using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewModdingAPI;
namespace Pathoschild.Stardew.Common.Integrations.SimpleSprinkler
{
/// Handles the logic for integrating with the Simple Sprinkler mod.
internal class SimpleSprinklerIntegration : BaseIntegration
{
/*********
** Fields
*********/
/// The mod's public API.
private readonly ISimplerSprinklerApi ModApi;
/*********
** Public methods
*********/
/// Construct an instance.
/// An API for fetching metadata about loaded mods.
/// Encapsulates monitoring and logging.
public SimpleSprinklerIntegration(IModRegistry modRegistry, IMonitor monitor)
: base("Simple Sprinklers", "tZed.SimpleSprinkler", "1.6.0", modRegistry, monitor)
{
if (!this.IsLoaded)
return;
// get mod API
this.ModApi = this.GetValidatedApi();
this.IsLoaded = this.ModApi != null;
}
/// Get the Sprinkler tiles relative to (0, 0), additive to the game's default sprinkler coverage.
public IDictionary GetNewSprinklerTiles()
{
this.AssertLoaded();
return this.ModApi.GetNewSprinklerCoverage();
}
}
}