329 lines
11 KiB
Plaintext
329 lines
11 KiB
Plaintext
Int32 pixelZoom
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Int32 tileSize
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System.String version
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Microsoft.Xna.Framework.GraphicsDeviceManager graphics
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Microsoft.Xna.Framework.Content.ContentManager content
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Microsoft.Xna.Framework.Content.ContentManager temporaryContent
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Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch
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Microsoft.Xna.Framework.Input.GamePadState oldPadState
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Single thumbStickSensitivity
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Single runThreshold
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Microsoft.Xna.Framework.Input.KeyboardState oldKBState
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Microsoft.Xna.Framework.Input.MouseState oldMouseState
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System.Collections.Generic.List`1[StardewValley.GameLocation] locations
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StardewValley.GameLocation currentLocation
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StardewValley.GameLocation locationAfterWarp
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xTile.Display.IDisplayDevice mapDisplayDevice
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StardewValley.Farmer player
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StardewValley.Farmer serverHost
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xTile.Dimensions.Rectangle viewport
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Microsoft.Xna.Framework.Graphics.Texture2D objectSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D toolSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D cropSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D mailboxTexture
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Microsoft.Xna.Framework.Graphics.Texture2D emoteSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D debrisSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D toolIconBox
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Microsoft.Xna.Framework.Graphics.Texture2D rainTexture
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Microsoft.Xna.Framework.Graphics.Texture2D bigCraftableSpriteSheet
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Microsoft.Xna.Framework.Graphics.Texture2D swordSwipe
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Microsoft.Xna.Framework.Graphics.Texture2D swordSwipeDark
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Microsoft.Xna.Framework.Graphics.Texture2D buffsIcons
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Microsoft.Xna.Framework.Graphics.Texture2D daybg
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Microsoft.Xna.Framework.Graphics.Texture2D nightbg
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Microsoft.Xna.Framework.Graphics.Texture2D logoScreenTexture
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Microsoft.Xna.Framework.Graphics.Texture2D tvStationTexture
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Microsoft.Xna.Framework.Graphics.Texture2D cloud
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Microsoft.Xna.Framework.Graphics.Texture2D menuTexture
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Microsoft.Xna.Framework.Graphics.Texture2D lantern
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Microsoft.Xna.Framework.Graphics.Texture2D windowLight
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Microsoft.Xna.Framework.Graphics.Texture2D sconceLight
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Microsoft.Xna.Framework.Graphics.Texture2D cauldronLight
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Microsoft.Xna.Framework.Graphics.Texture2D shadowTexture
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Microsoft.Xna.Framework.Graphics.Texture2D mouseCursors
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Microsoft.Xna.Framework.Graphics.Texture2D indoorWindowLight
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Microsoft.Xna.Framework.Graphics.Texture2D animations
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Microsoft.Xna.Framework.Graphics.Texture2D titleScreenBG
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Microsoft.Xna.Framework.Graphics.Texture2D logo
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Microsoft.Xna.Framework.Graphics.RenderTarget2D lightmap
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Microsoft.Xna.Framework.Graphics.Texture2D fadeToBlackRect
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Microsoft.Xna.Framework.Graphics.Texture2D staminaRect
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Microsoft.Xna.Framework.Graphics.Texture2D currentCoopTexture
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Microsoft.Xna.Framework.Graphics.Texture2D currentBarnTexture
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Microsoft.Xna.Framework.Graphics.Texture2D currentHouseTexture
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Microsoft.Xna.Framework.Graphics.Texture2D greenhouseTexture
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Microsoft.Xna.Framework.Graphics.Texture2D littleEffect
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Microsoft.Xna.Framework.Graphics.SpriteFont dialogueFont
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Microsoft.Xna.Framework.Graphics.SpriteFont smallFont
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Microsoft.Xna.Framework.Graphics.SpriteFont borderFont
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Microsoft.Xna.Framework.Graphics.SpriteFont tinyFont
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Microsoft.Xna.Framework.Graphics.SpriteFont tinyFontBorder
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Microsoft.Xna.Framework.Graphics.SpriteFont smoothFont
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Single fadeToBlackAlpha
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Single pickToolInterval
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Single screenGlowAlpha
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Single flashAlpha
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Single starCropShimmerPause
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Single noteBlockTimer
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Single globalFadeSpeed
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Boolean fadeToBlack
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Boolean fadeIn
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Boolean dialogueUp
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Boolean dialogueTyping
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Boolean pickingTool
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Boolean isQuestion
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Boolean nonWarpFade
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Boolean particleRaining
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Boolean newDay
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Boolean inMine
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Boolean isEating
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Boolean menuUp
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Boolean eventUp
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Boolean viewportFreeze
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Boolean eventOver
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Boolean nameSelectUp
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Boolean screenGlow
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Boolean screenGlowHold
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Boolean screenGlowUp
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Boolean progressBar
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Boolean isRaining
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Boolean isSnowing
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Boolean killScreen
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Boolean coopDwellerBorn
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Boolean messagePause
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Boolean isDebrisWeather
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Boolean boardingBus
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Boolean listeningForKeyControlDefinitions
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Boolean weddingToday
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Boolean exitToTitle
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Boolean debugMode
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Boolean isLightning
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Boolean displayHUD
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Boolean displayFarmer
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Boolean showKeyHelp
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Boolean inputMode
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Boolean shippingTax
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Boolean dialogueButtonShrinking
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Boolean jukeboxPlaying
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Boolean drawLighting
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Boolean bloomDay
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Boolean quit
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Boolean isChatting
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Boolean globalFade
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Boolean drawGrid
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Boolean freezeControls
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Boolean saveOnNewDay
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Boolean panMode
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Boolean showingEndOfNightStuff
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Boolean wasRainingYesterday
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Boolean hasLoadedGame
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Boolean isActionAtCurrentCursorTile
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Boolean isInspectionAtCurrentCursorTile
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Boolean paused
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Boolean lastCursorMotionWasMouse
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System.String currentSeason
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System.String debugOutput
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System.String nextMusicTrack
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System.String selectedItemsType
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System.String nameSelectType
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System.String messageAfterPause
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System.String fertilizer
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System.String samBandName
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System.String elliottBookName
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System.String slotResult
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System.String keyHelpString
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System.String debugInput
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System.String loadingMessage
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System.String errorMessage
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System.Collections.Generic.Queue`1[System.String] currentObjectDialogue
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System.Collections.Generic.Queue`1[System.String] mailbox
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System.Collections.Generic.List`1[System.String] questionChoices
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Int32 xLocationAfterWarp
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Int32 yLocationAfterWarp
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Int32 gameTimeInterval
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Int32 currentQuestionChoice
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Int32 currentDialogueCharacterIndex
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Int32 dialogueTypingInterval
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Int32 dayOfMonth
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Int32 year
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Int32 timeOfDay
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Int32 numberOfSelectedItems
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Int32 priceOfSelectedItem
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Int32 currentWallpaper
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Int32 farmerWallpaper
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Int32 wallpaperPrice
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Int32 currentFloor
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Int32 FarmerFloor
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Int32 floorPrice
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Int32 dialogueWidth
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Int32 countdownToWedding
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Int32 menuChoice
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Int32 tvStation
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Int32 currentBillboard
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Int32 facingDirectionAfterWarp
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Int32 tmpTimeOfDay
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Int32 percentageToWinStardewHero
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Int32 mouseClickPolling
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Int32 weatherIcon
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Int32 hitShakeTimer
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Int32 staminaShakeTimer
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Int32 pauseThenDoFunctionTimer
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Int32 weatherForTomorrow
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Int32 currentSongIndex
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Int32 cursorTileHintCheckTimer
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Int32 timerUntilMouseFade
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Int32 minecartHighScore
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System.Collections.Generic.List`1[System.Int32] dealerCalicoJackTotal
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Microsoft.Xna.Framework.Color morningColor
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Microsoft.Xna.Framework.Color eveningColor
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Microsoft.Xna.Framework.Color unselectedOptionColor
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Microsoft.Xna.Framework.Color screenGlowColor
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StardewValley.NPC currentSpeaker
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System.Random random
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System.Random recentMultiplayerRandom
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System.Collections.Generic.Dictionary`2[System.Int32,System.String] objectInformation
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System.Collections.Generic.Dictionary`2[System.Int32,System.String] bigCraftablesInformation
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System.Collections.Generic.List`1[StardewValley.Object] shippingBin
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StardewValley.Locations.MineShaft mine
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System.Collections.Generic.List`1[StardewValley.HUDMessage] hudMessages
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System.Collections.Generic.Dictionary`2[System.String,System.Boolean] eventConditions
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System.Collections.Generic.Dictionary`2[System.String,System.String] NPCGiftTastes
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Single musicPlayerVolume
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Single pauseAccumulator
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Single pauseTime
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Single upPolling
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Single downPolling
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Single rightPolling
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Single leftPolling
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Single debrisSoundInterval
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Single toolHold
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Single windGust
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Single dialogueButtonScale
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Single creditsTimer
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Single globalOutdoorLighting
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Microsoft.Xna.Framework.Audio.Cue currentSong
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Microsoft.Xna.Framework.Audio.AudioCategory musicCategory
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Microsoft.Xna.Framework.Audio.AudioCategory soundCategory
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Microsoft.Xna.Framework.PlayerIndex playerOneIndex
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Microsoft.Xna.Framework.Audio.AudioEngine audioEngine
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Microsoft.Xna.Framework.Audio.WaveBank waveBank
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Microsoft.Xna.Framework.Audio.SoundBank soundBank
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Microsoft.Xna.Framework.Vector2 shiny
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Microsoft.Xna.Framework.Vector2 previousViewportPosition
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Microsoft.Xna.Framework.Vector2 currentCursorTile
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Microsoft.Xna.Framework.Vector2 lastCursorTile
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StardewValley.RainDrop[] rainDrops
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Double chanceToRainTomorrow
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Microsoft.Xna.Framework.Audio.Cue fuseSound
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Microsoft.Xna.Framework.Audio.Cue chargeUpSound
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Microsoft.Xna.Framework.Audio.Cue wind
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Double dailyLuck
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System.Collections.Generic.List`1[StardewValley.WeatherDebris] debrisWeather
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System.Collections.Generic.List`1[StardewValley.TemporaryAnimatedSprite] screenOverlayTempSprites
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Byte gameMode
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Byte multiplayerMode
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System.Collections.Generic.IEnumerator`1[System.Int32] currentLoader
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UInt64 uniqueIDForThisGame
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StardewValley.LoadGameScreen loadGameScreen
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StardewValley.Stats stats
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Int32[] cropsOfTheWeek
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StardewValley.Quests.Quest questOfTheDay
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StardewValley.MoneyMadeScreen moneyMadeScreen
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System.Collections.Generic.HashSet`1[StardewValley.LightSource] currentLightSources
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Microsoft.Xna.Framework.Color ambientLight
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Microsoft.Xna.Framework.Color outdoorLight
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Microsoft.Xna.Framework.Color textColor
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Microsoft.Xna.Framework.Color textShadowColor
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StardewValley.Menus.IClickableMenu activeClickableMenu
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StardewValley.Minigames.IMinigame currentMinigame
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System.Collections.Generic.List`1[StardewValley.Menus.IClickableMenu] onScreenMenus
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StardewValley.BloomComponent bloom
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System.Collections.Generic.Dictionary`2[System.Int32,System.String] achievements
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StardewValley.Object dishOfTheDay
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StardewValley.Menus.BuffsDisplay buffsDisplay
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StardewValley.Menus.DayTimeMoneyBox dayTimeMoneyBox
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System.Collections.Generic.Dictionary`2[System.Int64,StardewValley.Farmer] otherFarmers
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StardewValley.Network.Server server
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StardewValley.Network.Client client
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StardewValley.KeyboardDispatcher keyboardDispatcher
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StardewValley.Background background
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StardewValley.Events.FarmEvent farmEvent
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afterFadeFunction afterFade
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afterFadeFunction afterDialogues
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afterFadeFunction afterViewport
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afterFadeFunction viewportReachedTarget
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afterFadeFunction afterPause
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Microsoft.Xna.Framework.GameTime currentGameTime
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System.Collections.Generic.List`1[StardewValley.DelayedAction] delayedActions
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System.Collections.Generic.Stack`1[StardewValley.Menus.IClickableMenu] endOfNightMenus
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StardewValley.Options options
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StardewValley.Game1 game1
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Microsoft.Xna.Framework.Point lastMousePositionBeforeFade
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Microsoft.Xna.Framework.Point viewportCenter
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Microsoft.Xna.Framework.Vector2 viewportTarget
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Single viewportSpeed
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Int32 viewportHold
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Boolean toggleFullScreen
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Boolean isFullscreen
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Boolean setToWindowedMode
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Boolean setToFullscreen
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System.String whereIsTodaysFest
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Boolean farmerShouldPassOut
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Microsoft.Xna.Framework.Vector2 currentViewportTarget
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Microsoft.Xna.Framework.Vector2 viewportPositionLerp
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Single screenGlowRate
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Single screenGlowMax
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Boolean haltAfterCheck
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Int32 mouseCursor
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Single mouseCursorTransparency
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StardewValley.NPC objectDialoguePortraitPerson
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Int32 defaultResolutionX
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Int32 defaultResolutionY
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Int32 smallestTileSize
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Int32 up
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Int32 right
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Int32 down
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Int32 left
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Int32 spriteIndexForOveralls
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Int32 colorToleranceForOveralls
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Int32 spriteIndexForOverallsBorder
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Int32 colorToloranceForOverallsBorder
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Int32 dialogueBoxTileHeight
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Int32 realMilliSecondsPerGameTenMinutes
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Int32 rainDensity
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Int32 millisecondsPerDialogueLetterType
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Single pickToolDelay
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Int32 defaultMinFishingBiteTime
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Int32 defaultMaxFishingBiteTime
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Int32 defaultMinFishingNibbleTime
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Int32 defaultMaxFishingNibbleTime
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Int32 minWallpaperPrice
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Int32 maxWallpaperPrice
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Int32 rainLoopLength
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Int32 weather_sunny
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Int32 weather_rain
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Int32 weather_debris
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Int32 weather_lightning
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Int32 weather_festival
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Int32 weather_snow
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Int32 weather_wedding
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Byte singlePlayer
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Byte multiplayerClient
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Byte multiplayerServer
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Byte logoScreenGameMode
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Byte titleScreenGameMode
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Byte loadScreenGameMode
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Byte newGameMode
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Byte playingGameMode
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Byte characterSelectMode
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Byte loadingMode
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Byte saveMode
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Byte saveCompleteMode
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Byte selectGameScreen
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Byte creditsMode
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Byte errorLogMode
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Single keyPollingThreshold
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Single toolHoldPerPowerupLevel
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Single startingMusicVolume
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Single thumbstickToMouseModifier
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System.String NO_LETTER_MAIL |