlpha -= 0.1f; } if ((messagePause || globalFade) && dialogueUp) { typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null); //this.drawDialogueBox(); } foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites) { current8.draw(spriteBatch, true); } if (debugMode) { spriteBatch.DrawString(smallFont, string.Concat(new object[] { panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("player: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize), Environment.NewLine, "debugOutput: ", debugOutput }), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (inputMode) { spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple); } if (showKeyHelp) { spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f); } if (activeClickableMenu != null) { activeClickableMenu.draw(spriteBatch); } else { farmEvent?.drawAboveEverything(spriteBatch); } spriteBatch.End(); if (!ZoomLevelIsOne) { GraphicsDevice.SetRenderTarget(null); GraphicsDevice.Clear(BgColour); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } else { #region Base Draw Call try { base.Draw(gameTime); } catch (Exception ex) { Log.AsyncR("An error occured in the base draw loop: " + ex); Console.ReadKey(); } GraphicsEvents.InvokeDrawTick(); if (Constants.EnableDrawingIntoRenderTarget) { if (!options.zoomLevel.Equals(1.0f)) { if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents) { Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))), Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))), false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents); } GraphicsDevice.SetRenderTarget(Screen); } // Not beginning the batch due to inconsistancies with the standard draw tick... //spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); GraphicsEvents.InvokeDrawInRenderTargetTick(); //spriteBatch.End(); //Re-draw the HUD spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); activeClickableMenu?.draw(spriteBatch); /* if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode) typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null); */ spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f); spriteBatch.End(); if (!options.zoomLevel.Equals(1.0f)) { GraphicsDevice.SetRenderTarget(null); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f); spriteBatch.End(); } } if (Debug) { spriteBatch.Begin(); spriteBatch.DrawString(smoothFont, "FPS: " + FramesPerSecond, Vector2.Zero, BgColour); int i = 1; while (DebugMessageQueue.Any()) { string s = DebugMessageQueue.Dequeue(); spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 12), BgColour); i++; } GraphicsEvents.InvokeDrawDebug(null, null); spriteBatch.End(); } else { DebugMessageQueue.Clear(); } #endregion } } } [Obsolete("Do not use at this time.")] // ReSharper disable once UnusedMember.Local private static int RegisterModItem(SObject modItem) { if (modItem.HasBeenRegistered) { Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}"); return modItem.RegisteredId; } var newId = LowestModItemID; if (ModItems.Count > 0) newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1); ModItems.Add(newId, modItem); modItem.HasBeenRegistered = true; modItem.RegisteredId = newId; return newId; } [Obsolete("Do not use at this time.")] // ReSharper disable once UnusedMember.Local private static SObject PullModItemFromDict(int id, bool isIndex) { if (isIndex) { if (ModItems.ElementAtOrDefault(id).Value != null) { return ModItems.ElementAt(id).Value.Clone(); } Log.AsyncR("ModItem Dictionary does not contain index: " + id); return null; } if (ModItems.ContainsKey(id)) { return ModItems[id].Clone(); } Log.AsyncR("ModItem Dictionary does not contain ID: " + id); return null; } private void UpdateEventCalls() { KStateNow = Keyboard.GetState(); MStateNow = Mouse.GetState(); foreach (var k in FramePressedKeys) ControlEvents.InvokeKeyPressed(k); foreach (var k in FrameReleasedKeys) ControlEvents.InvokeKeyReleased(k); for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) { var buttons = GetFramePressedButtons(i); foreach (var b in buttons) { if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger) { ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); } else { ControlEvents.InvokeButtonPressed(i, b); } } } for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++) { foreach (var b in GetFrameReleasedButtons(i)) { if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger) { ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right); } else { ControlEvents.InvokeButtonReleased(i, b); } } } if (KStateNow != KStatePrior) { ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow); } if (MStateNow != MStatePrior) { ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow); MStatePrior = MStateNow; } if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu) { MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu); PreviousActiveMenu = activeClickableMenu; } if (locations.GetHash() != PreviousGameLocations) { LocationEvents.InvokeLocationsChanged(locations); PreviousGameLocations = locations.GetHash(); } if (currentLocation != PreviousGameLocation) { LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation); PreviousGameLocation = currentLocation; } if (player != null && player != PreviousFarmer) { PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player); PreviousFarmer = player; } if (player != null && player.combatLevel != PreviousCombatLevel) { PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel); PreviousCombatLevel = player.combatLevel; } if (player != null && player.farmingLevel != PreviousFarmingLevel) { PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel); PreviousFarmingLevel = player.farmingLevel; } if (player != null && player.fishingLevel != PreviousFishingLevel) { PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel); PreviousFishingLevel = player.fishingLevel; } if (player != null && player.foragingLevel != PreviousForagingLevel) { PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel); PreviousForagingLevel = player.foragingLevel; } if (player != null && player.miningLevel != PreviousMiningLevel) { PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel); PreviousMiningLevel = player.miningLevel; } if (player != null && player.luckLevel != PreviousLuckLevel) { PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel); PreviousLuckLevel = player.luckLevel; } List changedItems; if (player != null && HasInventoryChanged(player.items, out changedItems)) { PlayerEvents.InvokeInventoryChanged(player.items, changedItems); PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack); } var objectHash = currentLocation?.objects?.GetHash(); if (objectHash != null && PreviousLocationObjects != objectHash) { LocationEvents.InvokeOnNewLocationObject(currentLocation.objects); PreviousLocationObjects = objectHash ?? -1; } if (timeOfDay != PreviousTimeOfDay) { TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay); PreviousTimeOfDay = timeOfDay; } if (dayOfMonth != PreviousDayOfMonth) { TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth); PreviousDayOfMonth = dayOfMonth; } if (currentSeason != PreviousSeasonOfYear) { TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason); PreviousSeasonOfYear = currentSeason; } if (year != PreviousYearOfGame) { TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year); PreviousYearOfGame = year; } //NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES if (FireLoadedGameEvent) { PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame)); FireLoadedGameEvent = false; } if (hasLoadedGame != PreviouslyLoadedGame) { FireLoadedGameEvent = true; PreviouslyLoadedGame = hasLoadedGame; } if (mine != null && PreviousMineLevel != mine.mineLevel) { MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel); PreviousMineLevel = mine.mineLevel; } if (PreviousIsNewDay != newDay) { TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth); PreviousIsNewDay = newDay; } } private bool HasInventoryChanged(List items, out List changedItems) { changedItems = new List(); IEnumerable actualItems = items.Where(n => n != null).ToArray(); foreach (var item in actualItems) { if (PreviousItems != null && PreviousItems.ContainsKey(item)) { if (PreviousItems[item] != item.Stack) { changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange}); } } else { changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added}); } } if (PreviousItems != null) { changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n => new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed})); } return changedItems.Any(); } /// /// Queue's a message to be drawn in Debug mode (F3) /// /// public static bool QueueDebugMessage(string message) { if (!Debug) return false; if (DebugMessageQueue.Count > 32) return false; DebugMessageQueue.Enqueue(message); return true; } } }