using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace ModLoader.Common { class Constants { public static string GamePath { get; } = Path.Combine(Android.OS.Environment.ExternalStorageDirectory.Path, "SMDroid/"); public static string AssemblyPath { get; } = Path.Combine(GamePath, "Game/assemblies/"); public static string ModPath { get; } = Path.Combine(GamePath, "Mods"); public static string ContentPath { get; } = Path.Combine(Constants.GamePath, "Game/assets/Content"); } }