60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Events
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{
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public static class GameEvents
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{
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public static event EventHandler GameLoaded = delegate { };
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public static event EventHandler Initialize = delegate { };
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public static event EventHandler LoadContent = delegate { };
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public static event EventHandler UpdateTick = delegate { };
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public static void InvokeGameLoaded()
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{
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GameLoaded.Invoke(null, EventArgs.Empty);
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}
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public static void InvokeInitialize()
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{
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try
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{
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Initialize.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Log.Error("An exception occured in XNA Initialize: " + ex.ToString());
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}
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}
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public static void InvokeLoadContent()
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{
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try
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{
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LoadContent.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Log.Error("An exception occured in XNA LoadContent: " + ex.ToString());
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}
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}
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public static void InvokeUpdateTick()
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{
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try
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{
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Program.IsGameReferenceDirty = true;
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var test = Program.gamePtr;
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UpdateTick.Invoke(null, EventArgs.Empty);
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}
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catch (Exception ex)
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{
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Log.Error("An exception occured in XNA UpdateTick: " + ex.ToString());
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}
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}
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}
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}
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